Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Drem |
Class | Bulwark |
Level / Exp | 31 / 71% |
Size | medium |
Lifes / Deaths | Killed by The Master at level 31 on the 28th Loss 122nd year of Ascendancy at 10:17 / 1 |
Primary Stats
Strength | 80 (base 60) |
Dexterity | 66 (base 44) |
Constitution | 21 (base 15) |
Magic | 14 (base 10) |
Willpower | 48 (base 26) |
Cunning | 25 (base 10) |
Resources
Life | -196/1071 |
Mana | 430/550 |
Stamina | 71/285 |
Healing Factor | 1.204804467222 |
Regeneration | 20.782877059579 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 130 |
Accuracy | 73 |
Crit Chance | 10% |
APR | 23 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 14 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Light | +5% |
Blight | +8% |
Physical | +35% |
Cold | +17% |
All | +2% |
Offense: Damage Penetration
Physical | +39% |
All | 0% |
Defense: Base
Armour (hardiness) | 50.08934837382 (81.151787968034%) |
Defense | 43 |
Ranged Defense | 48 |
Fatigue | 54 |
Physical Save | 52 |
Spell Save | 23 |
Mental Save | 45 |
Defense: Resistances
Acid | + 37%( 70%) |
Blight | + 26%( 70%) |
Physical | + 26%( 70%) |
Cold | + 30%( 70%) |
All | + 13%( 70%) |
Darkness | + 30%( 70%) |
Light | + 26%( 70%) |
Temporal | + 18%( 70%) |
Lightning | + 24%( 70%) |
Fire | + 51%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 80% |
Bleed Resistance | 10% |
Confusion Resistance | 100% |
Knockback Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 495 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 725% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You abandoned injured seer, to death. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 211. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed minotaur nose. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed skeleton mage skull. * You've found the needed vampire lord fang. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice wyrm tooth. * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed vial of greater demon bile. * You've found the needed pouch of bone giant dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | alchemist's lamp 'Elita' alchemist's lamp 'Elita'1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +4 Wil offense ------ Physical Crit +3.0% Critical power +13.00% Physical Power +7 (+2 eff.) defense ------ Resistance +6% darkness +9% fire Unlife -80.00 life Life Regen +4.00 Cut Resist +10% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | cashmere wizard hat 'Eiliniba' (2 def, 0 armour) cashmere wizard hat 'Eiliniba' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +13% acid Ignore resists +15% physical Accuracy +20 (+4 eff.) defense ------ Defense +2 (+1 eff.) Resistance +31% acid +6% blight Unlife -80.00 life A pointy cloth hat, very wizardly... |
On hands | Glintwalker (0 def, 2 armour) Glintwalker (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Master While equipped: Stats +10 Str +10 Dex +9 Cun offense ------ Damage +6% acid +3% light defense ------ Armor +2 Fatigue +3% Resistance +3% light +12% acid Physical save +25 (+8 eff.) other ------- Light +3 Cooldown Double Strike -3 Unarmed combat: Weapon Damage 125% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +14 Ignore Armor +9 Critical Rate +28.0% Attack Speed 83% On Hit: 30% Set Up level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | supercharged stralite torque of psionic shield [power 153] (21/28 cooldown) supercharged stralite torque of psionic shield [power 153] (21/28 cooldown)2.0 Encumbrance T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 153 for 5 turns Puts all charms on 28 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | marksman's steel ring of perseverance marksman's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +4 Dex offense ------ Accuracy +8 (+2 eff.) defense ------ Life Regen +3.00 Stun Resist +21% Rings make your fingers look great! |
On fingers | gold ring of life gold ring of life0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +40.00 Life Regen +8.00 Healmod +11% Rings make your fingers look great! |
Around neck | Earafang the gold amulet Earafang the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Wil offense ------ Damage +6% blight defense ------ Resistance +13% lightning +6% temporal +12% light +9% blight +14% darkness Blind Resist +22% Stun Resist +29% Amulets make your neck look great! |
In main hand | voratun mace 'Blizzardgrind' (156% power, 6 apr) voratun mace 'Blizzardgrind' (156% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Arcane/Master Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +6 cold While equipped: Stats +1 Str +2 Mag offense ------ Damage +12% physical Ignore resists +9% physical Accuracy +31 (+7 eff.) Ignore Armor +10 When Hit 6 blight 4 cold other ------- Max mana +80.00 Blunt and deadly. |
