Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Thalore |
Class | Doomed |
Level / Exp | 50 / 1403% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 26.368718169111 (base 10) |
Dexterity | 63.737436338223 (base 31) |
Constitution | 86.737436338223 (base 60) |
Magic | 26.368718169111 (base 9) |
Willpower | 137.73743633822 (base 60) |
Cunning | 111.73743633822 (base 65) |
Resources
Life | 1392/1392 |
Hate | 53/112 |
Equilibrium | 0 |
Psi | 268/268 |
Healing Factor | 1.2121775246675 |
Regeneration | 18.485707251179 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
See Invisible | 8.7374363382225 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 42 |
Accuracy | 68 |
Crit Chance | 80% |
APR | 52 |
Speed | 1.00 |
Offense: Offhand
Damage | 59 |
Accuracy | 68 |
Crit Chance | 80% |
APR | 60 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11.5 |
Crit Chance | 57% |
Speed | 1 |
Offense: Mind
Mindpower | 99 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Blight | +14% |
Arcane | +14% |
Cold | +14% |
All | +11% |
Darkness | +38% |
Light | +26% |
Physical | +27% |
Mind | +105% |
Fire | +106% |
Lightning | +14% |
Offense: Damage Penetration
Darkness | +30% |
Blight | +30% |
Fire | +20% |
Mind | +40% |
All | +20% |
Defense: Base
Armour (hardiness) | 8 (35.65183292883%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 0 |
Physical Save | 46 |
Spell Save | 53 |
Mental Save | 65 |
Defense: Resistances
Acid | + 65%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 67%( 70%) |
Cold | + 65%( 70%) |
All | + 59%( 70%) |
Physical | + 65%( 73%) |
Lightning | + 70%( 70%) |
Light | + 55%( 70%) |
Temporal | + 65%( 70%) |
Mind | + 70%( 70%) |
Darkness | + 78%( 78%) |
Fire | + 64%( 70%) |
Nature | + 64%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 45% |
Silence Resistance | 50% |
Poison Resistance | 20% |
Knockback Resistance | 45% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 47% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 49% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 828% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 824 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Cursed / Darkness | 1.60 |
| 4/5 |
| 7/5 |
| 2/5 |
| 1/5 |
Cursed / Shadows | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cursed / Punishments | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Fears | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Cursed / One with shadows | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.34 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Gesture of Pain |
talent | Deflection |
talent | Call Shadows |
talent | Shadows Empathy |
talent | Shadow Decoy |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.4)Penalty : Fractured Sanity: -13% Mind Resistance, -17% Confusion Immunity Power 1+: Unleashed: +16% critical damage, +18% off-hand weapon damage Power 2+: -1 Luck, +10 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 74% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 10.8% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.4)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +13 Darkness Resistance, +8% Max Darkness Resistance, +9 See Invisible Power 2+: -1 Luck, +6 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 12% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.4)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +9% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 23 turns, retch (level 1) when you fall below 42% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.4)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 14% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +6 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 128 mind and 86 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 223 Mind damage, and deal 150 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.4)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+36% chance to avoid traps). Power 2+: -1 Luck, +6 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+10% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Isuma the vampire lord. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1522. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Belaraba the Shockworm (Madness) (15 def, 5 armour) Belaraba the Shockworm (Madness) (15 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Physical Crit +6.0% Physical Power +6 (+3 eff.) Damage +3% cold Accuracy +15 (+5 eff.) Ignore Armor +13 defense ------ Armor +5 Defense +15 (+4 eff.) Resistance +12% lightning +2% physical Physical save +6 (+2 eff.) Silence Resist +50% Confus Resist +46% Stun Resist +45% other ------- Stamina/turn +4.10 Max stamina +59.00 Curse of Madness A pair of boots made of leather. |
