Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thalore |
Class | Demonologist |
Level / Exp | 30 / 72% |
Size | medium |
Lifes / Deaths | Killed by Elitta the corrupted protoplasmic controller at level 30 on the 45th Haze 122nd year of Ascendancy at 13:29 / 1 |
Primary Stats
Strength | 62 (base 55) |
Dexterity | 24 (base 10) |
Constitution | 47 (base 17) |
Magic | 112 (base 60) |
Willpower | 24 (base 10) |
Cunning | 22 (base 10) |
Resources
Life | -51/906 |
Mana | 0/344 |
Stamina | 180/243 |
Vim | 175/379 |
Healing Factor | 1.4923364354648 |
Regeneration | 13.804112028049 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 2 |
Offense: Mainhand
Damage | 108 |
Accuracy | 36 |
Crit Chance | 15% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 63 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Light | +21% |
Temporal | +9% |
Blight | +37% |
Arcane | +9% |
All | +2% |
Offense: Damage Penetration
Blight | +30% |
Arcane | +15% |
Light | +20% |
Cold | +10% |
Defense: Base
Armour (hardiness) | 33.551211628464 (73.607947236566%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 37 |
Physical Save | 44 |
Spell Save | 39 |
Mental Save | 23 |
Defense: Resistances
Acid | + 35%( 70%) |
Blight | + 39%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 48%( 70%) |
All | + 15%( 70%) |
Darkness | + 37%( 70%) |
Light | + 23%( 70%) |
Temporal | + 27%( 70%) |
Fire | + 35%( 70%) |
Lightning | + 36%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 26% |
Teleport Resistance | 10% |
Disarm Resistance | 22% |
Instadeath Resistance | 100% |
Silence Resistance | 23% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 496 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 268 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 5 mind, 5 nature, 4 temporal |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom covenant | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Doom shield | 1.55 |
| 4/5 |
| 4/5 |
| 4/5 |
| 3/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 4/5 |
Generic Talents
Corruption / Black-magic | 1.55 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 42. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed bloated horror heart. * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed snow giant kidney. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of faeros ash. * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Equipment
On feet | undeterred pair of iron boots of speed (0 def, 3 armour) undeterred pair of iron boots of speed (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +3 Fatigue +2% Silence Resist +23% Confus Resist +26% Stun Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Torchransom the alchemist's lamp Torchransom the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +11 Dex +4 Mag +2 Wil defense ------ Resistance +6% acid +12% fire Physical save +8 (+3 eff.) Healmod +12% other ------- Light +7 Infravision +2 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)1.0 Encumbrance T3 head armor [Unique] Arcane/Psionic While equipped: Stats +5 Mag +7 Wil +4 Cun offense ------ Spell Crit +3% Mindpower +4 (+2 eff.) Damage +11% blight +7% arcane When Hit 10 vim draining blight On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Resistance +9% blight Teleport Resist +10% other ------- Max vim +25.00 Vimsense: Effective talent level: 2.0 Power cost 25 out of 45/45. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 15% and all saves by 25, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
On hands | Layynn the Sungrit (0 def, 3 armour) Layynn the Sungrit (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Arcane While equipped: Stats +11 Mag +5 Cun +3 Con offense ------ On-Hit 16 temporal On-Ranged-Hit 15 temporal Damage +6% light +7% temporal Ignore resists +10% blight +20% light defense ------ Armor +3 Fatigue +5% Resistance +15% temporal other ------- Light +2 Unarmed combat: Weapon Damage 134% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: * 13% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | overpowered steel torque of psionic shield [power 83] (37 cooldown) overpowered steel torque of psionic shield [power 83] (37 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 83 for 5 turns Puts all charms on 37 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | savage's stralite ring of life savage's stralite ring of life |
On fingers | titan's stralite ring of warding titan's stralite ring of warding 0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +5 Con defense ------ Resistance +18% acid +12% fire +14% lightning +18% cold Physical save +10 (+4 eff.) other ------- Stamina/turn +2.60 Vim/turn +2.00 Talents +3 Bloodcasting Rings make your fingers look great! |