Around waist | Neira's Memory Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 135, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block) Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block)7.0 Encumbrance T4 shield armor [Unique] Nature/Master When used to Attack: Weapon Damage 170% Range: 1.0x-1.2x Uses 100% Str Damage Fire Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +220 While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+5 eff.) Ranged Defense +15 (+5 eff.) Fatigue +20% Resistance +35% fire Affinity +15% fire other ------- Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Cloak | Gilolar the cashmere cloak (2 def, 4 armour) Gilolar the cashmere cloak (2 def, 4 armour)2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats +2 Str +2 Dex +3 Wil offense ------ Damage +21% physical Ignore resists +15% physical Accuracy +10 (+2 eff.) defense ------ Armor +4 Defense +2 (+1 eff.) Physical save +9 (+3 eff.) Mind save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)17.0 Encumbrance T3 massive armor [Unique] Master While equipped: Stats +5 Con defense ------ Armor +20 Defense +10 (+3 eff.) Fatigue +24% Resistance -15% acid +15% physical Crit Avoidance 20% Physical save +15 (+5 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
healing infusion of the warrior (heal 225; cd 14) healing infusion of the warrior (heal 225; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 225 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, light, fire, mind, cold) Prismatic Rune (6 turns; acid, physical, light, fire, mind, cold)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 2 physical, 5 light, 4 fire, 3 mind, 5 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 170 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
wanderer's steel amulet of mastery (0.12 Technique / Combat veteran) =con= wanderer's steel amulet of mastery (0.12 Technique / Combat veteran) =con=0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +1.00 other ------- Stamina/turn +0.50 Masteries +0.12 Technique/Combat veteran Amulets make your neck look great! |
Vargh Redemption Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.83 cold and 19.42 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
pixie's copper ring of tenacity pixie's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Cun +3 Mag offense ------ Spellpower +6 (+6 eff.) defense ------ Life +22.00 Disarm Resist +24% Pinning Resist +22% Knockbk Resist +21% Rings make your fingers look great! |
sneakthief's gold ring of lightning (+30%) sneakthief's gold ring of lightning (+30%)0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun +6 Dex offense ------ Damage +15% lightning Accuracy +5 (+1 eff.) defense ------ Resistance +30% lightning Rings make your fingers look great! |
Shantiz the Stormblade (111% power, 20 apr) Shantiz the Stormblade (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
warbringer's dwarven-steel dagger of enduring (118% power, 7 apr) warbringer's dwarven-steel dagger of enduring (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 119% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +8 Con +8 Wil offense ------ Physical Power +9 (+2 eff.) Ignore resists +7% physical defense ------ Life +27.00 Disarm Resist +15% Sharp, short and deadly. |
Poreyabeth (151% power, 6 apr) Poreyabeth (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +16 blight +10 fire On-crit, radius 2 +8 arcane On Critical: * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 While equipped: offense ------ Physical Crit +13.0% Critical power +27.00% Ignore Armor +12 defense ------ Resistance +19% blight +5% arcane One-handed war axes. It was hardened by the digestive sack. |
warbringer's dwarven-steel waraxe of enduring (116% power, 4 apr) warbringer's dwarven-steel waraxe of enduring (116% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego++] Nature/Master Weapon Damage 116% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +14 Con +5 Wil offense ------ Physical Power +8 (+2 eff.) Ignore resists +8% physical defense ------ Life +44.00 Disarm Resist +16% One-handed war axes. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt hardened leather belt1.0 Encumbrance T3 belt armor [Normal] A belt that goes around your waist. |
monstrous rough leather belt of the vagrant =con= monstrous rough leather belt of the vagrant =con=1.0 Encumbrance T1 belt armor [Ego++] Nature While equipped: Stats +3 Str +5 Con offense ------ Physical Power +6 (+1 eff.) Mindpower +3 (+2 eff.) defense ------ Physical save +6 (+2 eff.) Mind save +6 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
rough leather belt 'Prismmight' rough leather belt 'Prismmight'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Wil +3 Cun offense ------ Physical Crit +3.0% Critical power +10.00% Damage +3% physical Ignore resists +5% light defense ------ Defense +5 (+2 eff.) Physical save +11 (+3 eff.) Spell save +10 (+5 eff.) Mind save +11 (+4 eff.) Unlife -20.00 life A belt that goes around your waist. |
