Troppy II the level 7 Halfling Archer by escargot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp7 / 14%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity30 (base 26)
Constitution14 (base 13)
Magic10 (base 10)
Willpower10 (base 10)
Cunning20 (base 15)

Resources

Life213/213
Stamina88/88
Healing Factor1.0326086956522
Regeneration0.25815217391305

Speed

Mental-10%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage33
Accuracy44
Crit Chance13%
APR10
Speed0.89

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower15
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (49.309173272933%)
Defense28
Ranged Defense28
Fatigue0
Physical Save9
Spell Save7
Mental Save17

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5
Technique / Mobility1.20
2/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Tool
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log


Troppy II wears (replacing
quiver of elm arrows (14/14, 11-15.4 power, 5 apr)): barbed quiver of elm arrows (15/15, 14.5-20.3 power, 5 apr).
You carry too much--you are encumbered!
Drop some of your items.

You are no longer encumbered.
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (14/14, 11-15.4 power, 5 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
Resting starts...

Talent Dig is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.05 gold from the transmogrification of
elm wand of clairvoyance [power 9] (6 cooldown).
You gain 3.79 gold from the transmogrification of
balanced iron waraxe of persecution (11.5-16.1 power, 2 apr).
You gain 2.34 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.74 gold from the transmogrification of
iron longsword of daylight (12.5-17.5 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Troppy II deactivates Precise Strikes.