Around neck | vitalizing gold amulet of perfection (0.25 Corruption / Black-magic,0.25 Corruption / Doom shield) vitalizing gold amulet of perfection (0.25 Corruption / Black-magic,0.25 Corruption / Doom shield)0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +10 (+4 eff.) Life +36.00 Life Regen +4.00 other ------- Masteries +0.25 Corruption/Black-magic +0.25 Corruption/Doom shield Amulets make your neck look great! |
In main hand | voratun waraxe 'Gloryminn' (155% power, 6 apr) voratun waraxe 'Gloryminn' (155% power, 6 apr) |
Around waist | hardened leather belt 'Shiverblow' hardened leather belt 'Shiverblow'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +2 Mag +9 Con offense ------ Spell Crit +2% Spellpower +10 (+3 eff.) Mindpower +6 (+3 eff.) Ignore resists +20% blight defense ------ Resistance +6% cold Mind save +10 (+5 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max vim +20.00 A belt that goes around your waist. |
In off hand | reinforced dwarven-steel shield of the stars (0 def, 10 armour, 132% power, 96.5 block) reinforced dwarven-steel shield of the stars (0 def, 10 armour, 132% power, 96.5 block) 7.0 Encumbrance T3 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 132% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +96 On-hit +12 light +12 darkness While equipped: Stats +3 Cun +2 Mag offense ------ Damage +13% light +10% darkness defense ------ Armor +10 Fatigue +8% Resistance +10% light +12% darkness other ------- Talents +4 Pain Affinity +1 Block Handheld deflection devices. |
Cloak | Floevile (40 def, 0 armour) Floevile (40 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +1 Str +4 Con offense ------ Critical power +10.00% Physical Power +15 (+4 eff.) Ignore resists +10% cold defense ------ Defense +40 (+14 eff.) Physical save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Hettarain (0 def, 9 armour) Hettarain (0 def, 9 armour) 17.0 Encumbrance T2 massive armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +5 Mag +4 Wil offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +5% Physical Power +10 (+2 eff.) Spellpower +12 (+3 eff.) Mindpower +11 (+5 eff.) Ignore resists +15% arcane When Hit 6 blight defense ------ Armor +9 Fatigue +22% Resistance +11% lightning +14% darkness +10% blight +15% cold +5% arcane other ------- Light +1 A suit of armour made of metal plates. |
Inventory
healing infusion (heal 61; cd 12) healing infusion (heal 61; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 61 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 585%; cd 8) movement infusion (speed 585%; cd 8)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 585% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 42; cd 12) shatter afflictions rune of the sneak (absorb 42; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 145; cd 17) shatter afflictions rune of the warrior (absorb 145; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 145 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Tulomnir the steel ring Tulomnir the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Cun +2 Wil offense ------ Spell Crit +2% Critical power +5.00% When Hit 6 arcane defense ------ Defense +8 (+3 eff.) Blind Resist +28% Silence Resist +24% other ------- Mana/turn +0.13 Vim-on-crit +1.00 Infravision +4 See Stealth +7 See Invisibility +10 Rings make your fingers look great! |
psionicist's copper ring of perseverance psionicist's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+3 eff.) Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
psionicist's steel ring of fire (+24%) psionicist's steel ring of fire (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil offense ------ Damage +12% fire defense ------ Resistance +24% fire Mind save +4 (+2 eff.) Rings make your fingers look great! |
rogue's stralite ring of pilfering rogue's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +5 Cun offense ------ Accuracy +11 (+4 eff.) Ignore Armor +11 defense ------ Defense +17 (+6 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 82% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savior's stralite ring of arcana (+0.14/turn) savior's stralite ring of arcana (+0.14/turn)0.1 Encumbrance T4 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Physical save +16 (+6 eff.) Spell save +7 (+3 eff.) Mind save +9 (+4 eff.) Silence Resist +38% other ------- Mana/turn +0.14 Rings make your fingers look great! |
treant's stralite ring of lightning (+10%) treant's stralite ring of lightning (+10%)0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: offense ------ Damage +16% lightning defense ------ Resistance +10% blight +9% nature +32% lightning Poison Resist +18% Disease Resist +10% Rings make your fingers look great! |
