Quickben the level 11 Ogre Adventurer by Omaw

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceOgre
ClassAdventurer
Level / Exp11 / 64%
Sizebig
Lifes / Deaths

Primary Stats

Strength24 (base 12)
Dexterity11 (base 12)
Constitution12 (base 12)
Magic14 (base 12)
Willpower16 (base 12)
Cunning14 (base 12)

Resources

Life272/272
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage11
Accuracy6
Crit Chance1%
APR0
Speed1.00

Offense: Spell

Spellpower21
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense0
Ranged Defense0
Fatigue5
Physical Save20
Spell Save19
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Generic Talents

Race / Ogre1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

Tool
Light source
On head

Inventory

Achievements

Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Quickben the Ogre Adventurer level 10
4th Flare 122nd year of Ascendancy at 17:59
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Quickben the Ogre Adventurer level 3
4th Mirth 122nd year of Ascendancy at 23:57
see stats

Log

Quickben picks up (h.): gifted vined mindstar of resolve (4.5-4.95 power, 18 apr, nature damage).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).


Quickben wears:
drakeskin leather cap 'Islykira' (0 def, 5 armour).

You gain 1.63 gold from the melting of
reinforced leather armour of clarity (4 def, 7 armour).
You gain 2.17 gold from the melting of
drakeskin leather armour of natural resilience (5 def, 8 armour).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 1.84 gold from the melting of
prismatic dwarven-steel helm of dexterity (+5) (0 def, 4 armour).
You gain 0.78 gold from the melting of
cleansing hardened leather cap (0 def, 3 armour).
You collect a new ingredient:
stack of herbs (goldleaf) (1).
You gain 3.28 gold from the melting of
horrifying living mindstar of clarity (17.5-19.25 power, 40 apr, mind damage).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 1.93 gold from the melting of
gifted vined mindstar of resolve (4.5-4.95 power, 18 apr, nature damage).
You collect a new ingredient:
stack of herbs (burdock) (1).
You gain 3.15 gold from the melting of
creative pulsing mindstar (13.5-14.85 power, 32 apr, mind damage).
You collect a new ingredient:
stack of herbs (goldleaf) (1).
You gain 2.85 gold from the melting of
blooming living mindstar (17-18.7 power, 40 apr, mind damage).
You collect a new ingredient:
lump of voratun (1).
You gain 3.36 gold from the melting of
chilling voratun greatsword of massacre (67.5-108 power, 4 apr).
You collect a new ingredient:
stack of herbs (bilberry) (2).
You gain 4.00 gold from the melting of
schematic: Steamsaw.
You collect a new ingredient:
stack of herbs (bilberry) (2).
You gain 4.00 gold from the melting of
schematic: Spring Grapple.
You gain 0.59 gold from the melting of
manasurge rune (600% regen over 10 turns; 30 instant mana).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.