HARDCORE_TRY2 the level 21 Yeek Necromancer by Ryougi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassNecromancer
Level / Exp21 / 44%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity11 (base 10)
Constitution20 (base 25)
Magic60 (base 48)
Willpower23 (base 17)
Cunning35 (base 19)

Resources

Life274/274
Mana175/175
Souls9/12
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+115%

Vision

Sight10
Lite5
See Stealth11.94536513385
See Invisible27.763182518327

Offense: Mainhand

Damage22
Accuracy7
Crit Chance12%
APR4
Speed1.00

Offense: Spell

Spellpower49
Crit Chance20%
Speed1

Offense: Mind

Mindpower25.05
Crit Chance10%
Speed1

Offense: Damage Bonus

All+2%

Defense: Base

Armour (hardiness)3 (30%)
Defense24.175
Ranged Defense25.675
Fatigue0
Physical Save10.325
Spell Save29.4625
Mental Save31.769282182807

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance35%
Poison Resistance30%
Confusion Resistance70%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
5/5
0/5
Spell / Necrosis1.30
5/5
5/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
3/5
0/5
0/5
0/5
Spell / Nightfall1.41
5/5
1/5
2/5
1/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
5/5
0/5
0/5
Spell / Conveyance1.20
5/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
2/5
5/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
done
active
done
active
active
done
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view Learned the five chapters of Orc history through loremaster Hadak's tales.
By HARDCORE_TRY2 the Yeek Necromancer level 20
63rd Dusk 122nd year of Ascendancy at 07:56
see stats
Don't Poosh it! Killed Kelad in the lost land of Poosh.
By HARDCORE_TRY2 the Yeek Necromancer level 20
71st Dusk 122nd year of Ascendancy at 17:20
see stats
Exterminator Killed 1000 creatures.
By HARDCORE_TRY2 the Yeek Necromancer level 18
56th Dusk 122nd year of Ascendancy at 12:35
see stats
Gold Donator Donated at least 16 euros to Tales of Maj'Eyal.
By HARDCORE_TRY2 the Yeek Necromancer level 20
71st Dusk 122nd year of Ascendancy at 20:32
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By HARDCORE_TRY2 the Yeek Necromancer level 20
63rd Dusk 122nd year of Ascendancy at 08:20
see stats
Level 10 Got a character to level 10.
By HARDCORE_TRY2 the Yeek Necromancer level 10
4th Mirth 122nd year of Ascendancy at 13:37
see stats
Level 20 Got a character to level 20.
By HARDCORE_TRY2 the Yeek Necromancer level 20
63rd Dusk 122nd year of Ascendancy at 04:34
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By HARDCORE_TRY2 the Yeek Necromancer level 20
1st Time of Equilibrium 122nd year of Ascendancy at 00:31
see stats
That was close Killed your target while having only 1 life left.
By HARDCORE_TRY2 the Yeek Necromancer level 5
76th Pyre 122nd year of Ascendancy at 04:49
see stats
The Legend of Garkul Learned the five chapters of the Legend of Garkul.
By HARDCORE_TRY2 the Yeek Necromancer level 20
63rd Dusk 122nd year of Ascendancy at 07:56
see stats
The secret city Discovered the truth about mages.
By HARDCORE_TRY2 the Yeek Necromancer level 17
46th Dusk 122nd year of Ascendancy at 06:43
see stats

Log

Resting starts...
Rested for 1 turns (stop reason: taken damage).

Bleeding from Skeleton master archer hits
HARDCORE_TRY2 for 2 physical damage.

Resting starts...

HARDCORE_TRY2 stops bleeding.

Talent Phase Door is ready to use.
Talent Consume Soul is ready to use.
Rested for 144 turns (stop reason: all resources and life at maximum).


The rod emits a strange noise, glows briefly and returns to normal.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Rod of Recall (0/1) is still recharging.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


The rod emits a strange noise, glows briefly and returns to normal.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).