Light source | Umbraphage Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+1 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+3 eff.) other ------- Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 170, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 534.06 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Porarin (Nightmares) (3 def, 0 armour) Porarin (Nightmares) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +3 Wil offense ------ Spell Crit +7% Mind Crit +7% Mindpower +17 (+3 eff.) Damage +16% physical +12% darkness +3% blight +3% arcane +20% mind Ignore Shields +10% defense ------ Defense +3 (+1 eff.) Resistance +15% lightning +9% physical +14% darkness +16% mind +15% temporal Physical save +14 (+5 eff.) Mind save +15 (+4 eff.) other ------- Max hate +12.00 Max psi +40.00 Curse of Nightmares A pointy cloth hat, very wizardly... |
On hands | Blazestone (Madness) (0 def, 3 armour) Blazestone (Madness) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Wil offense ------ Physical Crit +12.0% Spell Crit +14% Mind Crit +21% Critical power +12.00% Mindpower +15 (+2 eff.) On-Hit 38 mind 32 darkness Damage +3% lightning On-Hit (Melee): * 15% chance to reduce all saves and defense by 49 defense ------ Armor +3 Fatigue +5% Mind save -2 (+0 eff.) Life Regen +9.00 other ------- Stamina/turn +1.70 Max stamina +40.00 Unarmed combat: Weapon Damage 149% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +21.0% Attack Speed 83% On Hit: 10% Reproach level 5 On Hit: 10% Nightmare level 5 On Crit: 20% Cripple level 5 Curse of Madness Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range 6 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 45% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | The Guardian's Totem The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+1 eff.) When Hit: * 18% chance to slow global speed by 79% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+6 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
On fingers | Dagygen the Murkresolve (Misfortune) Dagygen the Murkresolve (Misfortune)0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +36% mind defense ------ Resistance +15% acid +24% mind +6% light +6% darkness Poison Resist +20% Teleport Resist +20% Curse of Misfortune Rings make your fingers look great! |
On fingers | Ring of the Dead (Nightmares) Ring of the Dead (Nightmares)0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! Curse of Nightmares This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Around neck | vitalizing stralite amulet of perfection (0.34 Cursed / Cursed aura,0.34 Cunning / Survival) vitalizing stralite amulet of perfection (0.34 Cursed / Cursed aura,0.34 Cunning / Survival)0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con defense ------ Physical save +8 (+3 eff.) Life +52.00 Life Regen +6.00 other ------- Masteries +0.34 Cursed/Cursed aura +0.34 Cunning/Survival Amulets make your neck look great! |
In main hand | pulsing mindstar 'Cleansemight' (Misfortune) (107% power, 32 apr, mind damage) pulsing mindstar 'Cleansemight' (Misfortune) (107% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-hit +12 nature On-crit, radius 2 +8 mind While equipped: Stats +7 Cun +4 Wil offense ------ Mind Crit +4% Critical power +21.00% Mindpower +38 (+6 eff.) Damage +18% mind Ignore resists +10% blight defense ------ Resistance +12% nature other ------- Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Balanarista the drakeskin leather belt (Corpses) Balanarista the drakeskin leather belt (Corpses)1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +2 Mag +4 Cun +6 Con offense ------ Physical Crit +12.0% Mind Crit +15% Critical power +10.00% Mindpower +8 (+1 eff.) Spellpower/crit +4 When Hit 6 arcane defense ------ Resistance +14% cold +13% fire Spell save +9 (+3 eff.) Mind save +10 (+3 eff.) Curse of Corpses A belt that goes around your waist. |
