slucker the level 8 Cornac Archer by pucker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsGlove Stats 1.0.0
Plenum Tooltip: Enhanced actor tooltip display for TOME 1.0.0
Items Vault 1.0.0
Old RPG Tileset 1.0.0
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp8 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 14)
Dexterity36 (base 32)
Constitution10 (base 10)
Magic10 (base 10)
Willpower14 (base 10)
Cunning17 (base 17)

Resources

Life-25/196
Stamina123/131
Healing Factor1.2
Regeneration0.48

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage45
Accuracy46
Crit Chance8%
APR1
Speed0.80

Offense: Offhand

Damage6
Accuracy46
Crit Chance6%
APR0
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower16.6
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+9%
Physical+4%
Nature+6%

Defense: Base

Armour (hardiness)21.28 (56%)
Defense23.05
Ranged Defense26.55
Fatigue20
Physical Save18.675
Spell Save9.275
Mental Save17.725

Defense: Resistances

Nature+ 10%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance21%
Disarm Resistance20%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
0/5
0/5
0/5
0/5
Technique / Archery - slings1.30
4/5
1/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran0.90
2/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
3/5
0/5
0/5

Effects

Quests

active
active
done
done
done
active
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
In main hand
In off hand
Main armor

Inventory

Achievements

The Arena Unlocked Arena mode.
By slucker the Cornac Archer level 8
36th Dusk 122nd year of Ascendancy at 21:27
see stats

Log


You pickup 0.60 gold pieces.


Slucker stops regenerating health quickly.


Talent Eye Shot is ready to use.

Resting starts...

Slucker uses Reload.

You begin reloading.
Talent Reload is ready to use.
Your deadly pouch of iron shots of psychokinesis is full.

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Slucker picks up (a.):
warrior's regeneration infusion (heal 145 over 5 turns).

Slucker picks up (s.):
supercharged steel torque of thermal psionic shield [power 36] (30 cooldown).

Slucker picks up (i.):
grounding linen wizard hat (1 def, 0 armour).

Slucker picks up (e.):
iron greatsword (12.5-20 power, 1 apr).

Slucker uses Steady Shot.

Slucker hits cold drake hatchling for 98 physical, 8 physical, 7 acid damage (total 111.75).

Slucker shoots!

Cold drake breathes ice!

Cold drake's mind surges with critical power!
Saving game...