Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Solipsist |
| Level / Exp | 50 / 328% |
| Size | medium |
| Lifes / Deaths | Killed by Dervic at level 30 on the 10th Decay 122nd year of Ascendancy at 23:38 / 2Killed by Wefegsi the champion of Urh'Rok at level 50 on the 26th Dusk 123rd year of Ascendancy at 01:51 |
| Antimagic | Follower |
Primary Stats
| Strength | 70 (base 60) |
| Dexterity | 21 (base 8) |
| Constitution | 41 (base 35) |
| Magic | 18 (base 11) |
| Willpower | 107 (base 63) |
| Cunning | 81 (base 64) |
Resources
| Life | -7/576 |
| Equilibrium | 48 |
| Psi | 0/572 |
| Psi_feedback | 110/110 |
| Healing Factor | 1 |
| Regeneration | 2.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +80.059660088577% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 3 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 54 |
| Crit Chance | 32% |
| APR | 74 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 135 |
| Accuracy | 54 |
| Crit Chance | 32% |
| APR | 74 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 79.075 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Light | +15% |
| Mind | +113% |
| Darkness | +47% |
| Lightning | +40% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Fire | +19% |
| Mind | +95% |
Defense: Base
| Armour (hardiness) | 33.4 (60%) |
| Defense | 31.925 |
| Ranged Defense | 31.925 |
| Fatigue | 16 |
| Physical Save | 79.326612350833 |
| Spell Save | 78.999112350833 |
| Mental Save | 80.561329122764 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 65%( 70%) |
| Cold | + 69%( 70%) |
| All | + 59%( 70%) |
| Mind | + 70%( 70%) |
| Lightning | + 68%( 70%) |
| Light | + 65%( 70%) |
| Temporal | + 68%( 70%) |
| Darkness | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Confusion Resistance | 52% |
| Knockback Resistance | 30% |
| Pinning Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 29% for 7 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 759 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 506 life. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1102% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Slumber | 1.40 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 0.80 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.40 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Lucid Dreamer |
| talent | Night Terror |
| talent | Psiblades |
| talent | Antimagic Shield |
| detrimental effect | The target has been splashed with acid, taking 7.00 acid damage per turn, reducing armour by 7 and attack by 7. Acid Splash |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target's physical resistance has been reduced by -10%. Weakened Defenses |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-27% global speed). Solipsism |
| detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge |
| beneficial effect | The target ignores pain, reducing all damage taken by 29%. Pain Suppression |
| beneficial effect | You gain 19% resistance against acid. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1134. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | Pyrebile (14/14, 19.5-27.3 power, 7 apr) Pyrebile (14/14, 19.5-27.3 power, 7 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.5 - 27.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 14 Damage when this weapon hits(ranged): +16 acid / +16 fire / +16 acid blind Burst (radius 1) on hit: +16 acid Arrows are used with bows to pierce your foes to death. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Cleansereign (3 def, 0 armour) Cleansereign (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Damage when the wearer hits(melee): 12 nature / 8 darkness Changes resistances: +15% mind / +12% darkness / +12% nature Changes resistances penetration: +25% mind Changes damage: +30% mind / +12% acid A pointy cloth hat, very wizardly... |
| On hands | Haryharathel (0 def, 2 armour) Haryharathel (0 def, 2 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes resistances: +5% arcane / +9% mind Changes resistances penetration: +20% mind Changes damage: +12% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 slime Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 35 power out of 10/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Blazepyre BlazepyreCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 20 lightning Changes damage: +30% mind / +30% lightning Rings can have magical properties. |
| On fingers | pearl ring pearl ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all Rings can have magical properties. |
