





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 11 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 22 (base 20) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 27 (base 26) |
| Willpower | 12 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 274/274 |
| Mana | 132/150 |
| Stamina | 135/135 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 0.25412087912088 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 26 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Penetration
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 23.677011280365 (60.452380952381%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 26 |
| Physical Save | 14 |
| Spell Save | 15 |
| Mental Save | 9 |
Defense: Resistances
| Acid | + 28%(100%) |
| Light | + 11%(100%) |
| Darkness | + 12%(100%) |
| Cold | + 15%(100%) |
| Fire | + 10%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| In off hand | Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Main armor | Chargesage the steel mail armour (2 def, 11 armour)Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+2 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +2 Str / +1 Mag / +2 Wil Changes resistances: +17% acid / +11% light / +12% darkness Changes resistances penetration: +10% lightning A suit of armour made of mail. |
| In main hand | This item will automatically be transmogrified when you leave the level.arcing steel longsword of crippling (15-21 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +5 lightning When wielded/worn: Physical crit. chance: +5.0% Sharp, long, and deadly. |
Inventory
insidious poison infusion of the sneak (14 nature damage, 22% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 14.29 nature damage per turn for 7 turns, and reducing the target's healing received by 22%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
iron greatmaul 'Erelolendur' (20-30 power, 1 apr)Requires: - Strength 11 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +7 nature / +7 temporal When wielded/worn: Physical power: +2 (+1 eff.) Armour: +6 Changes stats: +1 Dex Life regen: +0.20 Massive two-handed mauls. |
Achievements
Log
Tok casts Extract Gems.
You extract aquamarine from crackling steel shield of cold resistance (+12%) (6 def, 2 armour, 35.5 block)
Tok casts Extract Gems.
You extract amethyst from radiant steel mail armour of Eyal (2 def, 6 armour)
Tok casts Extract Gems.
You extract amethyst from hateful pouch of steel shots of erosion (13/13, 22.5-27 power, 2 apr)
Talent Grace of the Eternals is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
You gain 1.79 gold from the transmogrification of temporal rough leather gloves of magic (+2) (0 def, 1 armour).
You gain 3.33 gold from the transmogrification of surging ash vilestaff of power (15-18 power, 3 apr, fire element).
You gain 0.75 gold from the transmogrification of woollen robe of protection (3 def, 2 armour).
You gain 1.18 gold from the transmogrification of horrifying vined mindstar (4.5-4.95 power, 18 apr, nature damage).
You gain 1.50 gold from the transmogrification of gifted vined mindstar of balance (5-5.5 power, 18 apr, nature damage).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a A path into the Old Forest here (press '' or right click to use).
Today is the 5th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Character control switched to golem (servant of Tok).
Saving done.
You are unable to use this kind of inscription.
Tok deactivates Flame Infusion.













