





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 20 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 24 (base 24) |
| Dexterity | 14 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 44 (base 44) |
| Willpower | 10 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 355/355 |
| Hate | 100/100 |
| Vim | 6/176 |
| Healing Factor | 0.51648351648352 |
| Regeneration | 0.51648351648352 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | 0% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 44 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 44 |
| Crit Chance | 5% |
| APR | 3 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Offense: Damage Penetration
| Darkness | +25% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 3 |
| Physical Save | 16 |
| Spell Save | 21 |
| Mental Save | 15 |
Defense: Resistances
| Acid | +100%(100%) |
| Cold | + 5%(100%) |
| Darkness | + 6%(100%) |
| Blight | +100%(100%) |
| Physical | + 38%(100%) |
| Fire | -44%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Worm that Walks Link |
Quests
Equipment
| Main armor | Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+5 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 2/30) : Effective talent level: 2.0 Power cost: 20 out of 2/30. Range: 7 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 22.08 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
| In off hand | steel waraxe (11.5-16.1 power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
| Around waist | insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold Mental save: +5 (+5 eff.) Spellpower: +2 (+1 eff.) A belt that goes around your waist. |
| In main hand | Dimterror the steel longsword (22.5-31.5 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +16 fire When wielded/worn: Damage when hit (Melee): 4 darkness Changes stats: +2 Cun Changes resistances: +6% darkness Changes resistances penetration: +25% darkness Sharp, long, and deadly. |
Inventory
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
You give insulating rough leather belt of the mystic to worm that walks (servant of DarkCornac).
You give Spinal Cage (5 def, 8 armour) to worm that walks (servant of DarkCornac).
You give Dimterror the steel longsword (22.5-31.5 power, 3 apr) to worm that walks (servant of DarkCornac).
You give Stormlash (17-18.7 power, 7 apr) to worm that walks (servant of DarkCornac).
Character control switched to worm that walks (servant of DarkCornac).
Worm that walks (servant of DarkCornac) activates Worm that Walks Link.
Worm that walks (servant of DarkCornac) wears: Dimterror the steel longsword (22.5-31.5 power, 3 apr).
Worm that walks (servant of DarkCornac) can not wear (in main hand): Stormlash (17-18.7 power, 7 apr) (not enough stat).
Worm that walks (servant of DarkCornac) deactivates Worm that Walks Link.
Worm that walks (servant of DarkCornac) activates Worm that Walks Link.
Worm that walks (servant of DarkCornac) wears (offslot): steel waraxe (11.5-16.1 power, 3 apr).
You give Stormlash (17-18.7 power, 7 apr) to DarkCornac.
You give steel waraxe (11.5-16.1 power, 3 apr) to DarkCornac.
Worm that walks (servant of DarkCornac) wears (replacing Robe of the Worm (Improved) (2 def, 4 armour)): Spinal Cage (5 def, 8 armour).
Worm that walks (servant of DarkCornac) wears (replacing rough leather belt): insulating rough leather belt of the mystic.
Talent Virulent Disease is ready to use.
You give rough leather belt to DarkCornac.
DarkCornac deactivates Power Overwhelming.
DarkCornac deactivates Premonition.
DarkCornac deactivates Jinxed Touch.
DarkCornac deactivates Atrophy.
DarkCornac deactivates Bleak Outcome.
DarkCornac deactivates Hardened Core.
DarkCornac deactivates Void Stars.
Worm that walks (servant of DarkCornac) deactivates Worm that Walks Link.
































