











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Temporal Warden |
Level / Exp | 31 / 71% |
Size | medium |
Lifes / Deaths | Killed by corrupted white jelly at level 11 on the 5th Flare 122nd year of Ascendancy at 13:03 / 33Killed by Xanulle the corrupted protoplasmic controller at level 16 on the 27th Dusk 122nd year of Ascendancy at 12:35 Killed by thought-forged bowman at level 16 on the 28th Dusk 122nd year of Ascendancy at 03:22 Killed by elven corruptor at level 19 on the 45th Dusk 122nd year of Ascendancy at 18:27 Killed by Grand Corruptor at level 19 on the 46th Dusk 122nd year of Ascendancy at 06:16 Killed by Grand Corruptor at level 19 on the 46th Dusk 122nd year of Ascendancy at 10:17 Killed by Animated lifebinding yew starstaff of protection at level 20 on the 57th Dusk 122nd year of Ascendancy at 22:15 Killed by Animated greater yew magestaff at level 20 on the 58th Dusk 122nd year of Ascendancy at 06:03 Killed by enthralled slave at level 21 on the 79th Dusk 122nd year of Ascendancy at 13:34 Killed by Bethatha the Guardian at level 21 on the 10th Haze 122nd year of Ascendancy at 21:04 Killed by Walrog at level 23 on the 3rd Decay 122nd year of Ascendancy at 13:46 Killed by netherworm mass at level 23 on the 4th Decay 122nd year of Ascendancy at 02:39 Killed by Grgglck the Devouring Darkness at level 24 on the 4th Decay 122nd year of Ascendancy at 19:16 Killed by elven cultist at level 25 on the 13rd Regrowth 123rd year of Ascendancy at 03:04 Killed by elven corruptor at level 25 on the 14th Regrowth 123rd year of Ascendancy at 22:54 Killed by elven blood mage at level 26 on the 15th Regrowth 123rd year of Ascendancy at 18:09 Killed by elven blood mage at level 26 on the 16th Regrowth 123rd year of Ascendancy at 04:03 Killed by Celia at level 26 on the 19th Regrowth 123rd year of Ascendancy at 19:02 Killed by Belusemina the vampire lord at level 26 on the 19th Regrowth 123rd year of Ascendancy at 20:06 Killed by Celia at level 26 on the 19th Regrowth 123rd year of Ascendancy at 23:17 Killed by Iviwen the master vampire at level 26 on the 20th Regrowth 123rd year of Ascendancy at 01:48 Killed by master vampire at level 26 on the 20th Regrowth 123rd year of Ascendancy at 03:48 Killed by Arabrelle the master vampire at level 26 on the 20th Regrowth 123rd year of Ascendancy at 07:18 Killed by oozing horror at level 27 on the 35th Regrowth 123rd year of Ascendancy at 08:46 Killed by worm that walks at level 29 on the 39th Regrowth 123rd year of Ascendancy at 09:10 Killed by poison spore at level 29 on the 39th Regrowth 123rd year of Ascendancy at 23:40 Killed by grave wight at level 29 on the 40th Regrowth 123rd year of Ascendancy at 05:55 Killed by The Master at level 29 on the 42nd Regrowth 123rd year of Ascendancy at 06:53 Killed by ghast at level 29 on the 42nd Regrowth 123rd year of Ascendancy at 08:58 Killed by armoured skeleton warrior at level 29 on the 42nd Regrowth 123rd year of Ascendancy at 11:19 Killed by Lord of Skulls (warrior) at level 30 on the 42nd Regrowth 123rd year of Ascendancy at 14:21 Killed by The Master at level 30 on the 42nd Regrowth 123rd year of Ascendancy at 17:01 Killed by Corrupted Oozemancer's mucus ooze at level 31 on the 66th Regrowth 123rd year of Ascendancy at 22:24 |
Primary Stats
Strength | 18 (base 12) |
Dexterity | 69 (base 39) |
Constitution | 53 (base 42) |
Magic | 75 (base 43) |
Willpower | 21 (base 17) |
Cunning | 34 (base 12) |
Resources
Life | 924/924 |
Paradox | 300 |
Healing Factor | 1.3945784192899 |
Regeneration | 21.267320894171 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 1 |
Offense: Mainhand
Damage | 166 |
Accuracy | 69 |
Crit Chance | 27% |
APR | 33 |
Speed | 0.90 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +10% |
Light | +10% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Blight | +5% |
Physical | +25% |
Mind | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 12 (69.687909656376%) |
Defense | 81 |
Ranged Defense | 81 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 35 |
Mental Save | 37 |
Defense: Resistances
Blight | + 21%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 20%( 70%) |
All | + 12%( 70%) |
Lightning | + 27%( 70%) |
Light | + 20%( 70%) |
Temporal | + 30%( 70%) |
Mind | + 16%( 70%) |
Darkness | + 38%( 70%) |
Defense: Immunities