voratun dagger 'Healnight' (165% power, 9 apr) voratun dagger 'Healnight' (165% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Rare] Master Weapon Damage 165% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-Hit, radius 1 +12 nature While equipped: Stats +7 Cun +2 Wil offense ------ Mind Crit +3% Damage +6% nature Ignore resists +15% nature other ------- Psi when Hit +0.08 Sharp, short and deadly. |
plaguebringer's stralite greatmaul of crippling (166% power, 3 apr) plaguebringer's stralite greatmaul of crippling (166% power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego++] Arcane/Master Weapon Damage 167% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +14 blight On Hit: 20% Epidemic level 4 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 29 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +14.0% defense ------ Disease Resist +27% Massive two-handed mauls. |
Champion's Will (179% power, 22 apr) Champion's Will (179% power, 22 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 179% Range: 1.0x-1.6x Uses 20% Con, 115% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +12.0% Attack Speed 100% On Hit: * releases a burst of light, dealing 76 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con other ------- Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
dragonbone longbow 'Shiverseam' dragonbone longbow 'Shiverseam'4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +12 cold On-Hit, radius 1 +8 light While equipped: Stats +9 Dex offense ------ Damage +12% cold +15% fire Ignore resists +20% light +15% physical When Hit 6 cold defense ------ Resistance +15% acid +6% fire Longbows are used to shoot arrows at your foes. |
caller's pulsing mindstar (105% power, 32 apr, nature damage) caller's pulsing mindstar (105% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Weapon Damage 106% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +7% acid +7% fire +9% cold +9% physical Ignore resists +5% acid +4% fire +3% cold +5% physical defense ------ Heal-on-summon +27 other ------- Max Summons +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Liseth' (105% power, 32 apr, nature damage) pulsing mindstar 'Liseth' (105% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature Weapon Damage 106% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +12 mind While equipped: Stats +3 Cun +2 Wil offense ------ Mind Crit +4% Critical power +15.00% Mindpower +8 (+4 eff.) Damage +9% nature +30% arcane defense ------ Resistance +7% blight Disease Resist +18% other ------- Hate-on-crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of balance (109% power, 32 apr, mind damage) pulsing mindstar of balance (109% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature Weapon Damage 109% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) defense ------ Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +4 (+2 eff.) other ------- EQ when Hit +2.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cruel dragonbone starstaff of wizardry (136% power, 6 apr, light element) cruel dragonbone starstaff of wizardry (136% power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Mag +4 Wil offense ------ Spell Crit +14% Critical power +15.00% Spellpower +25 (+6 eff.) Damage +30% light other ------- Max mana +22.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood starstaff of illumination (129% power, 5 apr, physical element) cruel elven-wood starstaff of illumination (129% power, 5 apr, physical element)5.0 Encumbrance T4 staff 2H weapon [Ego] Nature/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Critical power +15.00% Spellpower +12 (+3 eff.) Damage +25% physical defense ------ Defense +12 (+5 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 145.39 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone starstaff of greater warding (144% power, 6 apr, physical element) potent dragonbone starstaff of greater warding (144% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 145% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +18 (+5 eff.) Damage +36% physical defense ------ Armor +9 Defense +8 (+3 eff.) other ------- Wards +3 physical Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood starstaff of fate (138% power, 5 apr, light element) potent elven-wood starstaff of fate (138% power, 5 apr, light element)5.0 Encumbrance T4 staff 2H weapon [Ego] Arcane Weapon Damage 138% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +16 (+4 eff.) Damage +31% light defense ------ Physical save +10 (+4 eff.) Spell save +7 (+3 eff.) Mind save +7 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Betemitha (150% power, 5 apr) Betemitha (150% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +9 light Damage Against +14% Undead On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Damage +6% arcane +6% mind Ignore resists +5% arcane When Hit 8 arcane defense ------ Resistance +3% mind One-handed war axes. |
