| Cursed / Mania | 1.00 |
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: As you slay your foes, the voices in your mind rise to cacophanous levels for 2 turns.
When you kill an enemy, your global speed is increased by 10.0%, your max Hate increases by 2, and you regenerate 0.0 Hate a turn while active.
The Hate regeneration and maximum can stack up to 5 times, up to 9 max Hate and 0.0 regen.
Spurred by the Voices
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10.4
Hate cost: 2.2
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Focus your manic energy and enter a trance-like state, giving you a 5% chance to gain a combo point with each melee attack for 6 turns.
While this effect is active, you gain 10% physical damage penetration and 10% mind damage conversion per point in your current combo.
Transcendent Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10.4
Hate cost: 2.2
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Your inner voices scream words of hate into your mind, giving you a 5% chance to gain a combo point with each melee attack for 6 turns.
While this effect is active, you gain Hate per turn equal to the number of points in your current combo.
Grievous Srikes
| 0/5 |
| Cursed / Mindgazer | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Hate cost: 2.2
Range: 8.0
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: As you meet the eyes of your target, they start to hear your voices and become Attuned.
This will confuse (29% chance to act randomly) for 5 turns, and at talent level 5 will also daze for 2 turns.
Stare
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.4
Range: melee/personal
Cooldown: -24
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Travel via psychic link, immediately appearing at the side of any Attuned enemy.
You are able to sense Attuned enemies in radius -121 (scales with Cunning).
Surreal Step
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Your inner voices start to leak into the world, forming a psychic link to those that would attack you.
All opponents who attack you in melee must make a mindpower save or become Attuned for 0 turns.
At talent level 3, all opponents who target you with a projectile will also become Attuned.
This sustain increases the speed at which you lose Hate by 57%.
Reverberations
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: The temptation to look into your eyes is overwhelming.
When Reverberations affects an enemy, -5% of the time you will instead apply the effects of Stare (scales with Cunning).
This sustain increases the speed at which you lose Hate by 80%.
Entrancing Gaze
| 0/5 |
| Technique / Throws | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12.5
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Manipulate momentum to knock an adjacent target 2 tiles in any direction, dealing 10.44 physical damage and dazing for 5 turns.
If you throw backwards, you will sidestep as you throw.
The damage will scale with your Physical Power and the range with your Strength.
All throws will break grapples, deal half damage to non-grappled targets, and only work against targets up to one size category larger than yourself. Reversal Throw
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12.5
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Pick up and throw an adjacent enemy to any spot 2 tiles away, dealing 10.44 physical damage.
When the victim lands, everyone in the area will take 5.22 physical damage and be knocked 1 space backwards.
The damage will scale with your Physical Power and the range with your Strength.
All throws will break grapples, deal half damage to non-grappled targets, and only work against targets up to one size category larger than yourself. Body Throw
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12.5
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Lift and slam an adjacent enemy, dealing 10.44 physical damage.
As you perform the throw, you are able to move both you and the target to an area 2 tiles away.
The damage will scale with your Physical Power and the range with your Strength.
All throws will break grapples, deal half damage to non-grappled targets, and only work against targets up to one size category larger than yourself. Suplex
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: You use your strength and skill to position opponents around yourself.
Each incoming attack has a chance (currently 0.0%) to be redirected to a random adjacent target, scaling dramatically with the number of targets around you up to 0.0% at 5 enemies.
If you are currently maintaining a grapple, the chance is increased by 25% and any redirected attacks will be directed to the grappled target.
You Shall Be My Shield!
| 0/5 |
| Technique / Unarmed training | 1.30 |
Effective talent level: 1.3
Use mode: Passive
Description: Increases Physical Power by 13, and increases all unarmed damage by 25% (including grapples and kicks).
Note that brawlers naturally gain 0.5 Physical Power per character level while unarmed (current brawler physical power bonus: 0.5) and attack 40% faster while unarmed. Unarmed Mastery
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Superior cunning and training allows you to outthink and outwit your opponents' physical and mental assaults. Increases Defense by 0 and Mental Save by 1.
The Defense bonus will scale with your Dexterity, and the save bonus with your Cunning. Steady Mind
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When gaining a combo point, you have a 0% chance to gain an extra combo point. Additionally, your combo points will last 0 turns longer before expiring.
The chance of building a second combo point will improve with your Cunning. Combo String
| 0/5 |
| Technique / Grappling | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 5.2
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Grapples a target up to one size category larger then yourself for 5 turns. A grappled opponent will be unable to move, and its Accuracy and Defense will be reduced by 4. Any movement from the target or you will break the grapple.
