Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Solipsist |
| Level / Exp | 45 / 8% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 20 (base 12) |
| Dexterity | 13 (base 10) |
| Constitution | 57 (base 52) |
| Magic | 9 (base 10) |
| Willpower | 68 (base 60) |
| Cunning | 60 (base 60) |
Resources
| Life | 644/644 |
| Psi | 468/468 |
| Psi_feedback | 0/110 |
| Healing Factor | 1.23 |
| Regeneration | 8.7945 |
Speed
| Mental | 0% |
| Attack | +4.7527090345703% |
| Movement | +20% |
| Spell | 0% |
| Global | +150% |
Vision
| Sight | 10 |
| Lite | 2 |
| ESP Range | 10 |
| ESP Kinds | humanoid |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 41 |
| Crit Chance | 20% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 41 |
| Crit Chance | 20% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51.033333333333 |
| Crit Chance | 28% |
| Speed | 0.95462924941634 |
Offense: Damage Bonus
| Lightning | +11% |
| Mind | +16% |
| Darkness | +6% |
| Physical | +4% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Fire | +6% |
| Mind | +30% |
Defense: Base
| Armour (hardiness) | 26 (30%) |
| Defense | 8.05 |
| Ranged Defense | 8.05 |
| Fatigue | 0 |
| Physical Save | 60.385783956275 |
| Spell Save | 60.385783956275 |
| Mental Save | 60.385783956275 |
Defense: Resistances
| Blight | + 28%( 70%) |
| Lightning | + 24%( 70%) |
| Fire | + 15%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Knockback Resistance | 21% |
| Disarm Resistance | 29% |
| Pinning Resistance | 25% |
| Confusion Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 449 life. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 521 damage for 8 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 222 life over 5 turns. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Solipsism | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Forge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Lucid Dreamer |
| talent | Forge Shield |
| talent | Thought-Form: Bowman |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+50% global speed). Clarity |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | wanderer's pair of drakeskin leather boots of strife (0 def, 5 armour) wanderer's pair of drakeskin leather boots of strife (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Con / +3 Wil Physical save: +10 Mental save: +11 Mindpower: +5 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | mindwoven linen wizard hat of lightning (+16%) (1 def, 0 armour) mindwoven linen wizard hat of lightning (+16%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +16% lightning Changes damage: +11% lightning Mindpower: +3 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
| On hands | sand rough leather gloves of strength (+3) (0 def, 7 armour) sand rough leather gloves of strength (+3) (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +7 Changes stats: +3 Str Damage when the wearer hits(melee): 7 physical Changes damage: +4% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | psionic voratun torque of mindblast [power 210] (6 cooldown) psionic voratun torque of mindblast [power 210] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to fire a blast of psionic energies in a beam (dam 105-210), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 8 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's gold ring of clarity mule's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +25 Mental save: +8 Confusion immunity: +23% Rings can have magical properties. |
| On fingers | warrior's gold ring of tenacity warrior's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +6 Changes stats: +3 Str Disarm immunity: +29% Pinning immunity: +25% Knockback immunity: +21% Rings can have magical properties. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | horrifying living mindstar of clarity (16-17.6 power, 40 apr, nature damage) horrifying living mindstar of clarity (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 9 mind / 4 darkness Changes damage: +6% mind / +6% darkness Mental save: +10 Maximum psi: +33.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt of valiance rough leather belt of valianceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +6 Maximum life: +40.00 A belt that goes around your waist. |
| In off hand | hungering pulsing mindstar of flames (13-14.3 power, 32 apr, nature damage) hungering pulsing mindstar of flames (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 fire Changes resistances: +6% fire Changes resistances penetration: +6% fire Changes damage: +5% fire Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +2.00 Mindpower: +4 Mental crit. chance: +4% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Mag / +2 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide drakeskin leather armour of Eyal (5 def, 8 armour) troll-hide drakeskin leather armour of Eyal (5 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Life regen: +6.90 Maximum life: +76.00 Healing mod.: +23% A suit of armour made of leather. |
