Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Alchemist |
| Level / Exp | 10 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 4 on the 3rd Flare 122nd year of Ascendancy at 12:01 1 / 3Killed by golem (servant of Sscral) at level 10 on the 6th Dusk 122nd year of Ascendancy at 18:43 Killed by Idenutz the dwarf at level 10 on the 20th Dusk 122nd year of Ascendancy at 18:58 |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 25 (base 13) |
| Constitution | 30 (base 21) |
| Magic | 34 (base 34) |
| Willpower | 17 (base 11) |
| Cunning | 10 (base 10) |
Resources
| Life | 334/334 |
| Mana | 198/198 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 8 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 19 |
| Crit Chance | 2% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.45 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Blight | +4% |
| Arcane | +10% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 18.25 |
| Ranged Defense | 18.25 |
| Fatigue | 8 |
| Physical Save | 17.85 |
| Spell Save | 17.85 |
| Mental Save | 9.45 |
Defense: Resistances
| Lightning | + 9%( 70%) |
| Light | + 6%( 70%) |
| Darkness | + 5%( 70%) |
| Acid | + 9%( 70%) |
| Fire | + 24%( 70%) |
| Cold | + 14%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Teleport Resistance | 10% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Rune | Effective talent level: 1.0 ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Rune | Effective talent level: 1.0 Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to teleport randomly in a range of 10. |
| Rune | Effective talent level: 1.0 ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. |
Class Talents
| Spell / Explosive admixtures | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Infusion | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you learnt talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% fire / +5% cold A pair of boots made of leather. |
| Quiver | 109 alchemist citrine 109 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Description: Spits a bolt of fire doing 26.02 fire damage. The damage will increase with mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | mindwoven linen wizard hat of seeing (1 def, 0 armour) mindwoven linen wizard hat of seeing (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Mindpower: +2 Mental crit. chance: +2% Infravision radius: +2 See stealth: +8 See invisible: +6 A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| Around waist | nightruned rough leather belt of the titan nightruned rough leather belt of the titanPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Changes resistances: +5% darkness / +6% light A belt that goes around your waist. |
| Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| In main hand | Crystalline Elm vilestaff (12.5-15 power, 2 apr, arcane damage) Crystalline Elm vilestaff (12.5-15 power, 2 apr, arcane damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. It is part of a set of items. Base power: 12.5 - 15.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +12 Changes stats: +3 Con / +3 Wil Changes damage: +10% darkness / +10% arcane Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
| Light source | Glorawen GlorawenPowered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Poison immunity: +10% Teleport immunity: +10% Light radius: +2 Resist all after a teleport: +6% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
| Around neck | copper amulet of constitution (+2) copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. |
Inventory
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of nature (+15%) (0 def, 0 armour) linen robe of nature (+15%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% nature Changes damage: +10% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 3) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 A chunk of jagged coral, dredged from the ocean. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 alchemist agate 3 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +3% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +3% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
bright elm wand of trap destruction [power 18] (15 cooldown) bright elm wand of trap destruction [power 18] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to try to disarm any known traps in a line (disarm power 18), placing all other charms into a 15 cooldown. When used: 100% chances to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Sscral the Skeleton Alchemist level 6
3rd Flare 122nd year of Ascendancy at 12:01 see stats
Emancipation
Have the golem kill a boss while its master is already dead.By Sscral the Skeleton Alchemist level 10
6th Dusk 122nd year of Ascendancy at 18:43 see stats
Level 10
Got a character to level 10.By Sscral the Skeleton Alchemist level 10
6th Dusk 122nd year of Ascendancy at 18:43 see stats
Take you with me
Kill a boss while already dead.By Sscral the Skeleton Alchemist level 6
3rd Flare 122nd year of Ascendancy at 12:01 see stats
The secret city
Discovered the truth about mages.By Sscral the Skeleton Alchemist level 10
10th Dusk 122nd year of Ascendancy at 13:31 see stats
Log
Idenutz the dwarf hits golem (servant of Sscral) for 106 mind, 14 mind, 2 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind damage (total 120.87).
Golem (servant of Sscral) hits Idenutz the dwarf for 0 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 1 mind, 2 mind, 11 mind damage (total 11.99).
Idenutz the dwarf's mind suffers 36 psi damage from the attack.
Idenutz the dwarf's mind surges with critical power!
Idenutz the dwarf is invigorated by the attack!
Sscral hits Idenutz the dwarf for 21 fire damage.
Sscral casts Channel Staff.
Idenutz the dwarf's mind suffers 34 psi damage from the attack.
Idenutz the dwarf is invigorated by the attack!
Sscral hits Idenutz the dwarf for 20 fire damage.
Sscral killed Idenutz the dwarf!
Talent Heat is ready to use.
Talent Throw Bomb is ready to use.
Golem (servant of Sscral) casts Healing Light.
Sscral picks up (a.): gifted mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
Sscral picks up (b.): radiant mossy mindstar of clarity (2.5-2.75 power, 12 apr, nature damage).
Sscral picks up (e.): linen robe of retribution (0 def, 0 armour).
You pickup 1.00 gold pieces.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
You gain 1.44 gold from the transmogrification of spiked rough leather armour of temporal resistance (1 def, 2 armour).
You gain 1.25 gold from the transmogrification of cleansing rough leather armour of spell shielding (1 def, 2 armour).
You gain 2.68 gold from the transmogrification of linen robe of retribution (0 def, 0 armour).
You gain 1.63 gold from the transmogrification of radiant mossy mindstar of clarity (2.5-2.75 power, 12 apr, nature damage).
You gain 1.20 gold from the transmogrification of gifted mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Talent Bone Armour is ready to use.
Rested for 80 turns (stop reason: all resources and life at maximum).
Today is the 21st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.
