Shinmar the level 7 Shalore Marauder by pseudoku

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceShalore
ClassMarauder
Level / Exp7 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 25)
Dexterity26 (base 21)
Constitution10 (base 10)
Magic12 (base 10)
Willpower13 (base 10)
Cunning16 (base 11)

Resources

Life155/155
Stamina126/126
Healing Factor1.12
Regeneration0.28

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage35
Accuracy33
Crit Chance6%
APR4
Speed1.00

Offense: Offhand

Damage13
Accuracy33
Crit Chance8%
APR7
Speed1.00

Offense: Spell

Spellpower10.75
Crit Chance6%
Speed1

Offense: Mind

Mindpower15.5
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)13 (30%)
Defense28.008328330664
Ranged Defense29.008328330664
Fatigue14
Physical Save22.8
Spell Save8.75
Mental Save15.15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance10%
Bleed Resistance5%
Confusion Resistance19%
Stun Resistance19%
Poison Resistance22%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
3/5
3/5
0/5
0/5
Technique / Dual weapons1.20
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
1/5
0/5
0/5
Technique / Thuggery1.30
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
2/5
2/5
0/5

Effects

Quests

active
active
active
done
active
active

Equipment

On feet
On hands
On head
Tool
Around waist
In main hand
Light source
In off hand
Main armor
Around neck

Inventory

Achievements

Log

Shinmar hits Rattlesnake for 49 physical damage.
Shinmar killed Rattlesnake!

Resting starts...

Rested for 64 turns (stop reason: all resources and life at maximum).


Shinmar picks up (b.):
phase door rune of the titan (range 7; power 17; dur 3).
Shinmar picks up (b.):
manasurge rune (600% regen over 10 turns; 30 instant mana).
Shinmar picks up (b.):
sun infusion (rad 6; power 20; turns 5; dispells darkness).
Shinmar picks up (c.):
wild infusion of the wizard (resist 13%; cure physical).
Shinmar picks up (a.):
healing infusion (heal 23).
Shinmar picks up (e.):
biting gale rune (36 cold damage; 20 apply power).
Shinmar picks up (d.):
wild infusion (resist 11%; cure magical).
Shinmar picks up (d.):
sun infusion of the wizard (rad 5; power 34; turns 5; dispells darkness).
Shinmar picks up (g.):
biting gale rune (30 cold damage; 20 apply power).
Today is the 3rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a way to the next level here (press '' or right click to use).
Ran for 64 turns (stop reason: at exit).


Saving game...

Saving done.

You have no more inscription slots.

You are now inscribed with Infusion: Wild.

Resting starts...

Talent Infusion: Wild is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Shinmar wears:
steel amulet 'Xithra'.

You gain 0.77 gold from the transmogrification of
regeneration infusion (heal 92 over 5 turns).