Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.1 Stone Wardens DLC Class 1.0.1 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 25 / 73% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 60 (base 55) |
| Dexterity | 21 (base 12) |
| Constitution | 50 (base 47) |
| Magic | 10 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 694/694 |
| Stamina | 130/130 |
| Healing Factor | 1 |
| Regeneration | 5.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 55 |
| Crit Chance | 6% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.7 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +4% |
| Physical | -20% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 42.46 (30%) |
| Defense | 37.905 |
| Ranged Defense | 41.936666666667 |
| Fatigue | 27 |
| Physical Save | 44.166666666667 |
| Spell Save | 25.525 |
| Mental Save | 29.725 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Nature | + 20%( 70%) |
| Fire | + 9%( 70%) |
| Cold | + 8%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 65% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 65% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 70 life over 5 turns. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.50 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| Light source | bright brass lantern of the zealot bright brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Spell save: +6 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating drakeskin leather cap of dexterity (+5) (0 def, 5 armour) insulating drakeskin leather cap of dexterity (+5) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Dex Changes resistances: +9% fire / +8% cold A cap made of leather. |
| Tool | shadowy elm wand of conjuration [power 85] (6 cooldown) shadowy elm wand of conjuration [power 85] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element (dam 42-85), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | titan's steel ring of nature (+20%) titan's steel ring of nature (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +20% nature Changes damage: +10% nature Physical save: +6 Rings can have magical properties. |
| On fingers | psionicist's gold ring of arcane power psionicist's gold ring of arcane powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Spellpower: +8 Rings can have magical properties. |
| Around neck | savior's voratun amulet of strength (+5) savior's voratun amulet of strength (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Str Physical save: +8 Spell save: +7 Mental save: +11 Amulets can have magical properties. |
| In main hand | hateful dwarven-steel waraxe of projection (20.5-28.7 power, 4 apr) hateful dwarven-steel waraxe of projection (20.5-28.7 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +11 darkness / +7 mind Damage against: +14% Humanoid It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
| On hands | corrosive rough leather gloves of dexterity (+2) (0 def, 1 armour) corrosive rough leather gloves of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 5 acid Changes resistances: +5% acid Changes damage: +4% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | icy stralite shield of acid resistance (+18%) (10 def, 2 armour, 50.5 dam, 139 block) icy stralite shield of acid resistance (+18%) (10 def, 2 armour, 50.5 dam, 139 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 50.5 - 60.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +4.5% Block value: +139 Damage when this weapon hits: +16 ice When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 13 cold Changes resistances: +18% acid Talent granted: +4 Block Handheld deflection devices |
| Cloak | murderer's linen cloak (1 def, 0 armour) murderer's linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 Armour penetration: +3 Defense: +1 Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened leather armour of command (11 def, 11 armour) hardened leather armour of command (11 def, 11 armour)Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +11 Fatigue: +8% Changes stats: +2 Cun Mental save: +13 A suit of armour made of leather. |
Inventory
Newly picked up blazebringer's reinforced leather sling of fireblazebringer's reinforced leather sling of fire Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +26 fire When wielded/worn: Changes resistances penetration: +8% fire Changes damage: +12% fire Global speed: +3% Slings are used to hurl stones or metal shots at your foes. |
Newly picked up ethereal elven-wood starstaff of invocation (25-30 power, 5 apr, physical damage)ethereal elven-wood starstaff of invocation (25-30 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +5 Changes damage: +25% physical Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Damage Shield penetration: +24% It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Newly picked up huntsman's stralite waraxe of massacre (42-58.8 power, 5 apr)huntsman's stralite waraxe of massacre (42-58.8 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +11 nature Damage against: +6% Animal One-handed war axes. |
Newly picked up cleansing steel plate armour of implacability (4 def, 15 armour)cleansing steel plate armour of implacability (4 def, 15 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 Fatigue: +17% Changes resistances: +12% nature / +11% blight Physical save: +7 A suit of armour made of metal plates. |
acidic dwarven-steel shield of mind resistance (+12%) (8 def, 2 armour, 30 dam, 83.5 block) acidic dwarven-steel shield of mind resistance (+12%) (8 def, 2 armour, 30 dam, 83.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +84 Damage when this weapon hits: +11 acid blind When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 13 acid Changes resistances: +12% mind Talent granted: +3 Block Handheld deflection devices |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Almost Master of Arena
Became the new master of the arena in 30-wave mode.By vollerkoffer the Cornac Bulwark level 24
77th Pyre 122nd year of Ascendancy at 09:50 see stats
Arena Battler 20
Got to wave 20 in the arena.By vollerkoffer the Cornac Bulwark level 16
76th Pyre 122nd year of Ascendancy at 00:36 see stats
Level 10
Got a character to level 10.By vollerkoffer the Cornac Bulwark level 10
75th Pyre 122nd year of Ascendancy at 04:08 see stats
Level 20
Got a character to level 20.By vollerkoffer the Cornac Bulwark level 20
76th Pyre 122nd year of Ascendancy at 12:43 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an item here: cleansing steel plate armour of implacability (4 def, 15 armour)
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an item here: huntsman's stralite waraxe of massacre (42-58.8 power, 5 apr)
Ran for 4 turns (stop reason: object seen).
Vollerkoffer picks up (b.): huntsman's stralite waraxe of massacre (42-58.8 power, 5 apr).
There is an item here: blazebringer's reinforced leather sling of fire
Vollerkoffer picks up (a.): blazebringer's reinforced leather sling of fire.
There is an item here: cleansing steel plate armour of implacability (4 def, 15 armour)
Vollerkoffer picks up (d.): cleansing steel plate armour of implacability (4 def, 15 armour).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
