Sentel the level 5 Higher Rogue by mericdefen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassRogue
Level / Exp5 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 11)
Dexterity22 (base 21)
Constitution10 (base 10)
Magic11 (base 10)
Willpower11 (base 10)
Cunning25 (base 22)

Resources

Life152/152
Stamina114/114
Healing Factor1.11
Regeneration0.2775

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth6
See Invisible5

Offense: Mainhand

Damage18
Accuracy26
Crit Chance17%
APR5
Speed1.00

Offense: Offhand

Damage14
Accuracy26
Crit Chance17%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance7%
Speed1

Offense: Mind

Mindpower17.7
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense24.586594729873
Ranged Defense24.586594729873
Fatigue8
Physical Save13.575
Spell Save8.575
Mental Save18.475

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual weapons1.30
2/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Cunning / Lethality1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.50
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
3/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
1/5

Effects

talent

Quests

done
active
active

Equipment

Tool
On feet
Quiver
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Sentel activates Lacerating Strikes.
Sentel wears(replacing):
survivor's brass lantern of clarity.

You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 44 block).
You gain 0.96 gold from the transmogrification of
arcing iron mace (12.5-17.5 power, 2 apr).
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 3).
You gain 1.09 gold from the transmogrification of
manasurge rune of the psychic (673% regen over 10 turns; 34 instant mana).
You gain 1.09 gold from the transmogrification of
manasurge rune of the duelist (699% regen over 10 turns; 35 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 21; turns 4; dispells darkness).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 3; dispells darkness).
You gain 0.70 gold from the transmogrification of
regeneration infusion (heal 67 over 5 turns).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Talent Flurry is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.