Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 22 / 55% |
| Size | small |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:27 / 37Killed by shivgoroth at level 6 on the 8th Mirth 122nd year of Ascendancy at 11:21 Killed by Xanalle the crimson crystal at level 8 on the 6th Flare 122nd year of Ascendancy at 06:27 Killed by shadow at level 8 on the 6th Flare 122nd year of Ascendancy at 23:26 Killed by skeleton warrior at level 8 on the 7th Flare 122nd year of Ascendancy at 00:20 Killed by Gyda the white crystal at level 8 on the 7th Flare 122nd year of Ascendancy at 02:40 Killed by Arota the red crystal at level 8 on the 7th Flare 122nd year of Ascendancy at 06:50 Killed by The Shade at level 10 on the 5th Dusk 122nd year of Ascendancy at 02:20 Killed by dreaming giant venus flytrap at level 11 on the 8th Dusk 122nd year of Ascendancy at 23:13 Killed by cutpurse at level 12 on the 29th Dusk 122nd year of Ascendancy at 00:43 Killed by Lisurenn the sandworm at level 13 on the 35th Dusk 122nd year of Ascendancy at 17:36 Killed by gigantic corrosive tunneler at level 14 on the 38th Dusk 122nd year of Ascendancy at 08:10 Killed by worm that walks at level 16 on the 47th Dusk 122nd year of Ascendancy at 02:37 Killed by slaver at level 16 on the 54th Dusk 122nd year of Ascendancy at 21:13 Killed by enthralled slave at level 16 on the 56th Dusk 122nd year of Ascendancy at 06:15 Killed by bandit at level 17 on the 60th Dusk 122nd year of Ascendancy at 10:50 Killed by Lisitha the Guardian at level 17 on the 62nd Haze 122nd year of Ascendancy at 09:55 Killed by Adebrerawe the forest wight at level 18 on the 63rd Haze 122nd year of Ascendancy at 15:54 Killed by dreaming horror at level 18 on the 63rd Haze 122nd year of Ascendancy at 17:25 Killed by gwelgoroth at level 18 on the 54th Regrowth 123rd year of Ascendancy at 01:47 Killed by Urkis, the High Tempest at level 18 on the 19th Pyre 123rd year of Ascendancy at 01:15 Killed by Golelaith the forest wight at level 18 on the 19th Pyre 123rd year of Ascendancy at 07:26 Killed by fire drake hatchling at level 19 on the 20th Pyre 123rd year of Ascendancy at 11:39 Killed by snow giant boulder thrower at level 19 on the 20th Pyre 123rd year of Ascendancy at 12:51 Killed by snow giant boulder thrower at level 19 on the 20th Pyre 123rd year of Ascendancy at 20:59 Killed by snow giant thunderer at level 19 on the 20th Pyre 123rd year of Ascendancy at 22:35 Killed by snow giant thunderer at level 19 on the 21st Pyre 123rd year of Ascendancy at 00:59 Killed by faeros at level 19 on the 21st Pyre 123rd year of Ascendancy at 10:11 Killed by Varsha the Writhing at level 20 on the 26th Pyre 123rd year of Ascendancy at 01:44 Killed by fire drake hatchling at level 21 on the 26th Pyre 123rd year of Ascendancy at 04:57 Killed by snow giant thunderer at level 21 on the 26th Pyre 123rd year of Ascendancy at 10:24 Killed by runed bone giant at level 21 on the 41st Pyre 123rd year of Ascendancy at 07:22 Killed by runed bone giant at level 21 on the 41st Pyre 123rd year of Ascendancy at 10:05 Killed by runed bone giant at level 21 on the 41st Pyre 123rd year of Ascendancy at 16:24 Killed by Isema the elder vampire at level 22 on the 56th Pyre 123rd year of Ascendancy at 14:02 Killed by Smarthass Thass at level 22 on the 56th Pyre 123rd year of Ascendancy at 15:34 Killed by Isema the elder vampire at level 22 on the 56th Pyre 123rd year of Ascendancy at 17:40 |
| Antimagic | Follower |
Primary Stats
| Strength | 16 (base 15) |
| Dexterity | 43 (base 37) |
| Constitution | 41 (base 29) |
| Magic | 10 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 45 (base 37) |
Resources
| Life | 577/577 |
| Stamina | 216/216 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 5.05 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 45 |
| Crit Chance | 28% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 45 |
| Crit Chance | 28% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.05 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Mind | +5% |
| Darkness | +12% |
| All | 0% |
| Cold | +11% |
| Nature | +6% |
Offense: Damage Penetration
| Darkness | +20% |
| Acid | +4% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 42.70647844199 |
| Ranged Defense | 42.70647844199 |
| Fatigue | 5 |
| Physical Save | 39.1125 |
| Spell Save | 23.4125 |
| Mental Save | 38.0375 |
Defense: Resistances
| Nature | + 20%( 70%) |