Disarm Resistance | 24% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 315 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 475 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 191 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Bow Threading | 1.40 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Increases defense by 24. Mobile Defense |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by snow giant. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by vampire lord. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the repented thief from death by Aerumina the cutpurse. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 155. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of serendipity. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +3 Defense: +5 (+1 eff.) Changes stats: +8 Dex / +5 Cun / +1 Con / +9 Lck Stealth bonus: +8 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 43.5 - 60.9 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +12.5% Capacity: 17 On weapon hit: * 20 arcane resource burn * 20% chance to slow global speed by 46% * 20% chance to knock the target back 3 spaces and deal 114 physical damage On weapon crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +8 light / +23 physical Damage (radius 1) on hit: +8 light Damage (radius 2) on crit: +16 light Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Light source | ![]() Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +7% blight / +8% darkness Changes damage: +7% light Damage affinity(heal): +5% light Life regen: +4.00 Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 151.77 light damage. At talent level 3 you gain 27% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Armour: +3 Defense: +30 (+6 eff.) Fatigue: +3% Changes resistances: +9% cold Changes resistances penetration: +25% physical Allows you to breathe in: water A cap made of leather. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes resistances penetration: +5% blight Critical mult.: +5.00% Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +25 (+8 eff.) Spell crit. chance: +4% It can be used to heal yourself and all friendly characters within 10 spaces for 188 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+4 eff.) Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +30 (+6 eff.) Damage when hit (Melee): 2 lightning Changes stats: +5 Cun / +5 Dex Changes resistances: +5% arcane Spell save: +6 (+3 eff.) Maximum life: +40.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
Around waist | ![]() Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +8 Mag / +3 Wil / +5 Cun Changes resistances: +6% darkness / +6% temporal Changes resistances penetration: +25% darkness Reduces incoming crit damage: 15.00% Mana each turn: +0.27 Maximum mana: +38.00 A belt that goes around your waist. This item has been sent to the Item's Vault. |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 111% Firing range: +9 When wielded/worn: Damage (Ranged): 15 temporal Changes stats: +5 Dex / +4 Mag Changes damage: +10% temporal Talent mastery: +0.10 Chronomancy / Bow Threading Life regen: +2.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
On hands | ![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +2 Damage (Melee): 5 light Changes resistances: +9% light Changes damage: +3% light Physical save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +24% Life regen: +4.00 Stamina each turn: +0.70 Hate when firing a critical mind attack: +2.00 Maximum stamina: +15.00 Maximum hate: +4.00 Mindpower: +10 (+5 eff.) Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Fatigue: +7% Changes stats: +3 Mag / +3 Con Changes resistances: +17% lightning / +5% mind Changes resistances penetration: +5% mind Critical mult.: +5.00% Mental save: +12 (+5 eff.) Life regen: +3.00 Maximum life: +22.00 Healing mod.: +10% A suit of armour made of leather. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Defense: +2 (+1 eff.) Changes stats: +2 Cun / +3 Dex Changes resistances: +15% darkness / +14% temporal Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +13% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +14 Fatigue: -5% Changes stats: +6 Dex / +5 Cun / +3 Con Critical mult.: +12.00% Life regen: +2.00 Stamina each turn: +0.60 Movement speed: +10% Amulets make your neck look great! |
Inventory
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +8 Cun / +6 Con Life regen: +2.00 Stamina each turn: +0.70 Movement speed: +10% Amulets make your neck look great! |
![]() Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 On weapon hit: * 20% chance to reduce all saves and defense by 20 Damage (Ranged): +8 mind When wielded/worn: Changes stats: +14 Wil / +17 Con Changes resistances: +6% darkness Changes resistances penetration: +20% mind Changes damage: +6% acid Poison immunity: +20% Only die when reaching: -40.00 life Maximum life: +235.00 Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