In off hand | Nexus of the Way (Corpses) (124% power, 40 apr, mind damage) Nexus of the Way (Corpses) (124% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 124% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +18 (+3 eff.) Damage +20% mind Ignore resists +20% mind defense ------ Resistance +20% mind Confus Resist +30% Curse of Corpses Wayist: (Instant) Effective talent level: 1.0 Power cost 60 out of 60/60. Range 4 Cooldown: 46 Travel.spd instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 63 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Cloak | Guise of the Hated (Madness) (14 def, 0 armour) Guise of the Hated (Madness) (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+3 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+4 eff.) Resistance +10% darkness +10% mind Mind save +10 (+3 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Curse of Madness Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Main armor | Crimson Robe (Madness) (12 def, 0 armour) Crimson Robe (Madness) (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+3 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+4 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Cursed Bolt level 2 On Mind Hit: 8% Waking Nightmare level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Madness This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
heroism infusion of the sneak (die at -763; dur 7; cd 27) heroism infusion of the sneak (die at -763; dur 7; cd 27)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 27 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -763 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 763 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability Elixir of Invulnerability2.0 Encumbrance potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Amychik Amychik0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +9 Dex +8 Wil offense ------ Accuracy +15 (+5 eff.) Ignore Armor +9 defense ------ Resistance +26% fire +28% cold Unlife -80.00 life other ------- Infravision +2 Masteries +0.40 Cursed/Punishments +0.40 Cursed/Dark sustenance Amulets make your neck look great! |
Chaladudig the Glintream Chaladudig the Glintream0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +8 Con offense ------ Ignore resists +5% nature On-Hit (Melee): * 20% chance to slow global speed by 79% defense ------ Armor +8 Defense +11 (+3 eff.) Resistance +27% blight +30% nature +15% light Max Resistance +6% all Physical save +22 (+8 eff.) Poison Resist +40% Disease Resist +61% Amulets make your neck look great! It was changed by the digestive sack. |
Elynor Elynor0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: Stats +1 Cun +5 Con offense ------ Mind Crit +1% Damage +21% temporal When Hit 2 temporal defense ------ Resistance +17% lightning +25% temporal Physical save +13 (+5 eff.) Mind save +18 (+5 eff.) Life +63.00 Life Regen +11.00 Pinning Resist +45% Stun Resist +33% Knockbk Resist +50% Amulets make your neck look great! |
Fanged Collar Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Garkul's Teeth Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+6 eff.) Mind save +18 (+5 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 4.0 Power cost 10 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 192.18 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Shard of Insanity Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+1 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+9 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Unflinching Eye Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 2.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Braniharadas the Glitterward (Misfortune) Braniharadas the Glitterward (Misfortune)0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Dex +8 Wil +16 Cun offense ------ Mind Crit +4% Mindpower +12 (+2 eff.) Damage +17% nature +6% light Accuracy +13 (+4 eff.) When Hit 2 temporal defense ------ Resistance +6% temporal +34% nature +12% light Curse of Misfortune Rings make your fingers look great! |
Glory of the Pride (Shrouds) Glory of the Pride (Shrouds)0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+5 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Physical save +45 (+15 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 Curse of Shrouds The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Lightningdredge the stralite ring (Madness) Lightningdredge the stralite ring (Madness)0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: offense ------ Ignore resists +10% lightning When Hit 8 lightning defense ------ Resistance +15% mind Life +69.00 Life Regen +21.00 Healmod +38% Silence Resist +20% Confus Resist +20% Pinning Resist +20% Teleport Resist +20% Curse of Madness Rings make your fingers look great! |
