Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 34 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by Weirdling Beast at level 12 on the 3rd Flare 122nd year of Ascendancy at 18:26 0 / 8Killed by Freddy the First to Die at level 15 on the 73rd Dusk 122nd year of Ascendancy at 09:33 Killed by Freddy the First to Die at level 16 on the 74th Dusk 122nd year of Ascendancy at 19:56 Killed by venom drake at level 18 on the 44th Haze 122nd year of Ascendancy at 02:43 Killed by Cyrytta the dredgling at level 21 on the 48th Haze 122nd year of Ascendancy at 10:37 Killed by orc assassin at level 33 on the 17th Pyre 123rd year of Ascendancy at 01:34 Killed by skeleton mage at level 33 on the 43rd Pyre 123rd year of Ascendancy at 03:54 Killed by luminous horror at level 34 on the 44th Pyre 123rd year of Ascendancy at 15:57 |
Primary Stats
| Strength | 92 (base 60) |
| Dexterity | 27 (base 21) |
| Constitution | 76 (base 60) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | -50/1090 |
| Stamina | 75/144 |
| Psi | 106/106 |
| Healing Factor | 1.377833489672 |
| Regeneration | 29.072286632079 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 18 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 232 |
| Accuracy | 66 |
| Crit Chance | 42% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 96.16 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Darkness | +8% |
| Blight | +4% |
| Physical | +15% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 71 (100%) |
| Defense | 20.475 |
| Ranged Defense | 20.475 |
| Fatigue | 30 |
| Physical Save | 52.6 |
| Spell Save | 27.05 |
| Mental Save | 32.625 |
Defense: Resistances
| Light | + 45%( 70%) |
| Physical | + 36%( 70%) |
| Fire | + 47%( 70%) |
| All | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 74% |
| Pinning Resistance | 74% |
| Instadeath Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 393 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 493 life. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 10 turns. Also while Heroism is active, you will only die when reaching -691 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 20% for 6 turns. |
Class Talents
| Technique / Two-handed weapons | 1.48 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| talent | Chant of Fortress |
| talent | Berserker |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | The target is recovering 16 life each turn and its healing modifier has been increased by 38%. Recovery |
| beneficial effect | The thrill of combat improves the target's maximum life by 2%, life regeneration by 3.60, and stamina regeneration by 0.72. Bloodbath |
| beneficial effect | The target ignores pain, reducing all damage taken by 20%. Pain Suppression |
| beneficial effect | The target's strength is increased by 7 by the thrill of combat. Bloodrage |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the worried loremaster from death by wolf. Escort: worried loremaster (level 2 of Trollmire) | failed |
You failed to protect the worried loremaster from death by rattlesnake. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 212. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of dwarven-steel boots of speed (0 def, 10 armour) miner's pair of dwarven-steel boots of speed (0 def, 10 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching alchemist's lamp of illusion scorching alchemist's lamp of illusionPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +5 Damage when the wearer is hit: 12 fire Physical save: +6 Spell save: +5 Mental save: +5 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | warrior's stralite ring of sensing warrior's stralite ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +8 Changes stats: +4 Str Blindness immunity: +29% See stealth: +18 See invisible: +12 Rings can have magical properties. |
| On fingers | gladiator's gold ring of physical power gladiator's gold ring of physical power Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +13 Changes stats: +6 Str / +6 Con Rings can have magical properties. |
| Around waist | Torchblack TorchblackCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +3 Changes stats: +2 Str / +2 Con Changes resistances: +6% fire Changes damage: +3% fire Maximum encumbrance: +10 A belt that goes around your waist. |
| In main hand | Ivussra the voratun battleaxe (85.5-128.25 power, 4 apr) Ivussra the voratun battleaxe (85.5-128.25 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 85.5 - 128.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 90% Damage against: +20% Demon When wielded/worn: Accuracy: +10 Changes stats: +6 Dex Damage when the wearer hits(melee): 4 physical Changes damage: +6% acid Maximum life: +20.00 Massive two-handed battleaxes. |
| On hands | sand hardened leather gloves of strength (+3) (0 def, 9 armour) sand hardened leather gloves of strength (+3) (0 def, 9 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 Armour: +9 Changes stats: +3 Str Damage when the wearer hits(melee): 7 physical Changes damage: +5% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | enlightening stralite plate armour of implacability (7 def, 20 armour) enlightening stralite plate armour of implacability (7 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Defense: +7 Fatigue: +19% Changes stats: +3 Cun / +2 Wil Physical save: +11 Mental save: +16 A suit of armour made of metal plates. |
| Cloak | shadow cashmere cloak of fog (8 def, 0 armour) shadow cashmere cloak of fog (8 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 Changes resistances: +15% light / +12% fire Changes resistances penetration: +10% darkness Changes damage: +8% darkness Stealth bonus: +16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Betawen BetawenCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +4.0% Armour: +3 Defense: +5 Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 12 blight Talent mastery: +0.18 Technique / Two-handed weapons Critical mult.: +12.00% Physical save: +10 Spellpower on spell critical (stacks up to 3 times): +2 New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Korotar KorotarInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +1 Cun Allows you to breathe in: water Light radius: +1 Rings can have magical properties. |
sneakthief's stralite ring of fire (+36%) sneakthief's stralite ring of fire (+36%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +7 Dex Changes resistances: +36% fire Changes damage: +18% fire Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Tempestmonster (4 def, 8 armour)Tempestmonster (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when the wearer hits(melee): 4 blight / 4 lightning / 2 light Damage when the wearer is hit: 8 lightning Changes resistances: +3% light Changes resistances penetration: +10% lightning Changes damage: +3% blight A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour of lightning resistance (4 def, 7 armour)radiant reinforced leather armour of lightning resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +3 Wil Damage when the wearer is hit: 8 light Changes resistances: +14% blight / +12% darkness / +23% lightning Light radius: +2 A suit of armour made of leather. |
98 alchemist agate 98 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Freddy the First to Die the Cornac Berserker level 30
9th Regrowth 123rd year of Ascendancy at 07:09 see stats
Brave new world
Went to the Far East and took part in the war.By Freddy the First to Die the Cornac Berserker level 33
8th Pyre 123rd year of Ascendancy at 23:11 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Freddy the First to Die the Cornac Berserker level 24
1st Decay 122nd year of Ascendancy at 00:44 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Freddy the First to Die the Cornac Berserker level 32
5th Pyre 123rd year of Ascendancy at 01:39 see stats
Exterminator
Killed 1000 creatures.By Freddy the First to Die the Cornac Berserker level 19
46th Haze 122nd year of Ascendancy at 08:21 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Freddy the First to Die the Cornac Berserker level 22
63rd Haze 122nd year of Ascendancy at 00:10 see stats
Fear me not!