![]() Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Changes stats: +8 Str / +11 Dex / +8 Mag / +20 Wil / +8 Cun / +17 Con Maximum life: +60.00 Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +11 Changes resistances penetration: +11% all / +18% physical Longbows are used to shoot arrows at your foes. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+5 eff.) Spellpower: +20 (+7 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
![]() reinforced stralite shield of the stars (0 def, 9 armour, 207 block) Requires: - Shield usage training - Strength 35 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Fatigue: +8% Changes stats: +4 Cun / +4 Mag Changes resistances: +16% light / +14% darkness Changes damage: +13% light / +15% darkness Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +3% lightning Changes resistances penetration: +20% darkness Changes damage: +3% darkness Maximum life: +44.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ooze or bust the Thalore Temporal Warden level 31
43rd Regrowth 123rd year of Ascendancy at 11:18 see stats
By Ooze or bust the Thalore Temporal Warden level 19
46th Dusk 122nd year of Ascendancy at 14:51 see stats
By Ooze or bust the Thalore Temporal Warden level 22
21st Haze 122nd year of Ascendancy at 22:41 see stats
By Ooze or bust the Thalore Temporal Warden level 19
45th Dusk 122nd year of Ascendancy at 08:39 see stats
By Ooze or bust the Thalore Temporal Warden level 24
5th Decay 122nd year of Ascendancy at 14:41 see stats
By Ooze or bust the Thalore Temporal Warden level 17
29th Dusk 122nd year of Ascendancy at 16:48 see stats
By Ooze or bust the Thalore Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 19:53 see stats
By Ooze or bust the Thalore Temporal Warden level 20
57th Dusk 122nd year of Ascendancy at 00:14 see stats
By Ooze or bust the Thalore Temporal Warden level 30
42nd Regrowth 123rd year of Ascendancy at 13:38 see stats
By Ooze or bust the Thalore Temporal Warden level 21
2nd Haze 122nd year of Ascendancy at 18:03 see stats
By Ooze or bust the Thalore Temporal Warden level 11
9th Mirth 122nd year of Ascendancy at 13:14 see stats
By Ooze or bust the Thalore Temporal Warden level 21
1st Time of Equilibrium 122nd year of Ascendancy at 01:51 see stats
By Ooze or bust the Thalore Temporal Warden level 21
79th Dusk 122nd year of Ascendancy at 15:36 see stats
By Ooze or bust the Thalore Temporal Warden level 26
20th Regrowth 123rd year of Ascendancy at 17:35 see stats
By Ooze or bust the Thalore Temporal Warden level 19
31st Dusk 122nd year of Ascendancy at 15:20 see stats
By Ooze or bust the Thalore Temporal Warden level 30
42nd Regrowth 123rd year of Ascendancy at 17:32 see stats
By Ooze or bust the Thalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 22:45 see stats
Log
Corrupted Oozemancer's mucus ooze hits Ooze or bust for 6 blight, 58 nature, 22 healing (64 total damage) [22 healing].
Ooze or bust's Shoot killed Bloated ooze!
Slimy ooze misses Ooze or bust.
Bloated ooze misses Ooze or bust.
Talent Rune: Reflection Shield is ready to use.
Talent Fold Gravity is ready to use.
Corrupted Oozemancer's mucus ooze activates Bone Shield.
Ooze or bust HEALS from nature damage!
Decrepitude Disease from Corrupted Oozemancer's mucus ooze hits Ooze or bust for 18 blight damage.
Poison from Corrupted Oozemancer hits Ooze or bust for 102 nature, 38 healing (102 total damage) [38 healing].
Corrupted Oozemancer uses Slime Spit.
Ooze or bust shoots!
Corrupted Oozemancer shares damage with his oozes!
Ooze or bust's Shoot hits Corrupted Oozemancer's mucus ooze for 13 light damage.
Ooze or bust's Shoot hits Bloated ooze for 4 light damage.
Ooze or bust's Shoot hits Slimy ooze for 10 light damage.
Ooze or bust's Shoot hits Slimy ooze for 10 light damage.
Ooze or bust's Shoot hits Bloated ooze for (46 to bones) damage.
Ooze or bust's Shoot hits Poison ooze for 13 light damage.
Ooze or bust's Shoot hits Corrupted Oozemancer for (22 flat reduction), 46 physical, (18 flat reduction), 0 physical, (6 flat reduction), 0 light, (12 flat reduction), 0 temporal, 0 arcane, (6 flat reduction), 0 light, (22 flat reduction), 6 temporal (52 total damage).
Corrupted Oozemancer's mucus ooze uses Slime Spit.
Corrupted Oozemancer's mucus ooze uses Slime Spit.
Ooze or bust HEALS from nature damage!
Corrupted Oozemancer's Slime Spit hits Ooze or bust for 205 nature, 77 healing (205 total damage) [77 healing].
Corrupted Oozemancer's mucus ooze hits Ooze or bust for 6 blight, 58 nature, 22 healing, 6 blight, 58 nature (129 total damage) [22 healing].
Ooze or bust the level 31 thalore temporal warden was treehugged to death by a Corrupted Oozemancer's mucus ooze on level 3 of Sludgenest.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Corrupted Oozemancer's mucus ooze killed Ooze or bust!