Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Solipsist |
| Level / Exp | 50 / 558% |
| Size | medium |
| Lifes / Deaths | Killed by Glomibrera the naga myrmidon at level 50 on the 7th Haze 123rd year of Ascendancy at 20:13 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 85 (base 60) |
| Dexterity | 29 (base 7) |
| Constitution | 41 (base 34) |
| Magic | 17 (base 10) |
| Willpower | 96 (base 64) |
| Cunning | 86 (base 62) |
Resources
| Life | -767/574 |
| Equilibrium | 63 |
| Psi | 0/529 |
| Psi_feedback | 110/110 |
| Healing Factor | 1 |
| Regeneration | 2.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +144% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 140 |
| Accuracy | 54 |
| Crit Chance | 69% |
| APR | 82 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 142 |
| Accuracy | 54 |
| Crit Chance | 69% |
| APR | 82 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Mind
| Mindpower | 73.7125 |
| Crit Chance | 99% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +20% |
| Temporal | +20% |
| Blight | +25% |
| Mind | +103% |
| Fire | +19% |
| All | +10% |
Offense: Damage Penetration
| Lightning | +7% |
| Light | +10% |
| Blight | +15% |
| Arcane | +10% |
| Mind | +30% |
Defense: Base
| Armour (hardiness) | 114.03139947085 (80%) |
| Defense | 35.977149529027 |
| Ranged Defense | 35.977149529027 |
| Fatigue | 16 |
| Physical Save | 78.465256306902 |
| Spell Save | 77.449250465719 |
| Mental Save | 80.175859811612 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 57%( 70%) |
| Physical | + 54%( 70%) |
| Cold | + 56%( 70%) |
| All | + 44%( 70%) |
| Lightning | + 65%( 70%) |
| Temporal | + 42%( 70%) |
| Arcane | + 50%( 70%) |
| Fire | + 55%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Pinning Resistance | 80% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 524 life. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 626 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1365% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Forge | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Forge Shield |
| talent | Thought-Form: Bowman |
| talent | Lucid Dreamer |
| talent | Psiblades |
| talent | Night Terror |
| talent | Antimagic Shield |
| detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+44% global speed). Clarity |
| beneficial effect | Absorbs 49 damage from the next blockable attack. Currently Blocking: Cold. Forge Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by Dervic. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1118. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | tundral quiver of yew arrows (13/13, 29-40.6 power, 10 apr) tundral quiver of yew arrows (13/13, 29-40.6 power, 10 apr)Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 29.0 - 40.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 13 Damage when this weapon hits(ranged): +8 cold Damage conversion: 27% cold Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp of focus alchemist's lamp of focusInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes damage: +8% mind Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Emuna the Chargestrider (3 def, 0 armour) Emuna the Chargestrider (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +10 Wil Damage when the wearer hits(melee): 2 lightning Changes resistances: +6% cold / +12% lightning / +6% temporal Changes damage: +20% mind / +9% fire Spell save: +9 Mental save: +15 Maximum psi: +35.00 Mindpower: +16 Mental crit. chance: +11% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 440 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Getuhell the Infernobraid (0 def, 3 armour) Getuhell the Infernobraid (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Physical crit. chance: +35.0% Armour: +3 Changes stats: +5 Cun / +5 Dex Changes resistances: +5% arcane / +6% fire / +3% cold / +3% lightning Changes resistances penetration: +10% light Critical mult.: +65.00% Spell save: +9 Life regen: +2.00 Stamina each turn: +1.40 Maximum stamina: +40.00 Spell crit. chance: +36% Mental crit. chance: +35% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Voryna of thorny skin [power 37] (20 cooldown) Voryna of thorny skin [power 37] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes damage: +9% mind Grants telepathy: All Equilibrium when hit: +0.08 Mental crit. chance: +2% It can be used to hardens the skin for 6 turns increasing armour by 37 and armour hardiness by 60%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | pearl ring pearl ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all Rings can have magical properties. |