| Cold | + 41%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 18% for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 292 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 3.0 Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 28.38 nature damage per turns for 7 turns, and reducing the target's healing received by 23%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 629% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 14. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Coalwisp (0 def, 3 armour) Coalwisp (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Dex / +3 Con / +8 Lck Changes resistances penetration: +15% darkness Changes damage: +12% darkness Stealth bonus: +10 Physical save: +7 Spell save: +8 Mental save: +8 It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 2.6 Power cost: 22 out of 25/25. Range: 7.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | alchemist's lamp of focus alchemist's lamp of focusInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes damage: +5% mind Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | clarifying linen wizard hat of frost (+16%) (1 def, 0 armour) clarifying linen wizard hat of frost (+16%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Cun Changes resistances: +16% cold Changes damage: +11% cold Mental save: +7 A pointy cloth hat, very wizardly... |
| On hands | hardened leather gloves 'Ce'Nora' (0 def, 2 armour) hardened leather gloves 'Ce'Nora' (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Wil / +2 Con Physical save: +21 Spell save: +5 Mental save: +8 Hate when firing a critical mind attack: +3.00 It can be used to activate talent Juggernaut, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 52 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around neck | steel amulet of murder steel amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +4.0% Critical mult.: +11.00% Amulets can have magical properties. |
| In main hand | caustic dwarven-steel dagger of amnesia (19.5-25.35 power, 7 apr) caustic dwarven-steel dagger of amnesia (19.5-25.35 power, 7 apr)Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown Damage conversion: 24% acid blind When wielded/worn: Damage when the wearer is hit: 5 mind Changes resistances penetration: +4% acid Life regen: +2.00 Sharp, short and deadly. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | insidious dwarven-steel dagger of banishment (16.5-21.45 power, 7 apr) insidious dwarven-steel dagger of banishment (16.5-21.45 power, 7 apr)Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +12 insidious poison Damage against: +7% Demon When wielded/worn: Changes stats: +2 Wil Sharp, short and deadly. |
| Cloak | Darkbraze the cashmere cloak (10 def, 0 armour) Darkbraze the cashmere cloak (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes resistances penetration: +5% darkness Changes damage: +18% acid Physical save: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating cured leather armour of command (9 def, 8 armour) rejuvenating cured leather armour of command (9 def, 8 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +9 Fatigue: +7% Changes stats: +2 Cun Mental save: +14 Life regen: +2.80 Stamina each turn: +0.80 A suit of armour made of leather. |
Inventory
healing infusion of the wizard (heal 105) healing infusion of the wizard (heal 105)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 105 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (637% speed; 4 turns) movement infusion of the titan (637% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 637% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the sneak (rad 6; power 75; turns 5; dispells darkness) sun infusion of the sneak (rad 6; power 75; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 38). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 75) for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (242.00 temporal damage, removed from time 4 turns) Rune of the Rift (242.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 242.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Globa the Blacksweep (0 def, 4 armour) Globa the Blacksweep (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +2 Dex / +2 Cun / +3 Con Changes resistances: +3% lightning / +9% cold / +6% darkness / -15% light Life regen: +4.20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
154 alchemist agate 154 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 19 turns) miner's iron pickaxe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Physical save: +0 Spell save: +0 Mental save: +0 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 26 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) : Effective talent level: 3.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 43 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