| Around neck | stralite amulet 'Kakor' stralite amulet 'Kakor'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Armour penetration: +7 Physical crit. chance: +6.0% Armour: +5 Defense: +8 Changes stats: +5 Cun Damage when the wearer hits(melee): 6 mind / 2 acid Changes resistances: +9% mind / +3% acid Changes resistances penetration: +5% mind Changes damage: +12% acid Critical mult.: +18.00% Physical save: +23 Mental save: +11 Confusion immunity: +22% Mindpower: +13 Amulets can have magical properties. |
| In main hand | Brodystir the Sewersever (16.5-18.15 power, 67 apr, mind damage) Brodystir the Sewersever (16.5-18.15 power, 67 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 16.5 - 18.2 Uses stats: 86% Wil, 52% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +67 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +10 insidious poison / +10 light Burst (radius 1) on hit: +4 nature When wielded/worn: Damage when the wearer is hit: 9 mind / 10 darkness / 10 fire Changes resistances: +5% arcane / +4% fire / +6% lightning / +6% temporal Changes resistances penetration: +10% fire Changes damage: +9% mind / +8% darkness / +9% fire Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +6.00 Mindpower: +10 Mental crit. chance: +22% Light radius: +2 Global speed: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Zanonaridor the living mindstar (15.5-17.05 power, 67 apr, mind damage) Zanonaridor the living mindstar (15.5-17.05 power, 67 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 15.5 - 17.1 Uses stats: 86% Wil, 52% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +67 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Dex / +1 Wil Damage when the wearer is hit: 10 physical / 18 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +10% physical / +20% fire / +10% cold / +10% lightning / +10% acid Changes resistances penetration: +15% mind / +15% darkness / +9% fire Changes damage: +22% mind / +24% darkness / +9% fire Critical mult.: +5.00% Blindness immunity: +50% Stun/Freeze immunity: +50% Life regen: +2.00 Psi when firing a critical mind attack: +1.00 Maximum life: +50.00 Mindpower: +5 Mental crit. chance: +8% Infravision radius: +3 See invisible: +3 It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 4.2 Power cost: 10 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 90 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Plate Armor of the King (15 def, 20 armour) Plate Armor of the King (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +26% Changes stats: +9 Wil Changes resistances: +10% arcane / +25% fire / +25% acid / +25% blight / +25% darkness Physical save: +15 Spell save: +25 Mental save: +25 Stun/Freeze immunity: +30% Knockback immunity: +30% Maximum stamina: +60.00 Light radius: +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
inertial voratun amulet of the fish inertial voratun amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +27% cold Allows you to breathe in: water Pinning immunity: +33% Stamina each turn: +0.60 Amulets can have magical properties. |
restful stralite amulet of mastery (0.33 Wild-gift / Mindstar mastery) restful stralite amulet of mastery (0.33 Wild-gift / Mindstar mastery)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Talent mastery: +0.33 Wild-gift / Mindstar mastery Life regen: +0.70 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Wintertide (45-63 power, 10 apr) Wintertide (45-63 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +45 ice When wielded/worn: Changes resistances: +25% cold Changes damage: +20% cold Light radius: +1 See invisible: +2 It can be used to generate a burst of ice, costing 8 power out of 18/18. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 75 power out of 75/75) : Effective talent level: 1.0 Power cost: 75 out of 75/75. Range: 4.00 Travel Speed: instantaneous Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Zilanik (0 def, 4 armour) Zilanik (0 def, 4 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +5 Cun Changes resistances penetration: +25% mind Changes damage: +12% mind Mindpower: +12 Life regen bonus (wilder-summons): +5.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
624 alchemist agate 624 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
voratun pickaxe of strength (dig speed 22 turns) voratun pickaxe of strength (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +4 Str It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
78 alchemist bloodstone 78 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Breguharahek of cure poisons [power 4] (20 cooldown) Breguharahek of cure poisons [power 4] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +15% temporal Grants telepathy: Demon/Minor Demon/Major Psi each turn: +0.60 Maximum hate: +8.00 Mindpower: +8 It can be used to removes up to 4 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare difficulty)