balanced stralite waraxe of massacre (146% power, 5 apr) balanced stralite waraxe of massacre (146% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego] Master Weapon Damage 147% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+4 eff.) defense ------ Defense +7 (+3 eff.) Disarm Resist +37% One-handed war axes. |
Dagirin the Lightblight Dagirin the Lightblight1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: offense ------ Damage +18% light +12% fire Ignore resists +25% mind +20% light On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Life Regen +1.30 Healmod +29% A belt that goes around your waist. |
Ebonylace Ebonylace1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: offense ------ Damage +6% darkness +21% fire Ignore resists +15% darkness defense ------ Fatigue -6% Resistance +12% darkness other ------- Encumbrance +34 A belt that goes around your waist. |
Harazor the Flashwish Harazor the Flashwish1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Dex offense ------ Ignore resists +10% lightning +20% physical +20% fire Ignore Armor +1 When Hit 2 physical defense ------ Defense +19 (+7 eff.) Stealth +6 A belt that goes around your waist. |
Nadur the rough leather belt =con= Nadur the rough leather belt =con=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag +1 Wil +5 Con defense ------ Defense +5 (+2 eff.) Life Regen +4.00 other ------- Mana/turn +0.11 Max mana +20.00 A belt that goes around your waist. |
pair of hardened leather boots 'Carrionsage' (0 def, 7 armour) pair of hardened leather boots 'Carrionsage' (0 def, 7 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Spellpower +3 (+1 eff.) Damage +3% nature Ignore resists +13% temporal +13% darkness +15% nature On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Armor +7 Resistance +19% darkness +16% temporal Out-of-Phase Defense +18 Out-of-Phase Resistance +12% Out-of-Phase Resilience +17% other ------- Infravision +2 A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Unarmed combat: Weapon Damage 109% Range: 1.0x-1.1x Uses 40% Dex, 40% Cun, 20% Mag 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +6.0% Attack Speed 100% Damage Conversion 100% void On Hit: 15% Dust to Dust level 1 On Hit: 10% Mind Blast level 1 On Hit: 10% Turn Back the Clock level 1 On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 139.23 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Woesever the voratun gauntlets (0 def, 3 armour) Woesever the voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +5 Wil offense ------ Mindpower +20 (+9 eff.) On-Hit 15 nature Damage +9% nature +15% darkness Ignore resists +25% mind When Hit 6 darkness defense ------ Armor +3 Fatigue +5% Resistance +9% nature other ------- Max hate +8.00 Unarmed combat: Weapon Damage 136% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +11 nature On Hit: 10% Venomous Breath level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves of the iron hand (0 def, 3 armour) drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +3 Str +5 Wil +4 Con defense ------ Armor +3 Disarm Resist +33% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 129% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Disarm level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Arygrim' (0 def, 2 armour) dwarven-steel gauntlets 'Arygrim' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +3 Str +3 Mag +3 Cun +4 Con offense ------ On-Hit 8 fire Damage +5% fire Ignore resists +10% acid defense ------ Armor +2 Fatigue +3% Resistance +6% fire Unarmed combat: Weapon Damage 121% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +8 fire On Hit: 10% Fire Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Bleakrage the dwarven-steel helm (30 def, 4 armour) Bleakrage the dwarven-steel helm (30 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Str offense ------ Damage +9% darkness Ignore resists +5% temporal On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Armor +4 Defense +30 (+11 eff.) Fatigue +4% Resistance +6% nature +9% temporal Physical save +3 (+1 eff.) Spell save +3 (+1 eff.) Silence Resist +20% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 211.1 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Emelathra the rough leather cap (0 def, 1 armour) =con= Emelathra the rough leather cap (0 def, 1 armour) =con=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Str +1 Dex +2 Cun +9 Con offense ------ Damage +9% arcane Ignore resists +10% arcane defense ------ Armor +1 Fatigue +1% Resistance +9% blight A cap made of leather. |
