Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 20 / 81% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 20 on the 76th Pyre 122nd year of Ascendancy at 13:22 / 1 |
Primary Stats
| Strength | 27 (base 12) |
| Dexterity | 49 (base 39) |
| Constitution | 10 (base 10) |
| Magic | 30 (base 30) |
| Willpower | 32 (base 28) |
| Cunning | 11 (base 10) |
Resources
| Life | -26/414 |
| Stamina | 88/172 |
| Paradox | 244 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 46 |
| Crit Chance | 1% |
| APR | 5 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.4 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +21% |
| Mind | +20% |
Offense: Damage Penetration
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 16.65 |
| Ranged Defense | 16.65 |
| Fatigue | 10 |
| Physical Save | 21.975 |
| Spell Save | 23.35 |
| Mental Save | 40.016666666667 |
Defense: Resistances
| Mind | -10%( 70%) |
| Fire | + 42%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Bleed Resistance | 100% |
| Poison Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (3/3)
| Rune | Effective talent level: 1.0 Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to teleport randomly in a range of 10. |
| Rune | Effective talent level: 1.0 ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing at most 228 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Speed Control | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/10 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Strength of Purpose |
| talent | Weapon Folding |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Badly off guard. Attackers gain a 10% bonus to physical critcal strike chance and physical critcal strike power. Off-guard |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | stalker's pair of iron boots of tirelessness (0 def, 3 armour) stalker's pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +10.00 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | quiver of elm arrows (4/13, 11-15.4 power, 5 apr) quiver of elm arrows (4/13, 11-15.4 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 11.0 - 15.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 13 Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Tool | sapper's dwarven-steel pickaxe (dig speed 15 turns) sapper's dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +3 Changes stats: +1 Cun Infravision radius: +2 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savior's steel ring of fire (+20%) savior's steel ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Physical save: +5 Spell save: +5 Mental save: +5 Rings can have magical properties. |
| On fingers | psionicist's steel ring of fire (+22%) psionicist's steel ring of fire (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +22% fire Changes damage: +11% fire Mental save: +8 Rings can have magical properties. |
| Around neck | Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 % chances to confuse Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Mental save: +32 Confusion immunity: -100% Mindpower: +6 It can be used to activate talent Inner Demons (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: 7.00 Travel Speed: instantaneous Description: Brings the target's inner demons to the surface. Each turn for 6 turns there's a 8% chance that the a demon will surface, requiring the target to make a mental save to keep it from manifesting. If the target is sleeping the chance will be doubled and fear immunity will be ignored. Otherwise if the summoning is resisted the effect will end early. The summon chance will scale with your mindpower. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. |
| In main hand | elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +6 Longbows are used to shoot arrows at your foes. |
| Main armor | hardened leather armour (3 def, 6 armour) hardened leather armour (3 def, 6 armour)Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% A suit of armour made of leather. |
| On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Inventory
warrior's manasurge rune (816% regen over 10 turns; 41 instant mana) warrior's manasurge rune (816% regen over 10 turns; 41 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 816% over 10 turns and instantly restoring 41 mana. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
anchoring steel amulet of magic (+3) anchoring steel amulet of magic (+3)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +12% temporal Knockback immunity: +23% Amulets can have magical properties. |
mindweaver's gold amulet mindweaver's gold amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Cun Mental save: +7 Confusion immunity: +11% Mindpower: +7 Amulets can have magical properties. |
treant's steel ring of the mind (+7%) treant's steel ring of the mind (+7%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +7% nature / +12% mind Changes damage: +12% mind Physical save: +6 Poison immunity: +12% Disease immunity: +12% Rings can have magical properties. |
warrior's steel ring of darkness (+24%) warrior's steel ring of darkness (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +24% darkness Changes damage: +12% darkness Rings can have magical properties. |
hateful iron mace of crippling (9-12.6 power, 2 apr) hateful iron mace of crippling (9-12.6 power, 2 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 9.0 - 12.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +5 darkness Damage against: +5% Humanoid When wielded/worn: Physical crit. chance: +5.0% Blunt and deadly. |
