Anthe the level 12 Yeek Summoner by Noxmare

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsTalent Point Planner 1.0.4
Items Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp12 / 19%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower37 (base 31)
Cunning40 (base 30)

Resources

Life168/168
Equilibrium0
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage7
Accuracy26
Crit Chance12%
APR17
Speed1.00

Offense: Offhand

Damage7
Accuracy26
Crit Chance12%
APR17
Speed1.00

Offense: Spell

Spellpower10
Crit Chance10%
Speed1

Offense: Mind

Mindpower30.95
Crit Chance12%
Speed1

Offense: Damage Bonus

Lightning+4%
Light+10%
Blight+4%
Physical+5%
Mind+8%
Darkness+2%

Defense: Base

Armour (hardiness)12 (30%)
Defense16.65
Ranged Defense18.65
Fatigue0
Physical Save6.3
Spell Save16.45
Mental Save22.475

Defense: Resistances

Lightning+ 18%( 70%)
Light+ 30%( 70%)
Temporal+ 10%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance20%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Wild-gift / Summoning (advanced)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
1/5
3/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
3/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
2/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
5/5
1/5
1/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Anthe the Yeek Summoner level 10
6th Mirth 122nd year of Ascendancy at 08:04
see stats

Log

Minotaur hits degenerated skeleton warrior for 56 physical damage.
Minotaur killed degenerated skeleton warrior!

Your summoned minotaur disappears.

You pickup 0.70 gold pieces.


Resting starts...

Your summoned war hound disappears.
Talent Minotaur is ready to use.
Talent War Hound is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


You gain 1.53 gold from the transmogrification of
flaming dwarven-steel waraxe (19-26.6 power, 4 apr).
You gain 1.87 gold from the transmogrification of
steel mace of daylight (14.5-20.3 power, 3 apr).
You gain 1.42 gold from the transmogrification of
steel longsword of projection (11.5-16.1 power, 3 apr).
You gain 1.83 gold from the transmogrification of
flaming steel longsword of crippling (11-15.4 power, 3 apr).
You gain 2.23 gold from the transmogrification of
acidic steel battleaxe of projection (20.5-30.75 power, 2 apr).
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.