cashmere cloak 'Betonn' (2 def, 0 armour) =con= cashmere cloak 'Betonn' (2 def, 0 armour) =con=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +6 Dex +4 Wil +3 Cun +15 Con offense ------ Physical Crit +2.0% Physical Power +4 (+1 eff.) defense ------ Defense +2 (+1 eff.) Fatigue -4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
blood-soaked pair of hardened leather boots of strife (0 def, 3 armour) blood-soaked pair of hardened leather boots of strife (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Con +4 Wil offense ------ Physical Crit +5.0% Physical Power +4 (+1 eff.) Mindpower +3 (+2 eff.) Ignore resists +6% physical Ignore Armor +4 defense ------ Armor +3 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
invigorating pair of hardened leather boots of tirelessness (0 def, 3 armour) invigorating pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Nature/Master While equipped: offense ------ Move Speed +10% defense ------ Armor +3 Fatigue -6% Life +36.00 other ------- Stamina/turn +0.60 Max stamina +17.00 A pair of boots made of leather. |
drakeskin leather gloves 'Ararenor' (0 def, 3 armour) drakeskin leather gloves 'Ararenor' (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +7 Dex offense ------ Ignore resists +15% blight +10% acid defense ------ Armor +3 Life Regen +5.00 other ------- Stamina/turn +1.30 Max stamina +40.00 Unarmed combat: Weapon Damage 133% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Nightmare level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Hathyromigrim' (0 def, 2 armour) dwarven-steel gauntlets 'Hathyromigrim' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +2 Str offense ------ On-Hit 14 light Damage +4% light +21% physical Accuracy +25 (+5 eff.) Ignore Armor +1 defense ------ Armor +2 Fatigue +3% Resistance +5% light +6% mind Unarmed combat: Weapon Damage 121% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 20% Searing Light level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's hardened leather gloves (0 def, 12 armour) =con= stone warden's hardened leather gloves (0 def, 12 armour) =con=1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +8 Con defense ------ Armor +12 Hardiness +7% Resistance +6% physical Unarmed combat: Weapon Damage 116% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 5% Stone Touch level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)1.0 Encumbrance T3 head armor Reqs Mag 25 [Unique] Arcane/Psionic While equipped: Stats +5 Mag +7 Wil +3 Cun offense ------ Spell Crit +3% Mindpower +4 (+2 eff.) Damage +8% blight +5% arcane Ignore resists +15% physical When Hit 10 vim draining blight defense ------ Unlife -60.00 life other ------- Stamina/turn +3.00 Max stamina +10.00 Max vim +25.00 Vimsense: Effective talent level: 2.0 Power cost 25 out of 45/45. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 5% and all saves by 7, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
stabilizing dwarven-steel helm of the bounder (0 def, 4 armour) stabilizing dwarven-steel helm of the bounder (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +7 Str +7 Dex defense ------ Armor +4 Fatigue +4% Physical save +12 (+4 eff.) Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 268.2 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing dwarven-steel helm of the depths (0 def, 4 armour) stabilizing dwarven-steel helm of the depths (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: defense ------ Armor +4 Fatigue +4% Resistance +7% cold Physical save +12 (+4 eff.) other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rejuvenating hardened leather armour of the deep (9 def, 7 armour) rejuvenating hardened leather armour of the deep (9 def, 7 armour)9.0 Encumbrance T3 light armor [Ego+] Nature While equipped: defense ------ Armor +7 Defense +9 (+3 eff.) Fatigue +8% Resistance +10% acid +8% cold Life Regen +3.40 other ------- Stamina/turn +1.00 Breathe water A suit of armour made of leather. |
warded steel shield of shrapnel (0 def, 4 armour, 114% power, 37.5 block) warded steel shield of shrapnel (0 def, 4 armour, 114% power, 37.5 block)7.0 Encumbrance T2 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 114% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 231 physical damage over 5 turns (1/turn) defense ------ Armor +4 Fatigue +8% other ------- Wards +4 lightning +4 temporal +4 darkness +3 fire +5 nature +4 blight +4 cold +4 arcane +3 light Talents +1 Ward +1 Block Handheld deflection devices. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's dwarven-steel pickaxe (dig speed 24 turns) miner's dwarven-steel pickaxe (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Ego] Master While equipped: Stats +2 Str other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(105 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Eternity's Counter Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Damage +15% temporal defense ------ Resistance +0% all +15% temporal Damage Reduction +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 334.56 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
