Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 35 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 56 (base 52) |
| Dexterity | 12 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 28 (base 28) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 541/903 |
| Mana | 165/206 |
| Stamina | 180/202 |
| Healing Factor | 1.45 |
| Regeneration | 2.3925 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.070797642506% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 32 |
| Crit Chance | 8% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +20% |
| All | 0% |
Offense: Damage Penetration
| Fire | +25% |
Defense: Base
| Armour (hardiness) | 25.74 (75.5%) |
| Defense | 7.7 |
| Ranged Defense | 7.7 |
| Fatigue | 26 |
| Physical Save | 27.718451663612 |
| Spell Save | 19.77444592912 |
| Mental Save | 12.250768288535 |
Defense: Resistances
| Darkness | + 29%(100%) |
| Fire | + 42%(100%) |
| All | + 9%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 8) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| beneficial effect | Improves/gives invisibility (power 8). Invisibility |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | Reduces global action speed by 15%. Slow |
Quests
Equipment
| Main armor | This item will automatically be transmogrified when you leave the level. fortifying stralite plate armour of Eyal (7 def, 13 armour)fortifying stralite plate armour of Eyal (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +4 Str / +3 Con Life regen: +1.40 Maximum life: +118.00 Healing mod.: +15% A suit of armour made of metal plates. |
| In main hand | This item will automatically be transmogrified when you leave the level. Khulmanar's Wrath (70-105 power, 8 apr)Khulmanar's Wrath (70-105 power, 8 apr) Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 140.28 fire damage, and flames will be left dealing a further 32.48 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Inventory
sun infusion of the wizard (rad 7; power 56; turns 5; dispells darkness) sun infusion of the wizard (rad 7; power 56; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 28). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 56) for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
elm magestaff of illumination (10-12 power, 2 apr, cold damage) elm magestaff of illumination (10-12 power, 2 apr, cold damage)Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Light radius: +1 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 57.19 light damage. Staves designed for wielders of magic, by the greats of the art. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Achievements
Log
Brittle clear ooze is on fire!
Mucus ooze uses Slime Spit.
Pyromaniac hits crimson ooze for 40 acid, 21 fire damage (total 60.25).
Mucus ooze hits Pyromaniac for 70 nature damage.
Crimson ooze hits Pyromaniac for 3 fire damage.
Poison ooze hits Pyromaniac for 47 nature damage.
Pyromaniac hits mucus ooze for 49 acid, 21 fire damage (total 69.35).
Brittle clear ooze is split in two!
Brittle clear ooze is split in two!
Crimson ooze misses Pyromaniac.
Crimson ooze misses Pyromaniac.
Slimy ooze misses Robby (servant of Pyromaniac).
Pyromaniac hits brittle clear ooze for 10 arcane, 7 acid, 3 fire damage (total 18.88).
Brittle clear ooze hits Pyromaniac for 21 physical damage.
Brittle clear ooze misses Pyromaniac.
Brittle clear ooze is split in two!
Corrupted Oozemancer uses Acid Splash.
Character control switched to Robby (servant of Pyromaniac).
Pyromaniac hits brittle clear ooze for 49 acid, 21 fire damage (total 69.35).
Pyromaniac hits Corrupted Oozemancer for 41 acid, 14 fire damage (total 53.85).
Pyromaniac hits brittle clear ooze for 49 acid, 21 fire damage (total 69.35).
Pyromaniac hits slimy ooze for 49 acid, 21 fire damage (total 69.35).
Pyromaniac hits poison ooze for 30 acid, 21 fire damage (total 50.91).
Pyromaniac hits brittle clear ooze for 25 acid, 21 fire damage (total 45.16).
Pyromaniac hits crimson ooze for 40 acid, 21 fire damage (total 60.25).
Pyromaniac hits crimson ooze for 49 acid, 21 fire damage (total 69.35).
Corrupted Oozemancer hits Pyromaniac for 173 acid damage.
Corrupted Oozemancer killed Pyromaniac!
Talent Crush is ready to use.