Hurusin the hardened leather cap (25 def, 3 armour) Hurusin the hardened leather cap (25 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +7 Str +12 Dex +5 Con defense ------ Armor +3 Defense +25 (+9 eff.) Fatigue +3% Crit Resistance 5.00% Cut Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 211.1 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Huryharasta the dwarven-steel helm (10 def, 6 armour) Huryharasta the dwarven-steel helm (10 def, 6 armour)3.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +3 Str +5 Mag +5 Wil offense ------ Spell Crit +2% Damage +8% blight +7% arcane defense ------ Armor +6 Defense +10 (+4 eff.) Fatigue +4% Resistance +6% light Teleport Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Phoenixwreck (2 def, 6 armour) Phoenixwreck (2 def, 6 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +13% acid defense ------ Armor +6 Defense +2 (+1 eff.) Resistance +19% acid +3% fire +9% temporal +3% blight Unlife -80.00 life A pointy cloth hat, very wizardly... |
Tundraminister (5 def, 8 armour) Tundraminister (5 def, 8 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex +3 Wil offense ------ Physical Power +8 (+2 eff.) Damage +9% cold Ignore resists +10% cold On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +8 Defense +5 (+2 eff.) Fatigue +3% Resistance +3% acid +7% physical +12% light +3% all Physical save +17 (+6 eff.) A cap made of leather. |
linen wizard hat 'Glintusher' (1 def, 0 armour) =lgtn= linen wizard hat 'Glintusher' (1 def, 0 armour) =lgtn=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Str +1 Dex +3 Mag offense ------ Damage +12% lightning defense ------ Defense +1 (+0 eff.) Resistance +18% lightning Crit Resistance 15.00% other ------- Light +1 A pointy cloth hat, very wizardly... |
rough leather cap 'Tulichak' (0 def, 1 armour) =wb= rough leather cap 'Tulichak' (0 def, 1 armour) =wb=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Mag offense ------ Spellpower +5 (+1 eff.) Ignore Shields +10% On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Armor +1 Fatigue +1% Resistance +5% cold other ------- Max mana +60.00 Breathe water A cap made of leather. |
Velurin the Kindlecast (5 def, 10 armour) Velurin the Kindlecast (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Rare] Master While equipped: offense ------ Damage +18% blight Ignore resists +20% blight +10% mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +3% blight +26% cold other ------- Light +3 A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of delving (3 def, 18 armour) impenetrable dwarven-steel mail armour of delving (3 def, 18 armour)14.0 Encumbrance T3 heavy armor [Ego+] Master While equipped: Stats +6 Str defense ------ Armor +18 Defense +3 (+1 eff.) Fatigue +12% Resistance +14% darkness +7% physical other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
voratun mail armour of implacability (5 def, 17 armour) voratun mail armour of implacability (5 def, 17 armour)14.0 Encumbrance T5 heavy armor [Ego+] Master While equipped: defense ------ Armor +17 Defense +5 (+2 eff.) Fatigue +5% Physical save +8 (+3 eff.) A suit of armour made of mail. |
searing reinforced leather armour (12 def, 7 armour) searing reinforced leather armour (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Arcane While equipped: offense ------ On-Hit 14 acid 13 fire When Hit 12 acid 10 fire defense ------ Armor +7 Defense +12 (+5 eff.) Fatigue +8% Resistance +17% acid +14% fire A suit of armour made of leather. |
Deleruinik (20 def, 16 armour) Deleruinik (20 def, 16 armour)17.0 Encumbrance T5 massive armor [Rare] Nature While equipped: Stats +3 Str +2 Con offense ------ Critical power +20.00% Physical Power +10 (+2 eff.) Ignore resists +10% physical Ignore Armor +4 defense ------ Armor +16 Defense +20 (+7 eff.) Fatigue +22% Resistance +1% physical Life +54.00 Life Regen +11.00 Healmod +16% A suit of armour made of metal plates. |
impenetrable stralite plate armour of the deep (0 def, 22 armour) impenetrable stralite plate armour of the deep (0 def, 22 armour)17.0 Encumbrance T4 massive armor [Ego+] Nature/Master While equipped: defense ------ Armor +22 Fatigue +22% Resistance +9% acid +6% cold other ------- Breathe water A suit of armour made of metal plates. |
prismatic stralite plate armour of cold resistance (0 def, 13 armour) prismatic stralite plate armour of cold resistance (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Ego] Arcane/Master While equipped: defense ------ Armor +13 Fatigue +22% Resistance +19% cold +14% light +11% darkness A suit of armour made of metal plates. |
