Aber the level 1 Yeek Wyrmic by Xerxes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassWyrmic
Level / Exp1 / 10%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 15)
Dexterity10 (base 12)
Constitution6 (base 11)
Magic10 (base 10)
Willpower20 (base 14)
Cunning14 (base 10)

Resources

Life-16/94
Equilibrium25
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement+491%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy14
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower19.6
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save6.3
Spell Save10.5
Mental Save11.9

Defense: Resistances

Lightning+ 70%( 70%)
Physical+ 30%( 70%)
Cold+ 2%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
1/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Saving game...
Resting starts...

Talent Ice Claw is ready to use.
Talent Meditation is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Lightning Speed is ready to use.
Talent Wild Growth is ready to use.
Talent Dominant Will is ready to use.
Rested for 34 turns (stop reason: all resources and life at maximum).


You are sent back to the material plane!
Aber uses Ice Claw.

Yaech diver shoves yaech diver forward.

Aber hits yaech diver for 24 cold damage.
Yaech diver hits Aber for 19 physical, 6 nature, 6 temporal damage (total 31.00).

Aber activates Wild Growth.

Yaech diver misses Aber.

Yaech diver hits Aber for 22 physical, 6 nature, 6 temporal damage (total 34.00).

Aber uses Infusion: Regeneration.

Aber starts regenerating health quickly.

Yaech diver misses Aber.

Yaech diver hits Aber for 16 physical, 6 nature, 6 temporal damage (total 28.00).

Aber uses Lightning Speed.

Aber turns into pure lightning!.

Saving done.

Saving done.

Saving game...