Found the mysterious staff and told Last Hope about it.By Dervic the Thalore Solipsist level 32
7th Allure 123rd year of Ascendancy at 12:51 see stats
A different point of view (Nightmare difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dervic the Thalore Solipsist level 18
44th Dusk 122nd year of Ascendancy at 17:13 see stats
Against all odds (Nightmare difficulty)
Killed Ukruk in the ambush.By Dervic the Thalore Solipsist level 32
5th Allure 123rd year of Ascendancy at 23:08 see stats
Antimagic! (Nightmare difficulty)
Completed antimagic training in the Ziguranth camp.By Dervic the Thalore Solipsist level 13
11st Dusk 122nd year of Ascendancy at 11:13 see stats
Arachnophobia (Nightmare difficulty)
Destroyed the spydric menace.By Dervic the Thalore Solipsist level 36
10th Regrowth 123rd year of Ascendancy at 05:57 see stats
Are you out of your mind?! (Nightmare difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dervic the Thalore Solipsist level 38
18th Regrowth 123rd year of Ascendancy at 01:53 see stats
Back and there again (Nightmare difficulty)
Opened a portal to the Far East from Maj'Eyal.By Dervic the Thalore Solipsist level 45
72nd Regrowth 123rd year of Ascendancy at 05:24 see stats
Brave new world (Nightmare difficulty)
Went to the Far East and took part in the war.By Dervic the Thalore Solipsist level 35
7th Regrowth 123rd year of Ascendancy at 20:03 see stats
Bringer of Doom (Nightmare difficulty)
Killed a Bringer of Doom.By Dervic the Thalore Solipsist level 19
11st Haze 122nd year of Ascendancy at 16:48 see stats
Clone War (Nightmare difficulty)
Destroyed your own Shade.By Dervic the Thalore Solipsist level 45
56th Pyre 123rd year of Ascendancy at 22:32 see stats
Curse Lifter (Nightmare difficulty)
Killed Ben Cruthdar the Cursed.By Dervic the Thalore Solipsist level 20
24th Haze 122nd year of Ascendancy at 13:35 see stats
Demonic Invasion (Nightmare difficulty)
Stopped a demonic invasion by closing their portal.By Dervic the Thalore Solipsist level 47
65th Pyre 123rd year of Ascendancy at 19:28 see stats
Destroyer of the creation (Nightmare difficulty)
Killed Slasul.By Dervic the Thalore Solipsist level 36
15th Regrowth 123rd year of Ascendancy at 15:53 see stats
Destroyer's bane (Nightmare difficulty)
Killed Golbug the Destroyer.By Dervic the Thalore Solipsist level 34
4th Regrowth 123rd year of Ascendancy at 09:09 see stats
Exterminator (Nightmare difficulty)
Killed 1000 creatures.By Dervic the Thalore Solipsist level 18
54th Dusk 122nd year of Ascendancy at 10:58 see stats
Eye of the storm (Nightmare difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dervic the Thalore Solipsist level 23
52nd Haze 122nd year of Ascendancy at 13:29 see stats
Fear me not! (Nightmare difficulty)
Survived the Fearscape!By Dervic the Thalore Solipsist level 34
5th Regrowth 123rd year of Ascendancy at 04:27 see stats
Flooder (Nightmare difficulty)
Defeated Ukllmswwik while doing his own quest.By Dervic the Thalore Solipsist level 37
15th Regrowth 123rd year of Ascendancy at 17:46 see stats
Genocide (Nightmare difficulty)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Dervic the Thalore Solipsist level 45
19th Pyre 123rd year of Ascendancy at 21:15 see stats
Guiding Hand (Nightmare difficulty)
Saved all escorted adventurers.By Dervic the Thalore Solipsist level 32
9th Allure 123rd year of Ascendancy at 20:42 see stats
Home sweet home (Nightmare difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dervic the Thalore Solipsist level 18
44th Dusk 122nd year of Ascendancy at 16:50 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dervic the Thalore Solipsist level 40
20th Regrowth 123rd year of Ascendancy at 14:43 see stats
Level 10 (Nightmare difficulty)
Got a character to level 10.By Dervic the Thalore Solipsist level 10
6th Flare 122nd year of Ascendancy at 00:43 see stats
Level 20 (Nightmare difficulty)
Got a character to level 20.By Dervic the Thalore Solipsist level 20
11st Haze 122nd year of Ascendancy at 20:01 see stats
Level 30 (Nightmare difficulty)
Got a character to level 30.By Dervic the Thalore Solipsist level 30
10th Decay 122nd year of Ascendancy at 20:10 see stats
Level 40 (Nightmare difficulty)
Got a character to level 40.By Dervic the Thalore Solipsist level 40
20th Regrowth 123rd year of Ascendancy at 08:56 see stats
Level 50 (Nightmare difficulty)
Got a character to level 50.By Dervic the Thalore Solipsist level 50
