Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Easy Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 42 / 77% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 65 (base 42) |
| Dexterity | 33 (base 12) |
| Constitution | 34 (base 12) |
| Magic | 35 (base 12) |
| Willpower | 88 (base 60) |
| Cunning | 91 (base 60) |
Resources
| Life | 548/548 |
| Hate | 46/100 |
| Stamina | 404/418 |
| Psi | 512/512 |
| Healing Factor | 1 |
| Regeneration | 2.45 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +50% |
| Spell | 0% |
| Global | +135% |
Vision
| Sight | 10 |
| Lite | -998 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 10 |
| Stealth | 71.345964401918 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 52 |
| Crit Chance | 40% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 52 |
| Crit Chance | 39% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 75 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 8 |
| Physical Save | 31.8 |
| Spell Save | 32.6 |
| Mental Save | 35 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 349 damage for 7 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 258 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 164.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. |
Class Talents
| Cunning / Stealth | 1.40 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Cursed / Force of will | 1.20 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Cunning / Lethality | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Gestures | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Gesture of Pain |
| talent | Skate |
| talent | Deflection |
| talent | Stealth |
| talent | Beyond the Flesh |
| beneficial effect | Guarding against melee damage: Will dismiss up to 171 damage from the next 2.1 attack(s) with a 10% chance to counterattack. Guarded |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+35% global speed). Clarity |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| Psionic focus | turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | warlord's drakeskin leather cap of precognition (7 def, 5 armour) warlord's drakeskin leather cap of precognition (7 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +9 (+3 eff.) Armour: +5 Defense: +7 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 13% chance to gain 10% of a turn Changes stats: +5 Str / +5 Wil / +7 Cun Changes resistances: +11% physical Physical save: +7 (+3 eff.) A cap made of leather. |
| Tool | elm totem of thorny skin [power 16] (20 cooldown) elm totem of thorny skin [power 16] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring of perseverance gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Stun/Freeze immunity: +25% Life regen: +1.40 Rings can have magical properties. |
| On fingers | pixie's voratun ring of power pixie's voratun ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+5 eff.) Changes stats: +6 Cun / +5 Mag Spellpower: +16 (+7 eff.) Mindpower: +14 (+3 eff.) Rings can have magical properties. |
| Around neck | serendipitous stralite amulet of dexterity (+9) serendipitous stralite amulet of dexterity (+9)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +9 (+5 eff.) Changes stats: +9 Lck / +3 Dex Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
| In main hand | living mindstar of sand (116% power, 40 apr, mind damage) living mindstar of sand (116% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Power: 116% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 physical Changes resistances: +4% physical Changes resistances penetration: +16% physical Changes damage: +12% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 23 of target armor and 12% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | polar drakeskin leather gloves of sorrow (0 def, 3 armour) polar drakeskin leather gloves of sorrow (0 def, 3 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 8 cold / 19 darkness / 33 mind Changes resistances: +7% cold Changes damage: +6% cold Mental save: -14 (-7 eff.) Mindpower: +7 (+2 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | epiphanous thorny mindstar of life (98% power, 24 apr, mind damage) epiphanous thorny mindstar of life (98% power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Power: 99% Range: 1.1x Uses stats: 70% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +14% mind Life regen: +0.80 Maximum life: +15.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | thick cashmere cloak (2 def, 5 armour) thick cashmere cloak (2 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Log
Butinette mentally dismisses some damage!
Hpxg's nightmare area effect hits Butinette for (11 deflected), (10 dismissed), 1 to psi, 1 mind (2 total damage).
Terror hits Butinette for (77 gestured) damage.
Butinette hits Terror for 6 physical, (6 total damage).
Talent Stealth is ready to use.
Butinette's is no longer weakened.
Butinette no longer hears the hateful whisper.
Talent Deadly Strikes is ready to use.
Butinette activates Stealth.
Talent Quick as Thought is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Acid Wave is ready to use.
Talent Unseen Force is ready to use.
Talent Willful Combat is ready to use.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Butinette deactivates Gesture of Pain.
Butinette deactivates Deflection.
Butinette deactivates Skate.
Butinette deactivates Stealth.
Butinette deactivates Beyond the Flesh.
