





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 37 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 56 (base 48) |
Dexterity | 16 (base 12) |
Constitution | 19 (base 12) |
Magic | 48 (base 48) |
Willpower | 13 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | 771/771 |
Hate | 100/100 |
Vim | 244/244 |
Healing Factor | 0.99917232575555 |
Regeneration | 11.990067909067 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +56.97524696759% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 15 |
See Stealth | 7 |
See Invisible | 35 |
Offense: Mainhand
Damage | 64 |
Accuracy | 64 |
Crit Chance | 15% |
APR | 4 |
Speed | 1.25 |
Offense: Offhand
Damage | 41 |
Accuracy | 64 |
Crit Chance | 15% |
APR | 4 |
Speed | 1.25 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 3% |
Speed | 1.25 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Acid | -54% |
All | -60% |
Offense: Damage Penetration
Mind | +20% |
Defense: Base
Armour (hardiness) | 23.521305378697 (73.607947236566%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 12 |
Physical Save | 29 |
Spell Save | 32 |
Mental Save | 26 |
Defense: Resistances
Acid | +100%(100%) |
Light | + 12%(100%) |
Temporal | + 21%(100%) |
Blight | +100%(100%) |
Cold | + 19%(100%) |
Fire | -34%(100%) |
All | 0%(100%) |
Defense: Immunities
Silence Resistance | 22% |
Bleed Resistance | 20% |
Confusion Resistance | 26% |
Stun Resistance | 100% |
Teleport Resistance | 10% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 305 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
talent | Worm that Walks Link |
Quests
Equipment
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +2 Str Changes resistances: +3% blight / +6% light Cut immunity: +20% Only die when reaching: -20.00 life Infravision radius: +2 Healing mod.: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+3 eff.) Blindness immunity: +20% Infravision radius: +3 See stealth: +7 See invisible: +5 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Spell save: +11 (+5 eff.) Silence immunity: +22% Mana each turn: +0.12 Maximum stamina: +11.00 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Defense: +10 (+5 eff.) Changes stats: +6 Str / +5 Con Changes resistances: +6% light Mental save: +10 (+5 eff.) Confusion immunity: +26% Teleport immunity: +10% Life regen: +11.00 Maximum life: +58.00 Healing mod.: +22% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Effects on melee hit: * 20% chance to reduce armor by 38% Changes stats: +7 Cun / +4 Dex Changes resistances: +6% acid Changes resistances penetration: +20% mind Changes damage: +6% acid Equilibrium when hit: +0.16 Mental crit. chance: +10% A belt that goes around your waist. |
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +15 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +16% fire A suit of armour made of mail. |
In off hand | ![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 15% chance to reduce strength, dexterity, and constitution by 28 * 25% chance for lightning to strike from the target to a second target dealing 100 damage Damage (Melee): +5 blight When wielded/worn: Changes resistances: +10% blight Mana each turn: +0.20 Mana when firing critical spell: +2.00 Mental crit. chance: +1% One-handed war axes. It was hardened by the digestive sack. |
In main hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
Inventory
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
![]() Requires: - Massive armour training - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Fatigue: +22% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 10 acid / 12 fire Damage when hit (Melee): 12 acid / 11 fire / 8 temporal Changes stats: +5 Cun / +5 Wil Changes resistances: +19% acid / +15% fire Changes resistances penetration: +15% blight Changes damage: +6% temporal Mental save: +14 (+7 eff.) A suit of armour made of metal plates. |
Achievements
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a shortcut to chapter "Trade Surplus" here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a shortcut to chapter "Flexible Demeanour" here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a shortcut to chapter "Trade Surplus" here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a shortcut to chapter "Flexible Demeanour" here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).
There is a shortcut to chapter "Zero Gravitas" here (press '' or right click to use).
Welcome to chapter "Illusory Castle - Flexible Demeanour"!
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Layywen the broken golem speeds up.