| On fingers | pearl ring pearl ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all Rings can have magical properties. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +9 Changes resistances: +9% all Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Amulets can have magical properties. |
| In main hand | epiphanous living mindstar of balance (16-17.6 power, 72 apr, mind damage) epiphanous living mindstar of balance (16-17.6 power, 72 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 90% Wil, 54% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +72 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +21% mind Physical save: +9 Spell save: +7 Mental save: +6 Equilibrium when hit: +2.20 Psi when firing a critical mind attack: +0.00 Mindpower: +9 Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | skylord's hardened leather belt of the vagrant skylord's hardened leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Str / +2 Dex / +3 Wil / +2 Cun / +3 Con Physical save: +7 Spell save: +8 Mental save: +15 Mindpower: +7 A belt that goes around your waist. |
| In off hand | Aerurath the Scaldquench (16.5-18.15 power, 72 apr, nature damage) Aerurath the Scaldquench (16.5-18.15 power, 72 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 90% Wil, 54% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +72 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 fire / +4 blight Burst (radius 1) on hit: +4 blight Damage conversion: 10% fire When wielded/worn: Damage when the wearer hits(melee): 6 fire Damage when the wearer is hit: 10 lightning / 4 blight Changes resistances: +3% fire / +10% lightning / +3% blight Changes resistances penetration: +7% lightning / +10% blight Changes damage: +25% mind / +12% blight / +10% lightning Physical save: +10 Spell save: +8 Mental save: +10 Equilibrium when hit: +2.50 Mindpower: +10 Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | marshal's cashmere cloak (2 def, 0 armour) marshal's cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +3 Con Physical save: +11 Maximum life: +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Faluroddasin (9 def, 26 armour) Faluroddasin (9 def, 26 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 Fatigue: +26% Changes stats: +10 Str / +6 Wil / +6 Cun Damage when the wearer is hit: 8 arcane Changes resistances: +13% physical / +5% arcane / +10% fire / +12% cold / +13% lightning / +12% acid Changes resistances penetration: +10% arcane / +5% blight Changes damage: +3% blight Mental save: +25 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
Infusion of Wild Growth (Rad 5 for 5 turns) Infusion of Wild Growth (Rad 5 for 5 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 5 turns, pinning them in place and dealing 14.48 physical damage and 28.96 nature damage each turn. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
cleansing voratun amulet of the fish cleansing voratun amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +23% nature / +29% cold Allows you to breathe in: water Poison immunity: +48% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
This item will automatically be transmogrified when you leave the level. caustic voratun battleaxe of crippling (57-85.5 power, 4 apr)caustic voratun battleaxe of crippling (57-85.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 60% acid blind When wielded/worn: Physical crit. chance: +17.0% Changes resistances penetration: +18% acid Life regen: +3.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glowing voratun greatmaulglowing voratun greatmaul Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow of lightningdragonbone longbow of lightning Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +12 lightning When wielded/worn: Changes damage: +18% lightning Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking dragonbone longbowthroat-seeking dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +25 nature When wielded/worn: Changes resistances penetration: +15% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. summoner's living mindstar of slime (17-18.7 power, 40 apr, mind damage)summoner's living mindstar of slime (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 9 slime Changes damage: +9% nature Mindpower: +17 Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning damage)dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Wil / +6 Mag Changes damage: +30% lightning Talent granted: +1 Command Staff Maximum mana: +110.00 Spellpower: +24 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe (42-58.8 power, 6 apr)elemental voratun waraxe (42-58.8 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 21% fire / 16% cold / 25% lightning / 17% acid One-handed war axes. |
