Madea the level 17 Cornac Archmage by jonzes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassArchmage
Level / Exp17 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity10 (base 10)
Constitution30 (base 26)
Magic41 (base 37)
Willpower36 (base 26)
Cunning11 (base 11)

Resources

Life383/383
Mana247/247
Healing Factor1.33
Regeneration2.66

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage24
Accuracy4
Crit Chance3%
APR8
Speed1.00

Offense: Spell

Spellpower35
Crit Chance3%
Speed1

Offense: Mind

Mindpower28.3
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+4%
Lightning+18%
Light+11%
Fire+15%
Blight+4%
Arcane+15%
Cold+15%
Nature+11%

Defense: Base

Armour (hardiness)6 (30%)
Defense5
Ranged Defense8
Fatigue1
Physical Save25.225
Spell Save26.475
Mental Save16.45

Defense: Resistances

Lightning+ 5%( 70%)
Light+ 16%( 70%)
Blight+ 6%( 70%)
All 0%( 70%)
Cold+ 11%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
5/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Meta1.30
1/5
5/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
3/5
5/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done
done
done
failed
done
active
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Madea the Cornac Archmage level 10
6th Mirth 122nd year of Ascendancy at 07:02
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Madea the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 16:39
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Madea the Cornac Archmage level 14
48th Dusk 122nd year of Ascendancy at 13:58
see stats
The Arena Unlocked Arena mode.
By Madea the Cornac Archmage level 13
7th Dusk 122nd year of Ascendancy at 22:20
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By Madea the Cornac Archmage level 15
2nd Haze 122nd year of Ascendancy at 21:28
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a teleporting circle to the surface here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
ash totem of cure illness [power 2] (20 cooldown).
You gain 0.10 gold from the transmogrification of
steel torque of clear mind [power 2] (20 cooldown).
You gain 4.44 gold from the transmogrification of
scorching brass lantern of illusion.
You gain 1.15 gold from the transmogrification of
iron pickaxe of the badger (dig speed 19 turns).
You gain 1.85 gold from the transmogrification of
spiked cured leather armour of resilience (2 def, 4 armour).
You gain 2.05 gold from the transmogrification of
spiked steel mail armour of stability (2 def, 6 armour).
You gain 1.50 gold from the transmogrification of
dwarven-steel mail armour (3 def, 8 armour).
You gain 5.22 gold from the transmogrification of
blood-soaked pair of dwarven-steel boots of disengagement (0 def, 4 armour).
You gain 1.97 gold from the transmogrification of
thick cashmere cloak of the Shaloren (2 def, 6 armour).
You gain 0.34 gold from the transmogrification of
clarifying rough leather belt.
You gain 4.43 gold from the transmogrification of
warbringer's steel waraxe (9.5-13.3 power, 3 apr).
You gain 3.13 gold from the transmogrification of
potent yew vilestaff of projection (24-28.8 power, 4 apr, blight damage).
You gain 0.70 gold from the transmogrification of
steel mace of massacre (17-23.8 power, 3 apr).
You gain 5.60 gold from the transmogrification of
blazebringer's steel greatsword of projection (19.5-31.2 power, 2 apr).
You gain 5.75 gold from the transmogrification of
Scorchseam (22-35.2 power, 2 apr).
You gain 4.00 gold from the transmogrification of
thought-forged steel greatmaul of crippling (26-39 power, 2 apr).
You gain 0.70 gold from the transmogrification of
steel battleaxe of massacre (26-39 power, 2 apr).
You gain 3.35 gold from the transmogrification of
gladiator's steel ring.
You gain 1.69 gold from the transmogrification of
vision rune (radius 9; dur 18; see horror).
You gain 1.06 gold from the transmogrification of
teleportation rune of the sneak (range 52).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the titan (heal 162 over 5 turns).
You gain 2.01 gold from the transmogrification of
insidious poison infusion of the wizard (25 nature damage, 25% healing reduction).
Saving done.

There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.