Wheel of Fate (Misfortune) Wheel of Fate (Misfortune)0.1 Encumbrance T4 ring jewelry [Unique] Arcane While equipped: offense ------ Physical Power +8 (+4 eff.) Spellpower +10 (+2 eff.) Mindpower +10 (+1 eff.) Damage +15% mind Ignore resists +25% cold When Hit 4 mind 10 lightning defense ------ Resistance +15% mind Silence Resist +39% other ------- Mana/turn +0.34 Curse of Misfortune Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
painweaver's gold ring of life (Shrouds) painweaver's gold ring of life (Shrouds)0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +9 (+4 eff.) Spellpower +8 (+2 eff.) Mindpower +5 (+1 eff.) Damage +6% all defense ------ Life +54.00 Life Regen +9.00 Healmod +13% Curse of Shrouds Rings make your fingers look great! |
voratun ring 'Mayoyavena' (Madness) voratun ring 'Mayoyavena' (Madness)0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +4 Str offense ------ Mind Crit +4% Mindpower +30 (+5 eff.) Damage +21% blight Ignore resists +25% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 49 defense ------ Fatigue -9% other ------- Encumbrance +37 Curse of Madness Rings make your fingers look great! |
Kindlesting the voratun dagger (Corpses) (146% power, 9 apr) Kindlesting the voratun dagger (Corpses) (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +65 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Critical power +5.00% Global Speed +11% Ignore resists +22% fire +15% all Accuracy +25 (+8 eff.) Ignore Armor +12 defense ------ Defense +15 (+4 eff.) Resistance +12% blight Crit Resistance 10.00% Cut Resist +20% other ------- Light +4 Curse of Corpses Sharp, short and deadly. |
voratun dagger 'Toxindredge' (Nightmares) (145% power, 9 apr) voratun dagger 'Toxindredge' (Nightmares) (145% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Nature Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +5 Dex +15 Wil +5 Cun +22 Con offense ------ Ignore resists +25% nature defense ------ Life +110.00 other ------- Infravision +3 Curse of Nightmares Sharp, short and deadly. |
Dagasta the Phoenixkin (Misfortune) (114% power, 40 apr, mind damage) Dagasta the Phoenixkin (Misfortune) (114% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +4 fire On-crit, radius 2 +12 acid +12 fire On Hit: * 24% chance to slow global speed by 79% While equipped: Stats +6 Cun offense ------ Mind Crit +5% Critical power +24.00% Mindpower +10 (+1 eff.) On-Hit 18 cold Damage +9% nature +20% cold Ignore resists +12% cold When Hit 4 acid On-Hit (Melee): * 24% chance to slow global speed by 79% defense ------ Armor +20 Resistance +10% blight +13% cold +9% lightning Disease Resist +25% other ------- Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kezilaruifang the Soottouch (Shrouds) (113% power, 40 apr, nature damage) Kezilaruifang the Soottouch (Shrouds) (113% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +12 darkness On-crit, radius 2 +8 darkness +12 light While equipped: Stats +6 Wil offense ------ Mind Crit +5% Mindpower +10 (+1 eff.) Resonance +21% Damage +10% mind Ignore resists +8% mind +10% light defense ------ Resistance +12% darkness +7% mind +7% all Spell save +7 (+2 eff.) other ------- Psi when Hit +2.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nimbusquell (Madness) (114% power, 40 apr, mind damage) Nimbusquell (Madness) (114% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +12 mind On Hit: * 20% chance to reduce all saves and defense by 49 While equipped: Stats +6 Wil offense ------ Mind Crit +11% Mindpower +10 (+1 eff.) Resonance +17% Damage +8% mind Ignore resists +10% mind When Hit 2 lightning defense ------ Resistance +17% mind +6% lightning Spell save +3 (+1 eff.) other ------- Psi when Hit +2.10 Hate-on-crit +2.00 Psi-on-crit +4.00 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shiverfame the living mindstar (Misfortune) (117% power, 43 apr, mind damage) Shiverfame the living mindstar (Misfortune) (117% power, 43 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 117% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +43 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +8 physical While equipped: offense ------ Mind Crit +5% Physical Power +20 (+10 eff.) Mindpower +10 (+1 eff.) On-Hit 8 mind 20 darkness Damage +14% mind +14% darkness Accuracy +15 (+5 eff.) When Hit 6 cold defense ------ Resistance +3% cold other ------- Hate/kill +4.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Curse of Misfortune Inflict 428.45 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+10 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Neryrissra (Misfortune) Neryrissra (Misfortune)1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +9 Mag +8 Wil +8 Cun offense ------ Mindpower +5 (+1 eff.) Damage +6% mind Ignore resists +20% mind Against +40% Summoned defense ------ Fatigue -9% Resist Against +45% Summoned Disease Resist +20% Cut Resist +20% Pinning Resist +10% other ------- Encumbrance +60 Mana/turn +0.52 Max mana +55.00 Curse of Misfortune A belt that goes around your waist. |