This item will automatically be transmogrified when you leave the level. monstrous drakeskin leather belt of recklessnessmonstrous drakeskin leather belt of recklessness Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +16 Changes stats: +6 Str / +6 Con Critical mult.: +15.00% Physical save: +13 Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. invigorating pair of drakeskin leather boots (0 def, 5 armour)invigorating pair of drakeskin leather boots (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Maximum life: +60.00 Movement speed: +10% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of fire resistance (5 def, 8 armour)drakeskin leather armour of fire resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes resistances: +27% fire A suit of armour made of leather. |
540 alchemist agate 540 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
voratun pickaxe of the badger (dig speed 11 turns) voratun pickaxe of the badger (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Bitar the dwarven lantern Bitar the dwarven lanternInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +8 Changes stats: +2 Str / +6 Con Changes resistances: +9% nature / +3% darkness / +3% fire Physical save: +30 Spell save: +15 Mental save: +13 Cut immunity: +20% Pinning immunity: +5% Life regen: +1.80 Light radius: +4 See stealth: +25 See invisible: +25 Defense after a teleport: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
61 alchemist bloodstone 61 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 slime Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare difficulty)
Found the mysterious staff and told Last Hope about it.By Dervic the Thalore Solipsist level 30
3rd Decay 122nd year of Ascendancy at 16:04 see stats
A different point of view (Nightmare difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dervic the Thalore Solipsist level 19
47th Dusk 122nd year of Ascendancy at 20:06 see stats
Against all odds (Nightmare difficulty)
Killed Ukruk in the ambush.By Dervic the Thalore Solipsist level 29
79th Haze 122nd year of Ascendancy at 06:37 see stats
Antimagic! (Nightmare difficulty)
Completed antimagic training in the Ziguranth camp.By Dervic the Thalore Solipsist level 14
10th Dusk 122nd year of Ascendancy at 06:35 see stats
Arachnophobia (Nightmare difficulty)
Destroyed the spydric menace.By Dervic the Thalore Solipsist level 36
50th Regrowth 123rd year of Ascendancy at 18:46 see stats
Are you out of your mind?! (Nightmare difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dervic the Thalore Solipsist level 37
57th Regrowth 123rd year of Ascendancy at 23:00 see stats
Back and there again (Nightmare difficulty)
Opened a portal to the Far East from Maj'Eyal.By Dervic the Thalore Solipsist level 44
30th Pyre 123rd year of Ascendancy at 18:26 see stats
Brave new world (Nightmare difficulty)
Went to the Far East and took part in the war.By Dervic the Thalore Solipsist level 35
47th Regrowth 123rd year of Ascendancy at 23:41 see stats
Bringer of Doom (Nightmare difficulty)
Killed a Bringer of Doom.By Dervic the Thalore Solipsist level 17
44th Dusk 122nd year of Ascendancy at 17:39 see stats
Clone War (Nightmare difficulty)
Destroyed your own Shade.By Dervic the Thalore Solipsist level 50
45th Dusk 123rd year of Ascendancy at 22:38 see stats
Destroyer of the creation (Nightmare difficulty)
Killed Slasul.By Dervic the Thalore Solipsist level 50
55th Dusk 123rd year of Ascendancy at 04:03 see stats
Destroyer's bane (Nightmare difficulty)
Killed Golbug the Destroyer.By Dervic the Thalore Solipsist level 34
44th Regrowth 123rd year of Ascendancy at 13:11 see stats
Earth Master (Nightmare difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Dervic the Thalore Solipsist level 22
52nd Haze 122nd year of Ascendancy at 04:19 see stats
Exterminator (Nightmare difficulty)
Killed 1000 creatures.By Dervic the Thalore Solipsist level 17
45th Dusk 122nd year of Ascendancy at 05:48 see stats
Eye of the storm (Nightmare difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dervic the Thalore Solipsist level 19
37th Haze 122nd year of Ascendancy at 01:51 see stats
Fear me not! (Nightmare difficulty)
Survived the Fearscape!By Dervic the Thalore Solipsist level 31
1st Wintertide 123rd year of Ascendancy at 22:31 see stats
Flooder (Nightmare difficulty)
Defeated Ukllmswwik while doing his own quest.By Dervic the Thalore Solipsist level 50
55th Dusk 123rd year of Ascendancy at 05:19 see stats
Gem of the Moon (Nightmare difficulty)
Completed the Master Jeweler quest with Limmir.By Dervic the Thalore Solipsist level 47
70th Pyre 123rd year of Ascendancy at 01:34 see stats
Genocide (Nightmare difficulty)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Dervic the Thalore Solipsist level 36
