Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Items Vault 1.2.0Donators/Buyers bonus! Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 5 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinybeth the dozing white wolf at level 5 on the 79th Pyre 122nd year of Ascendancy at 20:30 / 1 |
Primary Stats
| Strength | 19 (base 15) |
| Dexterity | 20 (base 17) |
| Constitution | 16 (base 15) |
| Magic | 8 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 17 (base 17) |
Resources
| Life | -13/206 |
| Stamina | 114/114 |
| Healing Factor | 1 |
| Regeneration | 21.65 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 6 |
| See Invisible | 7 |
Offense: Barehand
| Damage | 15 |
| Accuracy | 26 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.5 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 6.6694855036529 (45.178571428571%) |
| Defense | 7.9167155364462 |
| Ranged Defense | 7.9167155364462 |
| Fatigue | 14 |
| Physical Save | 18.25 |
| Spell Save | 12.65 |
| Mental Save | 20.9 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 107 life over 5 turns. |
Class Talents
| Technique / Pugilism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| detrimental effect | The target has been dominated. It is unable to move and has lost 4 armor and 6 defense. Attacks from Eilinybeth the dozing white wolf gain 24% damage penetration. Dominated |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
| detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
| beneficial effect | A flow of life spins around the target, regenerating 21.40 life per turn. Regeneration |
Quests
You failed to protect the lost anorithil from death by dreaming brown bear. Escort: lost anorithil (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
| On fingers | [vs. savior's copper ring (On fingers)] savior's copper ringsavior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (-) Spell save: +6 (-) Mental save: +7 (-) Rings can have magical properties. |
| Around waist | [vs. savior's copper ring (On fingers)] nightruned rough leather beltnightruned rough leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +6% darkness Physical save: +0 (-6) Spell save: +0 (-6) Mental save: +0 (-7) A belt that goes around your waist. |
| Main armor | [vs. savior's copper ring (On fingers)] spiked iron mail armour (2 def, 4 armour)spiked iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when hit (Melee): 10 physical Physical save: +0 (-6) Spell save: +0 (-6) Mental save: +0 (-7) A suit of armour made of mail. |
| Light source | [vs. savior's copper ring (On fingers)] brass lantern of claritybrass lantern of clarity Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +0 (-6) Spell save: +0 (-6) Mental save: +5 (-2) Light radius: +2 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On feet | [vs. savior's copper ring (On fingers)] pair of iron boots (0 def, 3 armour)pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Physical save: +0 (-6) Spell save: +0 (-6) Mental save: +0 (-7) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. savior's copper ring (On fingers)] iron gauntlets (0 def, 1 armour)iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Physical save: +0 (-6) Spell save: +0 (-6) Mental save: +0 (-7) When used to modify unarmed attacks: Base power: 12.5 - 17.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Inventory
[vs. savior's copper ring (On fingers)] iron gauntlets (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Physical save: +0 (-6) Spell save: +0 (-6) Mental save: +0 (-7) When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. savior's copper ring (On fingers)] 2 spinel2 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 (-4) Spell save: +2 (-4) Mental save: +2 (-5) When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
[vs. savior's copper ring (On fingers)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +0 (-6) Spell save: +0 (-6) Mental save: +0 (-7) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. savior's copper ring (On fingers)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When wielded/worn: Physical save: +0 (-6) Spell save: +0 (-6) Mental save: +0 (-7) When carried: This orb will automatically identify items you find. |
[vs. savior's copper ring (On fingers)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod When wielded/worn: Physical save: +0 (-6) Spell save: +0 (-6) Mental save: +0 (-7) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. savior's copper ring (On fingers)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When wielded/worn: Physical save: +0 (-6) Spell save: +0 (-6) Mental save: +0 (-7) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Poison from Slumbering giant venus flytrap hits PiuPiuBam for (5 resist armour), 12 nature (12 total damage).
PiuPiuBam receives 17 healing.
PiuPiuBam throws two quick punches.
Eilinybeth the dozing white wolf hits PiuPiuBam for (5 resist armour), 0 cold, (5 resist armour), 2 physical, (5 resist armour), 0 cold, (5 resist armour), 2 physical (4 total damage).
PiuPiuBam hits Eilinybeth the dozing white wolf for 5 physical, 6 physical (11 total damage).
Eilinybeth the dozing white wolf uses Dominate.
PiuPiuBam has been dominated!
PiuPiuBam is being stalked by Eilinybeth the dozing white wolf!
Eilinybeth the dozing white wolf hits PiuPiuBam for (5 resist armour), 19 physical, (5 resist armour), 0 nature (19 total damage).
PiuPiuBam hits Eilinybeth the dozing white wolf for 10 physical damage.
Eilinybeth the dozing white wolf hits PiuPiuBam for (5 resist armour), 0 cold, (5 resist armour), 2 physical (2 total damage).
PiuPiuBam hits Eilinybeth the dozing white wolf for 7 physical damage.
PiuPiuBam has finished recovering.
Poison from Slumbering giant venus flytrap hits PiuPiuBam for (5 resist armour), 12 nature (12 total damage).
Eilinybeth the dozing white wolf hits PiuPiuBam for (5 resist armour), 22 physical, (5 resist armour), 0 nature (23 total damage).
PiuPiuBam hits Eilinybeth the dozing white wolf for 10 physical damage.
Eilinybeth the dozing white wolf hits PiuPiuBam for (5 resist armour), 0 cold, (5 resist armour), 2 physical (2 total damage).
PiuPiuBam hits Eilinybeth the dozing white wolf for 6 physical damage.
PiuPiuBam moves reluctantly!
PiuPiuBam stops being poisoned.
Eilinybeth the dozing white wolf hits PiuPiuBam for (5 resist armour), 26 physical, (5 resist armour), 0 nature (26 total damage).
PiuPiuBam hits Eilinybeth the dozing white wolf for 10 physical damage.
PiuPiuBam uses Infusion: Regeneration.
PiuPiuBam starts regenerating health quickly.
PiuPiuBam is no longer being stalked by Eilinybeth the dozing white wolf.
Saving game...
