Spriggan the level 2 Higher Enchanter by francomelee

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassEnchanter
Level / Exp2 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 11)
Dexterity12 (base 11)
Constitution14 (base 14)
Magic16 (base 15)
Willpower15 (base 14)
Cunning10 (base 10)

Resources

Life118/118
Mana72/72
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+120%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy14
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.5
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense8.5697322756022
Ranged Defense8.5697322756022
Fatigue0
Physical Save9.1
Spell Save18.719732275602
Mental Save8.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Inanimation1.30
1/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.30
2/5
0/5
0/5
0/5
Spell / Enhancement1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Staff magic1.30
2/5
0/5
0/5
0/5
Spell / Force1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
0/5
0/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent

Quests

active
active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log


Talent Force Punch is ready to use.

There is an exit to the worldmap here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Spriggan wears:
quick elm totem of cure ailments [power 1] (1/7 cooldown).

You gain 1.18 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.41 gold from the transmogrification of
cleansing iron plate armour of cold resistance (3 def, 7 armour).
You gain 2.37 gold from the transmogrification of
mighty rough leather sling of acid.
You gain 1.54 gold from the transmogrification of
horrifying mossy mindstar of slime (2.5-2.75 power, 12 apr, mind damage).
You gain 2.13 gold from the transmogrification of
iron mace of vileness (13.5-18.9 power, 2 apr).
You gain 1.35 gold from the transmogrification of
iron longsword of erosion (10-14 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-21 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)

Camidir, the lone alchemist casts Heat.


Spriggan picks up (b.):
sun infusion of the wizard (rad 5; power 40; turns 4; dispells darkness).

Camidir, the lone alchemist says: 'Help! Poison ivy to the south!'


You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.