6th Flare 123rd year of Ascendancy at 14:16 see stats
Look at me, I'm playing a roguelike! (Nightmare difficulty)
Linked yourself in the ingame chat.By Dervic the Thalore Solipsist level 32
5th Allure 123rd year of Ascendancy at 23:59 see stats
Merry wintertide! (Nightmare difficulty)
Finish the Santascape event and free the little helper elves.By Dervic the Thalore Solipsist level 21
33rd Haze 122nd year of Ascendancy at 22:19 see stats
Orcrist (Nightmare difficulty)
Killed the leaders of the Orc Pride.By Dervic the Thalore Solipsist level 50
8th Dusk 123rd year of Ascendancy at 07:48 see stats
Race through fire (Nightmare difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Dervic the Thalore Solipsist level 48
70th Pyre 123rd year of Ascendancy at 08:44 see stats
Rescuer of the lost (Nightmare difficulty)
Rescued the merchant from the assassin lord.By Dervic the Thalore Solipsist level 18
54th Dusk 122nd year of Ascendancy at 22:40 see stats
Savior of the damsels in distress (Nightmare difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dervic the Thalore Solipsist level 29
72nd Haze 122nd year of Ascendancy at 05:56 see stats
Size is everything (Nightmare difficulty)
Did over 1500 damage in one attack.By Dervic the Thalore Solipsist level 43
62nd Regrowth 123rd year of Ascendancy at 15:45 see stats
Size matters (Nightmare difficulty)
Did over 600 damage in one attack.By Dervic the Thalore Solipsist level 22
45th Haze 122nd year of Ascendancy at 22:18 see stats
Sliders (Nightmare difficulty)
Activated a portal using the Orb of Many Ways.By Dervic the Thalore Solipsist level 34
4th Regrowth 123rd year of Ascendancy at 16:57 see stats
The Arena (Nightmare difficulty)
Unlocked Arena mode.By Dervic the Thalore Solipsist level 9
1st Flare 122nd year of Ascendancy at 02:50 see stats
The Legend of Garkul (Nightmare difficulty)
Learned the five chapters of the Legend of Garkul.By Dervic the Thalore Solipsist level 18
44th Dusk 122nd year of Ascendancy at 17:13 see stats
The Right thing to do (Nightmare difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dervic the Thalore Solipsist level 20
16th Haze 122nd year of Ascendancy at 15:28 see stats
There and back again (Nightmare difficulty)
Opened a portal to Maj'Eyal from the Far East.By Dervic the Thalore Solipsist level 40
38th Regrowth 123rd year of Ascendancy at 18:44 see stats
Thralless (Nightmare difficulty)
Freed at least 30 enthralled slaves in the slavers compound.By Dervic the Thalore Solipsist level 20
16th Haze 122nd year of Ascendancy at 00:40 see stats
Treasure Hoarder (Nightmare difficulty)
Amassed 3000 gold pieces.By Dervic the Thalore Solipsist level 27
63rd Haze 122nd year of Ascendancy at 17:55 see stats
Treasure Hunter (Nightmare difficulty)
Amassed 1000 gold pieces.By Dervic the Thalore Solipsist level 16
40th Dusk 122nd year of Ascendancy at 06:07 see stats
Unstoppable (Nightmare difficulty)
Returned from the dead.By Dervic the Thalore Solipsist level 30
10th Decay 122nd year of Ascendancy at 23:38 see stats
Vampire crusher (Nightmare difficulty)
Destroyed the Master in its lair of the Dreadfell.By Dervic the Thalore Solipsist level 31
5th Allure 123rd year of Ascendancy at 04:52 see stats
Log
Wefegsi the champion of Urh'Rok prepares for the next kill!.
Wefegsi the champion of Urh'Rok stops bleeding.
Dervic cover of leaves falls apart.
Wefegsi the champion of Urh'Rok slows down.
Wefegsi the champion of Urh'Rok performs a critical strike!
Wefegsi the champion of Urh'Rok performs a critical strike!
Wefegsi the champion of Urh'Rok hits thought-forged warrior for 372 physical, 13 acid, 326 physical damage (total 708.98).
Wefegsi the champion of Urh'Rok killed thought-forged warrior!
Dervic deactivates Thought-Form: Warrior.
Wefegsi the champion of Urh'Rok prepares for the next kill!.
Wefegsi the champion of Urh'Rok slows down.
Wefegsi the champion of Urh'Rok performs a critical strike!
Dervic's mind suffers 75 psi damage from the attack.
Dervic's mind surges with critical power!
Dervic attunes to the damage.
Dervic is invigorated by the attack!
Dervic's mind suffers 66 psi damage from the attack.
Wefegsi the champion of Urh'Rok resists the mind attack!
Wefegsi the champion of Urh'Rok slows down.
Dervic resists the terror!
Dervic is covered in acid!
Wefegsi the champion of Urh'Rok focuses and gains an extra blow!
Dervic dismisses Wefegsi the champion of Urh'Rok's damage!
Dervic is invigorated by the attack!
Wefegsi the champion of Urh'Rok resists the mind attack!
Dervic resists the terror!
Wefegsi the champion of Urh'Rok performs a critical strike!
Saving done.
Saving done.
Saving game...