voratun plate armour of implacability (0 def, 25 armour) voratun plate armour of implacability (0 def, 25 armour)17.0 Encumbrance T5 massive armor [Ego+] Master While equipped: defense ------ Armor +25 Fatigue +16% Physical save +9 (+3 eff.) A suit of armour made of metal plates. |
swashbuckler's dwarven-steel shield of earthen fury (0 def, 10 armour, 138% power, 77.5 block) swashbuckler's dwarven-steel shield of earthen fury (0 def, 10 armour, 138% power, 77.5 block)7.0 Encumbrance T3 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 139% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +78 On Hit: * Deal physical damage equal to your armor (34) While equipped: Stats +3 Str +2 Dex offense ------ Accuracy +4 (+2 eff.) defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
wrathful steel shield of shrapnel (0 def, 4 armour, 104% power, 40.5 block) wrathful steel shield of shrapnel (0 def, 4 armour, 104% power, 40.5 block)7.0 Encumbrance T2 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 105% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +40 On-crit, radius 2 +20 light +10 fire While equipped: offense ------ On shield block: * Deals 157 light and fire damage to each enemy blocked * Cause enemies within radius 6 to bleed for 231 physical damage over 5 turns (1/turn) defense ------ Armor +4 Fatigue +8% Resistance +6% light +6% fire other ------- Talents +1 Block Handheld deflection devices. |
demon seed [Rogroth, Eater of Souls] (24, body) demon seed [Rogroth, Eater of Souls] (24, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [daelach] (38, body) demon seed [daelach] (38, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Stun Resist +82% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, body) demon seed [dolleg] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Blighted Path Demon status: alive (47% life). The seed of a demon. |
demon seed [dĂșathedlen] (35, body) demon seed [dĂșathedlen] (35, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (24, body) demon seed [onilug] (24, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Teleport Resist +61% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (46, body) demon seed [wretch titan] (46, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Crit Resistance 33.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (36, finger) demon seed [daelach] (36, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (67% life). The seed of a demon. |
demon seed [dolleg] (19, finger) demon seed [dolleg] (19, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (21% life). The seed of a demon. |
demon seed [dĂșathedlen] (32, finger) demon seed [dĂșathedlen] (32, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (1% life). The seed of a demon. |
demon seed [fire imp] (12, finger) demon seed [fire imp] (12, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (12, finger) demon seed [onilug] (12, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (27, finger) demon seed [quasit] (27, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (57% life). The seed of a demon. |
demon seed [thaurhereg] (32, finger) demon seed [thaurhereg] (32, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (23, finger) demon seed [water imp] (23, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (35, finger) demon seed [wretch titan] (35, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (31, finger) demon seed [wretchling] (31, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (49, mainhand) demon seed [daelach] (49, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doom Tendrils Demon status: alive (58% life). The seed of a demon. |
demon seed [dolleg] (25, mainhand) demon seed [dolleg] (25, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 3 Demon status: alive (51% life). The seed of a demon. |
demon seed [dĂșathedlen] (31, mainhand) demon seed [dĂșathedlen] (31, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Corrupt Light Demon status: alive (50% life). The seed of a demon. |
demon seed [fire imp] (35, mainhand) demon seed [fire imp] (35, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Flame Bolts Demon status: alive (66% life). The seed of a demon. |
demon seed [onilug] (33, mainhand) demon seed [onilug] (33, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Cursed Arm Demon status: alive (60% life). The seed of a demon. |
demon seed [quasit] (27, mainhand) demon seed [quasit] (27, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (28, mainhand) demon seed [thaurhereg] (28, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Silence Demon status: alive (15% life). The seed of a demon. |