Phoenixnail the hardened leather belt (Corpses) Phoenixnail the hardened leather belt (Corpses)1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +4 Str +2 Cun +4 Con offense ------ Physical Power +10 (+5 eff.) Mindpower +15 (+2 eff.) Damage +12% fire defense ------ Resistance +9% fire Physical save +8 (+3 eff.) Mind save +12 (+3 eff.) other ------- Hate-on-crit +2.00 Max hate +4.00 Size +1 Curse of Corpses A belt that goes around your waist. |
drakeskin leather belt 'Searnoon' (Misfortune) drakeskin leather belt 'Searnoon' (Misfortune)1.0 Encumbrance T5 belt armor [Rare] Psionic While equipped: Stats +10 Wil +6 Con offense ------ Mindpower +12 (+2 eff.) Ignore resists +20% fire defense ------ Armor +6 Resistance +5% arcane Physical save +15 (+5 eff.) Spell save +18 (+6 eff.) Unlife -81.58 life Life Regen +4.08 Curse of Misfortune A belt that goes around your waist. |
hardened leather belt 'Brightgrind' (Madness) hardened leather belt 'Brightgrind' (Madness)1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +8 Lck offense ------ Damage +15% mind +12% fire Ignore resists +25% mind +15% fire defense ------ Resistance +18% cold +6% fire Stealth +9 other ------- Disarm Traps +14 Infravision +5 Curse of Madness A belt that goes around your waist. |
hardened leather belt 'Galeglamour' (Shrouds) hardened leather belt 'Galeglamour' (Shrouds)1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Damage +27% lightning Ignore resists +25% mind When Hit 10 mind defense ------ Life Regen +1.70 Healmod +22% other ------- EQ when Hit +0.20 Curse of Shrouds A belt that goes around your waist. |
Cloth of Dreams (Nightmares) (10 def, 0 armour) Cloth of Dreams (Nightmares) (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+1 eff.) defense ------ Defense +10 (+3 eff.) Resistance +15% mind Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Nightmares Slumber: Effective talent level: 3.0 Power cost 10 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 95 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Elydath the Rootcutter (Shrouds) (3 def, 0 armour) Elydath the Rootcutter (Shrouds) (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +8 Wil +4 Cun offense ------ Mind Crit +7% Damage +21% nature +18% cold On-Hit (Melee): * 10% chance to slow global speed by 79% defense ------ Defense +3 (+1 eff.) Spell save +20 (+6 eff.) Mind save +11 (+3 eff.) other ------- Max mana +71.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lustretouch the elven-silk cloak (Shrouds) (3 def, 0 armour) Lustretouch the elven-silk cloak (Shrouds) (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun +9 Wil offense ------ Spell Crit +6% Mind Crit +7% Critical power +23.00% Spellpower +9 (+2 eff.) Damage +21% mind +11% arcane Ignore resists +10% mind +14% arcane When Hit 4 light defense ------ Defense +3 (+1 eff.) Mind save +10 (+3 eff.) other ------- Max mana +87.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (Nightmares) (0 def, 0 armour) Ureslak's Molted Scales (Nightmares) (0 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: defense ------ Resistance +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Max Resistance +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Curse of Nightmares Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
elven-silk cloak 'Ce'Nereba' (Misfortune) (13 def, 4 armour) elven-silk cloak 'Ce'Nereba' (Misfortune) (13 def, 4 armour)2.0 Encumbrance T5 cloak armor [Rare] Psionic While equipped: Stats +4 Wil offense ------ Mindpower +20 (+3 eff.) defense ------ Armor +4 Defense +13 (+4 eff.) Resistance +9% mind +3% darkness Mind save +15 (+4 eff.) Life Regen +4.00 Silence Resist +20% Pinning Resist +20% other ------- Hate-on-crit +4.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Halykath' (Corpses) (3 def, 0 armour) elven-silk cloak 'Halykath' (Corpses) (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +8 Wil +2 Cun offense ------ Spell Crit +10% Critical power +22.00% Spellpower +5 (+1 eff.) Spellpower/crit +4 Damage +23% arcane Ignore resists +10% arcane defense ------ Defense +3 (+1 eff.) Mind save +10 (+3 eff.) other ------- Psi when Hit +0.12 Max mana +88.