Inventory
psychic's stralite battleaxe of shearing (43-64.5 power, 3 apr) psychic's stralite battleaxe of shearing (43-64.5 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Armour penetration: +16 Changes stats: +6 Cun / +6 Wil Changes resistances penetration: +16% physical Changes damage: +15% physical Mindpower: +10 Massive two-handed battleaxes. |
radiant vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage) radiant vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +5 light When wielded/worn: Physical save: +2 Spell save: +2 Mental save: +3 Equilibrium when hit: +0.50 Mindpower: +4 Mental crit. chance: +4% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
balanced voratun waraxe of nature (42-58.8 power, 6 apr) balanced voratun waraxe of nature (42-58.8 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 45% nature When wielded/worn: Accuracy: +13 Defense: +12 Changes resistances: +8% all Changes resistances penetration: +10% nature One-handed war axes. |
slimy elven-silk robe of frost (+25%) (5 def, 0 armour) slimy elven-silk robe of frost (+25%) (5 def, 0 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Damage when the wearer is hit: 9 slime Changes resistances: +25% cold Changes damage: +17% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating cured leather armour of the deep (2 def, 7 armour) rejuvenating cured leather armour of the deep (2 def, 7 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +2 Fatigue: +7% Changes resistances: +8% acid / +9% cold Allows you to breathe in: water Life regen: +0.90 Stamina each turn: +1.20 A suit of armour made of leather. |
radiant iron plate armour (3 def, 7 armour) radiant iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes stats: +2 Wil Damage when the wearer is hit: 6 light Changes resistances: +14% darkness / +13% blight Light radius: +2 A suit of armour made of metal plates. |
655 alchemist agate 655 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
void elven-wood wand of conjuration [power 155] (6 cooldown) void elven-wood wand of conjuration [power 155] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +4 Void Blast It can be used to fire a bolt of a random element (dam 78-155), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare difficulty)
Got to wave 20 in the arena.By Dervic the Thalore Solipsist level 23
76th Pyre 122nd year of Ascendancy at 04:48 see stats
Arena Battler 50 (Nightmare difficulty)
Got to wave 50 in the arena.By Dervic the Thalore Solipsist level 39
78th Pyre 122nd year of Ascendancy at 23:45 see stats
Grand Master (Nightmare difficulty)
Earned the rank of Grand Master in the arena.By Dervic the Thalore Solipsist level 37
78th Pyre 122nd year of Ascendancy at 23:43 see stats
Level 10 (Nightmare difficulty)
Got a character to level 10.By Dervic the Thalore Solipsist level 10
74th Pyre 122nd year of Ascendancy at 20:53 see stats
Level 20 (Nightmare difficulty)
Got a character to level 20.By Dervic the Thalore Solipsist level 20
75th Pyre 122nd year of Ascendancy at 17:03 see stats
Level 30 (Nightmare difficulty)
Got a character to level 30.By Dervic the Thalore Solipsist level 30
77th Pyre 122nd year of Ascendancy at 12:51 see stats
Level 40 (Nightmare difficulty)
Got a character to level 40.By Dervic the Thalore Solipsist level 40
79th Pyre 122nd year of Ascendancy at 02:08 see stats
Master of Arena (Nightmare difficulty)
Became the new master of the arena in 60-wave mode.By Dervic the Thalore Solipsist level 44
1st Mirth 122nd year of Ascendancy at 04:35 see stats
XXX the Destroyer (Nightmare difficulty)
Earned the rank of Destroyer in the arena.By Dervic the Thalore Solipsist level 16
75th Pyre 122nd year of Ascendancy at 08:22 see stats
Log
Your summoned treant disappears.
Your summoned treant disappears.
Rej Arkatis hits treant for 1 fire damage.
Rej Arkatis killed treant!
Talent Sunder Mind is ready to use.
Talent Psychic Lobotomy is ready to use.
The psychic field around Dervic crumbles.
There is an item here: balanced voratun waraxe of nature (42-58.8 power, 6 apr)
Ran for 3 turns (stop reason: object seen).
Dervic picks up (c.): balanced voratun waraxe of nature (42-58.8 power, 6 apr).
Talent Hammer Toss is ready to use.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thought-Form: Bowman
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Dervic deactivates Mental Tyranny.
Dervic activates Mental Tyranny.
Dervic deactivates Forge Shield.
Dervic activates Forge Shield.
Dervic deactivates Lucid Dreamer.
Dervic activates Lucid Dreamer.
Talent Meteoric Crash is ready to use.
Talent Resonance Field is ready to use.
You pickup 0.70 gold pieces.
Talent Synaptic Static is ready to use.
Talent Dream Crusher is ready to use.
Talent Mind Link is ready to use.
