Triton the level 5 Ogre Berserker by kirkbecker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassBerserker
Level / Exp5 / 75%
Sizebig
Lifes / Deaths

Primary Stats

Strength28 (base 23)
Dexterity10 (base 11)
Constitution20 (base 20)
Magic12 (base 10)
Willpower11 (base 10)
Cunning12 (base 10)

Resources

Life256/256
Stamina126/126
Healing Factor1.0870588855781
Regeneration2.880706046782

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage46
Accuracy24
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)10.335093952971 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue15
Physical Save21
Spell Save8
Mental Save19

Defense: Immunities

Disarm Resistance43%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
2/5
1/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
2/5
0/5

Effects

Quests

active

Equipment

On fingers
On fingers
Main armor
On feet
Light source
On hands
In main hand

Inventory

Achievements

Log


Triton picks up (s.):
citrine.

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Talent Rush is ready to use.
Triton picks up (i.):
elm magestaff (10-12 power, 2 apr, fire element).
Triton picks up (g.):
iron mace (12-16 power, 2 apr).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

Triton wears:
steady iron gauntlets of strength (+2) (0 def, 1 armour).

You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 22 block).
You gain 0.75 gold from the transmogrification of
cleansing iron plate armour (0 def, 7 armour).
You gain 1.62 gold from the transmogrification of
cleansing iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.22 gold from the transmogrification of
nature's mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 1.00 gold from the transmogrification of
mossy mindstar of life (3-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 0.75 gold from the transmogrification of
copper ring of light (+22%).
You gain 0.75 gold from the transmogrification of
copper ring of light (+22%).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 53; dur 3; cd 18).
You gain 0.64 gold from the transmogrification of
healing infusion (heal 47; cd 14).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.