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Torchclamor' (Shrouds) (3 def, 0 armour) elven-silk cloak 'Torchclamor' (Shrouds) (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +9 Cun +3 Con offense ------ Damage +18% fire +17% darkness +33% mind Ignore resists +31% fire +12% darkness +20% mind When Hit 8 cold defense ------ Defense +3 (+1 eff.) Resistance +25% darkness Crit Resistance 18.46% Stealth +25 other ------- Infravision +4 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk robe 'Dimquill' (Shrouds) (0 def, 0 armour) elven-silk robe 'Dimquill' (Shrouds) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Psionic While equipped: Stats +8 Cun offense ------ Mind Crit +8% Mindpower +35 (+6 eff.) Damage +12% acid +19% physical +18% darkness Ignore resists +14% darkness +18% physical defense ------ Resistance +15% darkness +15% all Mind save +9 (+2 eff.) other ------- Max hate +13.00 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Black Robe. |
Arthyroddandur the pair of hardened leather boots (Nightmares) (0 def, 3 armour) Arthyroddandur the pair of hardened leather boots (Nightmares) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +4 Dex offense ------ Damage +12% acid Ignore resists +20% arcane Ignore Armor +3 defense ------ Armor +3 Resistance +5% arcane +12% acid Silence Resist +28% Confus Resist +28% Stun Resist +33% Curse of Nightmares A pair of boots made of leather. |
Shoes of Moving Slowly (Shrouds) (0 def, 0 armour) Shoes of Moving Slowly (Shrouds) (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+1 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Curse of Shrouds Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Unbreakable Greaves (Madness) (8 def, 20 armour) Unbreakable Greaves (Madness) (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+5 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% Curse of Madness These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
The Face of Fear (Nightmares) (8 def, 0 armour) The Face of Fear (Nightmares) (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil offense ------ Mindpower +16 (+2 eff.) defense ------ Defense +8 (+3 eff.) Fear Resist +60% other ------- Masteries +0.20 Cursed/Fears Curse of Nightmares Instill Fear: Effective talent level: 2.6 Power cost 18 out of 45/45. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 66.63 mind and 44.85 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 34% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 34. Terrified: Deals 16.40 mind and 11.04 darkness damage per turn and increases cooldowns by 51%. Haunted: Causes the target to suffer 25.84 mind and 17.40 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Geldir the Burnbraze (Nightmares) (12 def, 7 armour) Geldir the Burnbraze (Nightmares) (12 def, 7 armour)9.0 Encumbrance T4 light armor [Rare] Master While equipped: Stats +5 Dex +3 Wil offense ------ Physical Crit +6.0% Critical power +37.00% Physical Power +9 (+4 eff.) Damage +9% mind +6% fire Ignore resists +20% fire Accuracy +30 (+10 eff.) defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Mind save +9 (+2 eff.) Curse of Nightmares A suit of armour made of leather. |
236 alchemist agate 236 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Infernogrinder the voratun pickaxe (dig speed 20 turns) Infernogrinder the voratun pickaxe (dig speed 20 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +7 Str +4 Cun offense ------ Mind Crit +7% Mindpower +15 (+2 eff.) Damage +27% fire Ignore resists +25% mind defense ------ Fatigue -7% other ------- Psi when Hit +0.12 Max psi +50.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Xeridanor the dwarven lantern Xeridanor the dwarven lantern1.0 Encumbrance T5 lite [Rare] Psionic While equipped: Stats +6 Mag +7 Wil +7 Cun offense ------ Critical power +15.00% Damage +15% mind defense ------ Resistance +6% nature Unlife -60.00 life Life Regen +4.00 Teleport Resist +20% other ------- Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
41 alchemist bloodstone 41 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
8 bloodstone 8 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 239/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
evasive voratun torque of psionic shield [power 133] (25 cooldown) evasive voratun torque of psionic shield [power 133] (25 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 133 for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Persistent Will Persistent Will2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil offense ------ Mindpower +10 (+1 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