cleansing ash totem of healing [power 182] (21/15 cooldown) cleansing ash totem of healing [power 182] (21/15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Deepsbone [power 314] (21/20 cooldown) Deepsbone [power 314] (21/20 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Ignore resists +10% darkness Ignore Armor +9 defense ------ Physical save +12 (+4 eff.) other ------- Stamina/turn +3.00 Mana/turn +0.20 Vim-on-crit +2.00 Create a shield absorbing up to 314 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Korizilandil [power 212] (21/15 cooldown) Korizilandil [power 212] (21/15 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +3 Cun offense ------ Mind Crit +4% defense ------ Defense +30 (+10 eff.) Unlife -40.00 life Stun Resist +20% other ------- Wards +3 darkness +3 temporal +4 arcane +3 mind Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 43 lightning damage and will be dazed for 1 turn (216 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's Wand Lightbringer's Wand2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Damage +10% light When Hit 18 light defense ------ Resistance +12% darkness +12% light Spell save +15 (+8 eff.) other ------- Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 59 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
8 quartz 8 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Urusa the Drem Bulwark level 25
19th Dearth 122nd year of Ascendancy at 06:25 see stats
By Urusa the Drem Bulwark level 20
14th Wealth 122nd year of Ascendancy at 06:49 see stats
By Urusa the Drem Bulwark level 19
39th Profit 122nd year of Ascendancy at 11:57 see stats
By Urusa the Drem Bulwark level 26
2nd Loss 122nd year of Ascendancy at 04:19 see stats
By Urusa the Drem Bulwark level 25
19th Dearth 122nd year of Ascendancy at 05:59 see stats
By Urusa the Drem Bulwark level 10
24th Voratun 122nd year of Ascendancy at 12:35 see stats
By Urusa the Drem Bulwark level 20
13rd Wealth 122nd year of Ascendancy at 16:37 see stats
By Urusa the Drem Bulwark level 30
23rd Loss 122nd year of Ascendancy at 05:41 see stats
By Urusa the Drem Bulwark level 25
19th Dearth 122nd year of Ascendancy at 06:25 see stats
By Urusa the Drem Bulwark level 16
31st Profit 122nd year of Ascendancy at 15:11 see stats
By Urusa the Drem Bulwark level 25
19th Dearth 122nd year of Ascendancy at 06:25 see stats
By Urusa the Drem Bulwark level 28
17th Loss 122nd year of Ascendancy at 21:35 see stats
By Urusa the Drem Bulwark level 11
26th Voratun 122nd year of Ascendancy at 18:35 see stats
By Urusa the Drem Bulwark level 25
19th Dearth 122nd year of Ascendancy at 06:25 see stats
By Urusa the Drem Bulwark level 16
25th Profit 122nd year of Ascendancy at 17:04 see stats
By Urusa the Drem Bulwark level 28
18th Loss 122nd year of Ascendancy at 05:49 see stats
By Urusa the Drem Bulwark level 16
31st Profit 122nd year of Ascendancy at 15:48 see stats
Log
The Master hits Urusa for 157 arcane damage.
Deep Wound from Urusa hits The Master for 76 physical damage.
Ghoul slows down.
Ghoulking misses Urusa.
Black Blood Bleeding from Urusa hits Ghoul for 7 darkness damage.
Black Blood Bleeding from Urusa hits Ghoulking for 9 darkness damage.
Ghoul receives 92 healing from Ghoulking's purging blight area effect.
Ghoul receives 92 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Urusa for 38 blight damage.
Elder vampire receives 67 healing from Ghoulking's purging blight area effect.
The Master receives 34 healing from Ghoulking's purging blight area effect.
Ghoulking receives 92 healing from Ghoulking's purging blight area effect.
Melee retaliation hits Ghoul for 6 blight, 5 cold, 17 fire (28 total damage).
Ghoul hits Urusa for 2 physical damage.
Ghoul Rot from Ghoul hits Urusa for 23 blight damage.
Rotting Disease from Elder vampire hits Urusa for 19 blight damage.
Urusa HEALS from fire damage!
Urusa hits The Master for 205 physical, 6 cold (211 total damage).
Melee retaliation hits Urusa for 5 acid, 5 fire, 2 healing (10 total damage) [2 healing].
Elder vampire uses Taunt.
Black Blood Bleeding from Urusa hits Elder vampire for (4 ignored), 0 darkness (0 total damage).
Ghoul hits Urusa for 2 physical damage.
Melee retaliation hits Ghoul for 5 blight, 4 cold, 15 fire (23 total damage).
The Master unleashes a blast of frostdusk as he crosses the veil!
The Master casts Rigor Mortis.
A Risen Ghoul rises from the corpse of Urusa.
Urusa feels death coming!
The Master hits Urusa for 50 cold, 50 darkness, 160 cold, 160 darkness (419 total damage).
Urusa the level 31 drem bulwark was swallowed by the void to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.