Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Infinite500: Revised high level play for ToME v1.10b 1.0.4 Druid Class 1.0.4 No Race-based Exp Penalties 1.0.4 Crossbows 1.0.3 Stone Wardens DLC Class 1.0.3 Misc objects Addon 1.0.4 Adjustable Exp 1.0.4 Faster Run/Rest/Explore 1.0.4 IndieRoyale Bonus 1.0.4 Class: Battledancer 1.0.4 Wights 1.0.4 Adjustable Talent/Stat/Generic Point Multiplier 1.0.3 Extra Dungeons 1.0.4 Bunnymorph race 1.0.4 Items Vault 1.0.3 Turtle race 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Mindslayer |
| Level / Exp | 22 / 12% |
| Size | small |
| Lifes / Deaths | Killed by ritch impaler at level 15 on the 4th Mirth 122nd year of Ascendancy at 20:13 2 / 3Killed by Subject Z at level 22 on the 8th Mirth 122nd year of Ascendancy at 00:47 Killed by Subject Z at level 22 on the 8th Mirth 122nd year of Ascendancy at 02:11 |
Primary Stats
| Strength | 50 (base 51) |
| Dexterity | 51 (base 51) |
| Constitution | 48 (base 51) |
| Magic | 12 (base 10) |
| Willpower | 72 (base 51) |
| Cunning | 67 (base 51) |
Resources
| Life | 371/371 |
| Psi | 212/212 |
| Healing Factor | 1.12 |
| Regeneration | 0.504 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +115.04665686197% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 9 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 62 |
| Crit Chance | 19% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46.066666666667 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +5% |
| Nature | +2% |
Defense: Base
| Armour (hardiness) | 41 (80%) |
| Defense | 18.35 |
| Ranged Defense | 18.35 |
| Fatigue | 15 |
| Physical Save | 27.15 |
| Spell Save | 24.7 |
| Mental Save | 52.883333333333 |
Defense: Resistances
| Lightning | + 14%( 70%) |
| Temporal | + 14%( 70%) |
| Blight | + 20%( 70%) |
| All | + 9%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 95% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Silence Resistance | 60% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Focus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Projection | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Grip | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Voracity | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Mental discipline | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
| Psionic focus | opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
| Around waist | reshaped{3,0%} rough leather belt of life reshaped{3,0%} rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +3 Fatigue: +0% Life regen: +0.20 Healing mod.: +12% A belt that goes around your waist. |
| Main armor | reshaped{3,5%} cleansing iron plate armour of resilience (3 def, 10 armour) reshaped{3,5%} cleansing iron plate armour of resilience (3 def, 10 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +10 Defense: +3 Fatigue: +15% Changes resistances: +11% nature / +10% blight Maximum life: +21.00 A suit of armour made of metal plates. |
| On feet | reshaped{3,2%} grounding pair of iron boots of tirelessness (0 def, 6 armour) reshaped{3,2%} grounding pair of iron boots of tirelessness (0 def, 6 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +0% Changes resistances: +6% lightning / +6% temporal Stamina each turn: +0.30 Maximum stamina: +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | reshaped{3,0%} Flamewrought (0 def, 5 armour) reshaped{3,0%} Flamewrought (0 def, 5 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Fatigue: +0% Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 4 power out of 24/24) : Effective talent level: 2.0 Power cost: 4 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 48.95 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Cloak | reshaped{3,0%} linen cloak (1 def, 3 armour) reshaped{3,0%} linen cloak (1 def, 3 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +3 Defense: +1 Fatigue: +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | reshaped nature's mossy mindstar (16-17.6 power, 12 apr, mind damage) reshaped nature's mossy mindstar (16-17.6 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 16.0 - 17.6 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Accuracy: +14 Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +2% nature Disease immunity: +12% Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Inventory
psionicist's copper ring of tenacity psionicist's copper ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Disarm immunity: +23% Pinning immunity: +22% Knockback immunity: +21% Rings can have magical properties. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focus bright brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +5% mind Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Subject Z is on fire!
Subject Z hits Quick-tempered Love for 21 darkness damage.
Subject Z casts Shadowstep.
Quick-tempered Love is not dazed!
Subject Z hits Quick-tempered Love for 49 darkness, 10 physical, 21 darkness, 40 darkness, 7 nature, 7 temporal, 21 darkness damage (total 152.53).
Quick-tempered Love hits Subject Z for 28 fire damage.
The dark tendrils dissipate.
Subject Z hits Quick-tempered Love for 21 darkness damage.
Talent Mindlash is ready to use.
Quick-tempered Love hits Subject Z for 28 fire damage.
Quick-tempered Love hits Subject Z for 28 fire damage.
Quick-tempered Love hits Subject Z for 28 fire damage.
Subject Z casts Phase Door.
Quick-tempered Love uses Mindlash.
Quick-tempered Love hits Subject Z for 198 physical damage.
Quick-tempered Love hits Subject Z for 28 fire damage.
Subject Z casts Shadowstep.
Subject Z performs a critical strike!
Quick-tempered Love is not dazed!
Subject Z hits Quick-tempered Love for 67 darkness, 10 physical damage (total 75.75).
Subject Z killed Quick-tempered Love!
Quick-tempered Love the level 22 yeek mindslayer was crushed to death by a Subject Z and bloodily smeared across the granite walls on level 4 of Ruined halfling complex.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