Maintaining a grapple drains 5 stamina per turn. Every turn you maintain a grapple, you gain 1.6 Hate.
You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple.
The grapple Accuracy and Defense reduction, as well as the grapple success chance, will scale with your Physical Power.
Performing this action will switch your stance to Grappling Stance.
Clinch
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10.4
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Grapples the target and inflicts 4.30 physical damage. If the target is already grappled, the target will be maimed as well, reducing damage by 1 and global speed by 30% for 0 turns.
The grapple effects will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power. Maim
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your clinch talent now starts a crushing hold that deals 1.88 physical damage each turn. If the target is already grappled, the hold will instead become a stranglehold, silencing the target and inflicting 2.82 physical damage each turn.
Undead, targets immune to silence, and creatures that do not breathe are immune to the strangle effect, and will only be affected by the crushing hold.
The damage will scale with your Physical Power. Crushing Hold
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12.5
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Rushes forward and attempts to take the target to the ground, starting a grapple, inflicting 4.30 physical damage, and dazing the target for 0 turns. If you're already grappling the target you'll instead slam them into the ground for 7.17 physical damage and potentially stun them for 0 turns.
The grapple effects and duration will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power. Take Down
| 0/5 |
| Cursed / Deathblows | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 15.6
Hate cost: 2.2
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Rain down a relentless flurry of blows on your target, each dealing 58% damage.
You will hit 5 times (at 0 Hate) to 5 times (at 100+ Hate), currently 5 hits.
Killing an enemy with this talent will regenerate 32 Stamina.
Using a Deathblow against any target you are not grappling will break your grapples.
Furious Assault
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15.6
Hate cost: 3.2
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A single devastating hit, dealing 50% damage (at 0 Hate) to 250% damage (at 100+ Hate), currently 250%.
This attack has an improved critical chance of +8% and improved critical multiplier of +8% (scaling with cunning and physical power).
Killing an enemy with this talent will reset the cooldown of all your Mindgazer talents.
Using a Deathblow against any target you are not grappling will break your grapples.
Mortal Blow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15.6
Hate cost: 4.3
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Throw two ripping punches at 60% damage, and if both hit, drain the target.
This bloodbath will heal you for 20% (at 0 Hate) to 60% (at 100 Hate) of the damage dealt, current 60%.
Killing an enemy with this talent will regenerate a bonus 20 Hate.
Using a Deathblow against any target you are not grappling will break your grapples.
Brutalize
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15.6
Hate cost: 5.4
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Throw two massive punches, each dealing 70% damage, or 94% damage if the target is grappled (scaling with Strength).
Killing an enemy with this talent will cause it to explode, dealing 10% (at 0 Hate) to 200% (at 100+ Hate) of the remainder of the damage in radius 2, currently 200%.
Using a Deathblow against any target you are not grappling will break your grapples.
Splatter
| 0/5 |
| Cursed / Predator | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Range: 10.0
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: instant
Description: Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type. Bonuses scale with the experience you gain from killing your marked type (+0.25 kill experience) and marked sub-type (+1 kill experience). At 20.5 kill experience, you reach 100% effectiveness. Combat attacks against the marked type gain +0% damage, while those against the marked sub-type gain +0% damage. Every kill of a marked sub-type gives you an additional +3 hate regardless of your current effectiveness.
Each point in Mark Prey reduces the kill experience required to reach 100% effectivess as a Predator. Mark Prey
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your knowledge of your prey allows you to strike with extra precision. Attacks against the marked type gain +0 Accuracy, while those against the marked sub-type gain +1 Accuracy. Melee hits also gain a -0.3% chance to stun the marked sub-type for 3 turns with each attack.
Each point in Anatomy reduces the kill experience required to reach 100% effectivess as a Predator. Anatomy
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each melee hit gives you a chance to outmaneuver your marked prey, lowering their physical resistance by -2% and reducing their highest statistic by 0. Subject to your effectiveness against the marked prey, there is a -0.4% chance to outmaneuver your marked type and a -3.3% maximum chance to outmaneuver your marked sub-type. The effects last for 10 turns, and can accumulate.
Each point in Outmaneuver reduces the kill experience required to reach 100% effectivess as a Predator. Outmaneuver
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You learn to mimic the strengths of your prey. Killing a marked sub-type raises your stats to match the strengths of the victim (up to a maximum of 1 total points, subject to your current effectiveness). The effect lasts indefinitely, but only the effects of the lastest kill will be applied.
Each point in Mimic reduces the kill experience required to reach 100% effectivess as a Predator. Mimic
| 0/5 |