Survived the Fearscape!By Freddy the First to Die the Cornac Berserker level 34
44th Pyre 123rd year of Ascendancy at 08:01 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Freddy the First to Die the Cornac Berserker level 12
4th Flare 122nd year of Ascendancy at 05:21 see stats
Level 10
Got a character to level 10.By Freddy the First to Die the Cornac Berserker level 10
2nd Summertide 122nd year of Ascendancy at 09:27 see stats
Level 20
Got a character to level 20.By Freddy the First to Die the Cornac Berserker level 20
46th Haze 122nd year of Ascendancy at 10:05 see stats
Level 30
Got a character to level 30.By Freddy the First to Die the Cornac Berserker level 30
5th Regrowth 123rd year of Ascendancy at 05:29 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Freddy the First to Die the Cornac Berserker level 9
7th Mirth 122nd year of Ascendancy at 11:31 see stats
Size matters
Did over 600 damage in one attack.By Freddy the First to Die the Cornac Berserker level 17
75th Dusk 122nd year of Ascendancy at 23:16 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Freddy the First to Die the Cornac Berserker level 33
5th Pyre 123rd year of Ascendancy at 10:09 see stats
The Arena
Unlocked Arena mode.By Freddy the First to Die the Cornac Berserker level 7
79th Pyre 122nd year of Ascendancy at 02:45 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Freddy the First to Die the Cornac Berserker level 31
46th Regrowth 123rd year of Ascendancy at 21:24 see stats
The secret city
Discovered the truth about mages.By Freddy the First to Die the Cornac Berserker level 17
79th Dusk 122nd year of Ascendancy at 14:58 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Freddy the First to Die the Cornac Berserker level 31
46th Regrowth 123rd year of Ascendancy at 06:05 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Freddy the First to Die the Cornac Berserker level 29
4th Regrowth 123rd year of Ascendancy at 14:44 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Freddy the First to Die the Cornac Berserker level 16
74th Dusk 122nd year of Ascendancy at 10:58 see stats
Unstoppable
Returned from the dead.By Freddy the First to Die the Cornac Berserker level 33
43rd Pyre 123rd year of Ascendancy at 03:54 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Freddy the First to Die the Cornac Berserker level 29
4th Regrowth 123rd year of Ascendancy at 13:46 see stats
Log
Freddy the First to Die has recovered!
Icy orc wyrmic is no longer illuminated.
Luminous horror is no longer illuminated.
Luminous horror is no longer illuminated.
Orc blood mage casts Soul Rot.
Orc blood mage hits Freddy the First to Die for 173 blight damage.
Luminous horror hits Freddy the First to Die for 11 light damage.
Luminous horror hits Freddy the First to Die for 33 light damage.
Freddy the First to Die uses Relentless Pursuit.
Freddy the First to Die uses Infusion: Wild.
Freddy the First to Die lessens the pain.
Freddy the First to Die rushes out!
Freddy the First to Die picks up (g.): radiant reinforced leather armour of lightning resistance (4 def, 7 armour).
Freddy the First to Die performs a critical strike!
Luminous horror is not dazed anymore.
You collect a new ingredient: pouch of luminous horror dust.
Luminous horror is dazed!
Luminous horror hits Freddy the First to Die for 8 light damage.
Freddy the First to Die hits luminous horror for 394 physical damage.
Freddy the First to Die killed luminous horror!
Orc blood mage casts Blood Grasp.
Orc blood mage drains life from Freddy the First to Die!
Icy orc wyrmic hits Freddy the First to Die for 51 physical, 8 acid damage (total 58.30).
Orc blood mage hits Freddy the First to Die for 157 blight damage.
Freddy the First to Die hits icy orc wyrmic for 13 fire, 29 blight, 2 light damage (total 42.17).
Luminous horror casts Searing Light.
Saving done.
Saving done.
Saving game...