10 diamond 10 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl 11 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Abeekoel the Thalore Doomed level 32
4th Allure 123rd year of Ascendancy at 18:25 see stats
By Abeekoel the Thalore Doomed level 26
3rd Haze 122nd year of Ascendancy at 12:14 see stats
By Abeekoel the Thalore Doomed level 31
3rd Allure 123rd year of Ascendancy at 04:09 see stats
By Abeekoel the Thalore Doomed level 36
16th Regrowth 123rd year of Ascendancy at 05:44 see stats
By Abeekoel the Thalore Doomed level 47
57th Dusk 123rd year of Ascendancy at 03:16 see stats
By Abeekoel the Thalore Doomed level 44
36th Dusk 123rd year of Ascendancy at 20:05 see stats
By Abeekoel the Thalore Doomed level 34
13rd Regrowth 123rd year of Ascendancy at 07:15 see stats
By Abeekoel the Thalore Doomed level 21
67th Dusk 122nd year of Ascendancy at 11:57 see stats
By Abeekoel the Thalore Doomed level 39
17th Pyre 123rd year of Ascendancy at 10:56 see stats
By Abeekoel the Thalore Doomed level 33
9th Regrowth 123rd year of Ascendancy at 17:08 see stats
By Abeekoel the Thalore Doomed level 38
12nd Pyre 123rd year of Ascendancy at 18:27 see stats
By Abeekoel the Thalore Doomed level 50
29th Haze 123rd year of Ascendancy at 05:14 see stats
By Abeekoel the Thalore Doomed level 19
43rd Dusk 122nd year of Ascendancy at 22:23 see stats
By Abeekoel the Thalore Doomed level 43
19th Dusk 123rd year of Ascendancy at 00:08 see stats
By Abeekoel the Thalore Doomed level 50
26th Haze 123rd year of Ascendancy at 14:37 see stats
By Abeekoel the Thalore Doomed level 50
26th Haze 123rd year of Ascendancy at 17:49 see stats
By Abeekoel the Thalore Doomed level 26
3rd Haze 122nd year of Ascendancy at 11:44 see stats
By Abeekoel the Thalore Doomed level 48
57th Dusk 123rd year of Ascendancy at 05:36 see stats
By Abeekoel the Thalore Doomed level 42
61st Pyre 123rd year of Ascendancy at 13:21 see stats
By Abeekoel the Thalore Doomed level 10
4th Mirth 122nd year of Ascendancy at 02:17 see stats
By Abeekoel the Thalore Doomed level 20
44th Dusk 122nd year of Ascendancy at 18:32 see stats
By Abeekoel the Thalore Doomed level 30
1st Wintertide 123rd year of Ascendancy at 09:39 see stats
By Abeekoel the Thalore Doomed level 40
18th Pyre 123rd year of Ascendancy at 04:21 see stats
By Abeekoel the Thalore Doomed level 50
59th Dusk 123rd year of Ascendancy at 18:01 see stats
By Abeekoel the Thalore Doomed level 26
3rd Haze 122nd year of Ascendancy at 12:14 see stats
By Abeekoel the Thalore Doomed level 50
25th Haze 123rd year of Ascendancy at 21:45 see stats
By Abeekoel the Thalore Doomed level 27
23rd Haze 122nd year of Ascendancy at 09:26 see stats
By Abeekoel the Thalore Doomed level 40
19th Pyre 123rd year of Ascendancy at 11:18 see stats
By Abeekoel the Thalore Doomed level 30
2nd Allure 123rd year of Ascendancy at 01:04 see stats
By Abeekoel the Thalore Doomed level 21
64th Dusk 122nd year of Ascendancy at 21:23 see stats
By Abeekoel the Thalore Doomed level 34
9th Regrowth 123rd year of Ascendancy at 22:04 see stats
By Abeekoel the Thalore Doomed level 50
29th Haze 123rd year of Ascendancy at 05:14 see stats
By Abeekoel the Thalore Doomed level 26
3rd Haze 122nd year of Ascendancy at 12:14 see stats
By Abeekoel the Thalore Doomed level 9
3rd Mirth 122nd year of Ascendancy at 12:08 see stats
By Abeekoel the Thalore Doomed level 26
3rd Haze 122nd year of Ascendancy at 12:14 see stats
By Abeekoel the Thalore Doomed level 50
29th Haze 123rd year of Ascendancy at 05:14 see stats
By Abeekoel the Thalore Doomed level 48
57th Dusk 123rd year of Ascendancy at 04:23 see stats
By Abeekoel the Thalore Doomed level 42
6th Flare 123rd year of Ascendancy at 01:41 see stats
By Abeekoel the Thalore Doomed level 41
41st Pyre 123rd year of Ascendancy at 17:20 see stats
By Abeekoel the Thalore Doomed level 25
2nd Haze 122nd year of Ascendancy at 15:26 see stats
By Abeekoel the Thalore Doomed level 16
21st Dusk 122nd year of Ascendancy at 02:41 see stats
By Abeekoel the Thalore Doomed level 31
2nd Allure 123rd year of Ascendancy at 23:09 see stats
Log
Saving done.
Shadow casts Phase Door.
Shadow casts Phase Door.
Rested for 3 turns (stop reason: all resources and life at maximum).
Resting starts...
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
You are yanked out of this place!
Rested for 37 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.