Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 23 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 44 (base 44) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 399/486 |
| Mana | 188/188 |
| Stamina | 166/166 |
| Healing Factor | 1.3 |
| Regeneration | 2.405 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 32 |
| Crit Chance | 1% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 1.7 |
| Ranged Defense | 1.7 |
| Fatigue | 6 |
| Physical Save | 22.224925421684 |
| Spell Save | 11.385873493522 |
| Mental Save | 10.418027557353 |
Defense: Resistances
| Darkness | + 23%(100%) |
| Fire | + 18%(100%) |
| All | + 9%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has it's physical resistance decreased by 0%. Distortion |
Quests
Equipment
| Main armor | This item will automatically be transmogrified when you leave the level. troll-hide rough leather armour (1 def, 2 armour)troll-hide rough leather armour (1 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Life regen: +1.60 A suit of armour made of leather. |
| In main hand | flaming steel greatmaul of projection (24.5-36.75 power, 2 apr) flaming steel greatmaul of projection (24.5-36.75 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +6 mind Burst (radius 1) on hit: +8 fire It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed maul. |
Inventory
elm magestaff of illumination (10-12 power, 2 apr, cold damage) elm magestaff of illumination (10-12 power, 2 apr, cold damage)Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Light radius: +1 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 43.54 light damage. Staves designed for wielders of magic, by the greats of the art. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Achievements
Log
A psychic field forms around dreaming horror.
Pyromaniac hits dreaming horror for 14 lightning damage.
Dreaming horror hits Pyromaniac for 0 mind damage.
Your shield crumbles under the damage!
The shield around Pyromaniac crumbles.
Dreaming horror hits Pyromaniac for 10 physical damage.
Dreaming horror dismisses Pyromaniac's damage!
Dreaming horror's mind suffers 5 psi damage from the attack.
Dreaming horror dismisses Pyromaniac's damage!
Dreaming horror's mind suffers 1 psi damage from the attack.
Pyromaniac hits dreaming horror for 2 acid, 1 fire damage (total 1.97).
Dreaming horror casts Rune: Phase Door.
Dreaming horror is out of phase.
Dreaming horror hits Pyromaniac for 51 physical damage.
Dreaming horror dismisses Pyromaniac's damage!
Dreaming horror's mind suffers 3 psi damage from the attack.
Dreaming horror dismisses Pyromaniac's damage!
Dreaming horror's mind suffers 1 psi damage from the attack.
Pyromaniac hits dreaming horror for 1 acid, 1 fire damage (total 1.03).
Dreaming horror hits Pyromaniac for 5 mind damage.
Dreaming horror uses Distortion Bolt.
Pyromaniac casts Stone Touch.
Dreaming horror shrugs off the effect 'Stoned'!
Dreaming horror's mind surges with critical power!
Character control switched to golem (servant of Pyromaniac).
Dreaming horror hits Pyromaniac for 244 physical damage.
Dreaming horror killed Pyromaniac!