overpowered steel torque of thermal psionic shield [power 75] (26 cooldown) overpowered steel torque of thermal psionic shield [power 75] (26 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire and cold damage by 75 for 6 turns, placing all other charms into a 26 cooldown. Torques are made by powerful psionics to store psionic powers. |
psionic steel torque of kinetic psionic shield [power 45] (18 cooldown) psionic steel torque of kinetic psionic shield [power 45] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical and acid damage by 45 for 6 turns, placing all other charms into a 18 cooldown. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
steel torque of thermal psionic shield [power 43] (18 cooldown) steel torque of thermal psionic shield [power 43] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire and cold damage by 43 for 6 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
warded ash wand of trap destruction [power 40] (13 cooldown) warded ash wand of trap destruction [power 40] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum wards: +2 fire / +2 cold / +1 lightning / +2 blight / +2 temporal Talent granted: +1 Ward It can be used to try to disarm any known traps in a line (disarm power 40), placing all other charms into a 13 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Smarthass Thass the Halfling Rogue level 16
48th Dusk 122nd year of Ascendancy at 02:58 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Smarthass Thass the Halfling Rogue level 18
68th Regrowth 123rd year of Ascendancy at 11:54 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Smarthass Thass the Halfling Rogue level 12
18th Dusk 122nd year of Ascendancy at 15:50 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Smarthass Thass the Halfling Rogue level 21
26th Pyre 123rd year of Ascendancy at 15:27 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Smarthass Thass the Halfling Rogue level 18
63rd Haze 122nd year of Ascendancy at 15:38 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Smarthass Thass the Halfling Rogue level 18
19th Pyre 123rd year of Ascendancy at 02:31 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Smarthass Thass the Halfling Rogue level 22
56th Pyre 123rd year of Ascendancy at 15:34 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Smarthass Thass the Halfling Rogue level 16
48th Dusk 122nd year of Ascendancy at 02:30 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Smarthass Thass the Halfling Rogue level 10
9th Flare 122nd year of Ascendancy at 03:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Smarthass Thass the Halfling Rogue level 20
24th Pyre 123rd year of Ascendancy at 06:22 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Smarthass Thass the Halfling Rogue level 17
60th Dusk 122nd year of Ascendancy at 13:57 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Smarthass Thass the Halfling Rogue level 6
79th Pyre 122nd year of Ascendancy at 20:05 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Smarthass Thass the Halfling Rogue level 18
42nd Regrowth 123rd year of Ascendancy at 08:38 see stats
Log
Smarthass Thass uses Infusion: Regeneration.
Smarthass Thass starts regenerating health quickly.
Smarthass Thass leeches life from Something!
Smarthass Thass receives 1 healing from Something.
Smarthass Thass's mind surges with critical power!
Smarthass Thass is invigorated by the attack!
Burning from Armoured skeleton warrior hits Smarthass Thass for 16 fire damage.
Smarthass Thass tries to evade attacks.
Smarthass Thass's mind surges with critical power!
Smarthass Thass is invigorated by the attack!
Something leeches life from Smarthass Thass!
Something receives 15 healing from Smarthass Thass.
Something hits Smarthass Thass for 166 darkness damage.
Smarthass Thass the level 22 halfling rogue was darkened to death by Isema the elder vampire on level 2 of Last Hope Graveyard.
Smarthass Thass deactivates Lacerating Strikes.
Smarthass Thass is moving less freely.
Smarthass Thass deactivates Stealth.
Smarthass Thass stops burning.
Smarthass Thass is no longer evading attacks.
Smarthass Thass stops regenerating health quickly.
Smarthass Thass deactivates Numbing Poison.
Smarthass Thass deactivates Crippling Poison.
Smarthass Thass is no longer attuned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed Smarthass Thass!
Saving done.