54th Regrowth 123rd year of Ascendancy at 08:06 see stats
Home sweet home (Nightmare difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dervic the Thalore Solipsist level 19
47th Dusk 122nd year of Ascendancy at 19:52 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dervic the Thalore Solipsist level 39
59th Regrowth 123rd year of Ascendancy at 01:50 see stats
Level 10 (Nightmare difficulty)
Got a character to level 10.By Dervic the Thalore Solipsist level 10
3rd Summertide 122nd year of Ascendancy at 08:24 see stats
Level 20 (Nightmare difficulty)
Got a character to level 20.By Dervic the Thalore Solipsist level 20
37th Haze 122nd year of Ascendancy at 01:51 see stats
Level 30 (Nightmare difficulty)
Got a character to level 30.By Dervic the Thalore Solipsist level 30
79th Haze 122nd year of Ascendancy at 06:50 see stats
Level 40 (Nightmare difficulty)
Got a character to level 40.By Dervic the Thalore Solipsist level 40
64th Regrowth 123rd year of Ascendancy at 09:29 see stats
Level 50 (Nightmare difficulty)
Got a character to level 50.By Dervic the Thalore Solipsist level 50
2nd Dusk 123rd year of Ascendancy at 16:42 see stats
Orcrist (Nightmare difficulty)
Killed the leaders of the Orc Pride.By Dervic the Thalore Solipsist level 50
60th Dusk 123rd year of Ascendancy at 17:27 see stats
Race through fire (Nightmare difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Dervic the Thalore Solipsist level 48
2nd Mirth 123rd year of Ascendancy at 08:56 see stats
Rescuer of the lost (Nightmare difficulty)
Rescued the merchant from the assassin lord.By Dervic the Thalore Solipsist level 15
37th Dusk 122nd year of Ascendancy at 08:31 see stats
Savior of the damsels in distress (Nightmare difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dervic the Thalore Solipsist level 30
3rd Decay 122nd year of Ascendancy at 01:37 see stats
Size is everything (Nightmare difficulty)
Did over 1500 damage in one attack.By Dervic the Thalore Solipsist level 46
67th Pyre 123rd year of Ascendancy at 08:12 see stats
Size matters (Nightmare difficulty)
Did over 600 damage in one attack.By Dervic the Thalore Solipsist level 30
80th Haze 122nd year of Ascendancy at 13:48 see stats
Sliders (Nightmare difficulty)
Activated a portal using the Orb of Many Ways.By Dervic the Thalore Solipsist level 35
44th Regrowth 123rd year of Ascendancy at 21:08 see stats
The Arena (Nightmare difficulty)
Unlocked Arena mode.By Dervic the Thalore Solipsist level 9
1st Summertide 122nd year of Ascendancy at 02:32 see stats
The Legend of Garkul (Nightmare difficulty)
Learned the five chapters of the Legend of Garkul.By Dervic the Thalore Solipsist level 19
47th Dusk 122nd year of Ascendancy at 20:06 see stats
The Right thing to do (Nightmare difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dervic the Thalore Solipsist level 19
13rd Haze 122nd year of Ascendancy at 17:58 see stats
There and back again (Nightmare difficulty)
Opened a portal to Maj'Eyal from the Far East.By Dervic the Thalore Solipsist level 40
76th Regrowth 123rd year of Ascendancy at 04:53 see stats
Thralless (Nightmare difficulty)
Freed at least 30 enthralled slaves in the slavers compound.By Dervic the Thalore Solipsist level 19
13rd Haze 122nd year of Ascendancy at 05:04 see stats
Treasure Hoarder (Nightmare difficulty)
Amassed 3000 gold pieces.By Dervic the Thalore Solipsist level 26
72nd Haze 122nd year of Ascendancy at 15:06 see stats
Treasure Hunter (Nightmare difficulty)
Amassed 1000 gold pieces.By Dervic the Thalore Solipsist level 15
39th Dusk 122nd year of Ascendancy at 04:16 see stats
Vampire crusher (Nightmare difficulty)
Destroyed the Master in its lair of the Dreadfell.By Dervic the Thalore Solipsist level 28
78th Haze 122nd year of Ascendancy at 16:25 see stats
Log
The skin of Dolleg starts dripping acid.
Talent Mind Sear is ready to use.
Dolleg casts Rune: Shielding.
A shield forms around dolleg.
Dervic uses Mind Sear.
Dervic's mind surges with critical power!
The shield around dolleg crumbles.
You collect a new ingredient: vial of greater demon bile.
Dervic hits dolleg for 792 mind damage.
Dervic killed dolleg!
Talent Mind Sear is ready to use.
Dervic speeds up.
Thought-forged bowman speeds up.
Resting starts...
Dervic is no longer attuned.
Rested for 47 turns (stop reason: all resources and life at maximum).
Dervic picks up (j.): dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning damage).
Glomibrera the naga myrmidon casts Freeze.
Glomibrera the naga myrmidon's spell attains critical power!
Dervic forges a dream shield to block the attack!
Ran for 3 turns (stop reason: taken damage).
Dervic's mind suffers 529 psi damage from the attack.
Saving done.
Saving done.
Saving game...