demon seed [uruivellas] (38, mainhand) demon seed [uruivellas] (38, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (32, mainhand) demon seed [water imp] (32, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (30, mainhand) demon seed [wretch titan] (30, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (40, mainhand) demon seed [wretchling] (40, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand) demon seed [Planar Controller] (10, offhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Fearscape Shift Demon status: alive (75% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (22, offhand) demon seed [champion of Urh'Rok] (22, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Armoured Leviathan Demon status: alive (33% life). The seed of a demon. |
demon seed [daelach] (24, offhand) demon seed [daelach] (24, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (26, offhand) demon seed [dĂșathedlen] (26, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (31, offhand) demon seed [forge-giant] (31, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (25, offhand) demon seed [onilug] (25, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (32, offhand) demon seed [quasit] (32, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +23% acid +23% physical +23% blight Ignore resists +16% acid +16% physical +16% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (22, offhand) demon seed [uruivellas] (22, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Doom Storm Demon status: alive (59% life). The seed of a demon. |
demon seed [water imp] (21, offhand) demon seed [water imp] (21, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +18% blight +18% fire +18% darkness Ignore resists +11% blight +11% fire +11% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (29, offhand) demon seed [wretch titan] (29, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Acid Burst Demon status: alive (85% life). The seed of a demon. |
123 alchemist agate 123 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Boltcut (dig speed 7 turns) Boltcut (dig speed 7 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +3 Str offense ------ Ignore resists +18% physical On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +3% lightning +6% fire +3% temporal +6% blight other ------- Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
5 emerald 5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Planar Beacon Planar Beacon1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 130.92 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 130.92 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Zubessra the brass lantern Zubessra the brass lantern2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +2 Wil offense ------ Critical power +15.00% When Hit 11 fire defense ------ Resistance +3% blight +6% fire +9% darkness +15% cold Healmod +5% Disarm Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Airpeal the steel torque of clear mind [power 2] (25 cooldown) Airpeal the steel torque of clear mind [power 2] (25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +9% fire Ignore resists +10% lightning defense ------ Resistance +21% lightning +6% cold +3% darkness Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+4 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 50 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Dimzephyr the elm totem of healing [power 122] (15 cooldown) Dimzephyr the elm totem of healing [power 122] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +6% darkness When Hit 6 lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Resistance +6% acid +6% light Spell save +9 (+3 eff.) Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Emiriassra the Phoenixripper [power 33] (20 cooldown) Emiriassra the Phoenixripper [power 33] (20 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +6% fire defense ------ Resistance +15% acid +9% temporal +21% fire +5% arcane +6% cold Harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40% Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Sleetviper [power 395] (15 cooldown) Sleetviper [power 395] (15 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: Stats +7 Str offense ------ Physical Crit +2.0% Critical power +10.00% Damage +18% light Ignore resists +25% cold defense ------ Armor +4 Resistance +4% physical other ------- Wards +6 acid +5 fire +5 light +6 lightning Talents +1 Ward Fire a magical bolt dealing 403 fire damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Faeess the Thalore Demonologist level 27
77th Dusk 122nd year of Ascendancy at 13:42 see stats
By Faeess the Thalore Demonologist level 29