steel mace of daylight (14-19.6 power, 3 apr) steel mace of daylight (14-19.6 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +5 light Damage against: +5% Undead Blunt and deadly. |
nature's vined mindstar of life (4.5-4.95 power, 18 apr, mind damage) nature's vined mindstar of life (4.5-4.95 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +4% blight Changes damage: +3% nature Disease immunity: +14% Life regen: +0.80 Maximum life: +12.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of life (5.5-6.05 power, 18 apr, mind damage) vined mindstar of life (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.70 Maximum life: +15.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather sling of flare (1/1) rough leather sling of flare (1/1)Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +8 It can be used to activate talent Flare (costing 25 power out of 25/25) : Effective talent level: 3.6 Power cost: 25 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: You fire a flame shot, doing 109% fire damage and lighting up the target area in a radius of 2. At level 3 it also has a chance to blind for 3 turns. Slings are used to hurl stones or metal shots at your foes. |
ash vilestaff (15-18 power, 3 apr, acid damage) ash vilestaff (15-18 power, 3 apr, acid damage)Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% acid Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
iron waraxe of erosion (8-11.2 power, 2 apr) iron waraxe of erosion (8-11.2 power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 8.0 - 11.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +6 nature / +6 temporal One-handed war axes. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training (level 2) Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% blight / +10% darkness / +10% fire Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10.00 Travel Speed: instantaneous Is Spell: true Description: For 4 turns your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
98 alchemist agate 98 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
manaburning pouch of steel shots (23/23, 15.5-18.6 power, 2 apr) manaburning pouch of steel shots (23/23, 15.5-18.6 power, 2 apr)Requires: - Dexterity 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 15.5 - 18.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 23 Damage when this weapon hits(ranged): +12 manaburn Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of crippling (18/18, 33.5-40.2 power, 3 apr) pouch of dwarven-steel shots of crippling (18/18, 33.5-40.2 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.5 - 40.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +3 Physical crit. chance: +15.0% Capacity: 18 Special effect when this weapon crits: cripple the target Shots are used with slings to pummel your foes to death. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +3% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +3% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quick ash wand of detection [power 6] (11 cooldown) quick ash wand of detection [power 6] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to detect the presence of creatures around you (rad 6), placing all other charms into a 11 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick yew wand of detection [power 6] (12 cooldown) quick yew wand of detection [power 6] (12 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to detect the presence of creatures around you (rad 6), placing all other charms into a 12 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By skelTWArena1 the Skeleton Temporal Warden level 20
76th Pyre 122nd year of Ascendancy at 10:03 see stats
Level 10
Got a character to level 10.By skelTWArena1 the Skeleton Temporal Warden level 10
75th Pyre 122nd year of Ascendancy at 03:01 see stats
Level 20
Got a character to level 20.By skelTWArena1 the Skeleton Temporal Warden level 20
76th Pyre 122nd year of Ascendancy at 07:45 see stats
Log
Reality asserts itself and forces the wormhole shut.
Alchemist hits skelTWArena1 for 5 blight damage.
You switch your weapons to: elm longbow.
SkelTWArena1 uses Flare.
Multi-hued crystal casts Elemental Bolt!
SkelTWArena1 hits white crystal for 109 fire, 17 temporal damage (total 125.01).
Talent Dual Arrows is ready to use.
Talent Pinning Shot is ready to use.
Talent Stop is ready to use.
Talent Invigorate is ready to use.
Naga myrmidon speeds up.
Naga myrmidon uses Spit Poison.
Naga myrmidon hits skelTWArena1 for 0 nature damage.
Talent Scatter Shot is ready to use.
Talent Dimensional Step is ready to use.
Talent Rune: Shielding is ready to use.
Talent Crippling Shot is ready to use.
SkelTWArena1 uses Dual Arrows.
SkelTWArena1 hits skeleton warrior for 90 physical, 17 temporal damage (total 106.17).
Multi-hued crystal casts Phase Door.
Naga myrmidon rushes out!
SkelTWArena1 is dazed!
Naga myrmidon hits skelTWArena1 for 0 physical damage.
Multi-hued crystal hits skeleton warrior for 100 acid damage.
SkelTWArena1 is not dazed anymore.
Your shield crumbles under the damage!
The shield around skelTWArena1 crumbles.
Skeleton warrior hits skelTWArena1 for 54 physical damage.
Skeleton warrior killed skelTWArena1!
skelTWArena1 the level 20 skeleton temporal warden was pierced to death by a skeleton warrior on level 21 of The Arena.