33rd Haze 122nd year of Ascendancy at 01:34 see stats
By Faeess the Thalore Demonologist level 30
40th Haze 122nd year of Ascendancy at 08:08 see stats
By Faeess the Thalore Demonologist level 20
30th Dusk 122nd year of Ascendancy at 21:18 see stats
By Faeess the Thalore Demonologist level 28
2nd Haze 122nd year of Ascendancy at 09:09 see stats
By Faeess the Thalore Demonologist level 6
78th Pyre 122nd year of Ascendancy at 07:05 see stats
By Faeess the Thalore Demonologist level 27
77th Dusk 122nd year of Ascendancy at 13:20 see stats
By Faeess the Thalore Demonologist level 10
9th Mirth 122nd year of Ascendancy at 02:45 see stats
By Faeess the Thalore Demonologist level 20
23rd Dusk 122nd year of Ascendancy at 06:54 see stats
By Faeess the Thalore Demonologist level 30
39th Haze 122nd year of Ascendancy at 08:46 see stats
By Faeess the Thalore Demonologist level 29
30th Haze 122nd year of Ascendancy at 00:57 see stats
By Faeess the Thalore Demonologist level 27
77th Dusk 122nd year of Ascendancy at 13:42 see stats
By Faeess the Thalore Demonologist level 20
24th Dusk 122nd year of Ascendancy at 07:28 see stats
By Faeess the Thalore Demonologist level 29
6th Haze 122nd year of Ascendancy at 10:31 see stats
By Faeess the Thalore Demonologist level 17
19th Dusk 122nd year of Ascendancy at 11:15 see stats
By Faeess the Thalore Demonologist level 27
77th Dusk 122nd year of Ascendancy at 13:42 see stats
By Faeess the Thalore Demonologist level 11
10th Mirth 122nd year of Ascendancy at 13:53 see stats
By Faeess the Thalore Demonologist level 27
77th Dusk 122nd year of Ascendancy at 13:42 see stats
By Faeess the Thalore Demonologist level 16
16th Dusk 122nd year of Ascendancy at 07:54 see stats
By Faeess the Thalore Demonologist level 27
77th Dusk 122nd year of Ascendancy at 13:42 see stats
By Faeess the Thalore Demonologist level 26
76th Dusk 122nd year of Ascendancy at 15:09 see stats
By Faeess the Thalore Demonologist level 17
19th Dusk 122nd year of Ascendancy at 07:07 see stats
Log
Faeess HEALS from nature damage!
Melee retaliation hits Bloated ooze for 3 blight, 5 blight (8 total damage).
Bloated ooze hits Faeess for (0 turned into osmosis), 0 nature (0 total damage).
Talent Twisted Portal is ready to use.
Faeess HEALS from nature damage!
Dark Whispers from The Divine Writhing Mass hits Faeess for (11 turned into osmosis), 11 darkness (11 total damage).
Poison from Bloated ooze hits Faeess for (0 turned into osmosis), 0 nature (0 total damage).
Elitta the corrupted protoplasmic controller throws two quick punches.
Faeess stops being poisoned.
Elitta the corrupted protoplasmic controller uses Juggernaut.
Melee retaliation hits Elitta the corrupted protoplasmic controller for (3 flat reduction), 0 blight, (5 flat reduction), 0 blight, (3 flat reduction), 0 blight, (5 flat reduction), 0 blight (0 total damage).
Elitta the corrupted protoplasmic controller hits Faeess for (43 turned into osmosis), 132 physical, (13 turned into osmosis), 13 physical, (43 turned into osmosis), 131 physical, (13 turned into osmosis), 13 physical (289 total damage).
Faeess misses Elitta the corrupted protoplasmic controller.
Faeess's fire area effect hits Elitta the corrupted protoplasmic controller for (8 flat reduction), 0 fire (0 total damage).
Faeess's fire area effect hits Bloated ooze for 8 fire damage.
Poison from Bloated ooze hits Champion of Urh'Rok for 0 nature damage.
Dark Whispers from The Divine Writhing Mass hits Champion of Urh'Rok for 18 darkness damage.
The Divine Writhing Mass activates Stealth.
Something hits Faeess for (43 turned into osmosis), 209 physical (209 total damage).
Faeess receives 61 healing.
Dark Whispers from The Divine Writhing Mass hits Faeess for (8 turned into osmosis), 8 darkness (8 total damage).
Elitta the corrupted protoplasmic controller throws a concussive punch.
Elitta the corrupted protoplasmic controller performs a melee critical strike against Faeess!
Melee retaliation hits Elitta the corrupted protoplasmic controller for (3 flat reduction), 0 blight, (5 flat reduction), 0 blight (0 total damage).
Elitta the corrupted protoplasmic controller hits Faeess for (43 turned into osmosis), 300 physical, (13 turned into osmosis), 13 physical, (43 turned into osmosis), 203 physical (516 total damage).
Elitta the corrupted protoplasmic controller hits Bloated ooze for 71 physical damage.
Elitta the corrupted protoplasmic controller hits Bloated ooze for 71 physical damage.
Elitta the corrupted protoplasmic controller hits Bloated ooze for 71 physical damage.
Faeess the level 30 thalore demonologist was smashed to death by Elitta the corrupted protoplasmic controller on level 1 of The Godfeaster.