











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Cursed |
| Level / Exp | 13 / 32% |
| Size | small |
| Lifes / Deaths | Killed by Aeruma the brown bear at level 10 on the 10th Mirth 122nd year of Ascendancy at 06:04 0 / 5Killed by flame turret at level 10 on the 1st Summertide 122nd year of Ascendancy at 04:40 Killed by snow giant thunderer at level 12 on the 8th Flare 122nd year of Ascendancy at 07:06 Killed by orc corruptor at level 12 on the 8th Flare 122nd year of Ascendancy at 09:14 Killed by Yviyalaith the great wolf at level 13 on the 12nd Dusk 122nd year of Ascendancy at 13:42 |
| Antimagic | Follower |
Primary Stats
| Strength | 30 (base 32) |
| Dexterity | 8 (base 10) |
| Constitution | 5 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 42 (base 30) |
| Cunning | 28 (base 16) |
Resources
| Life | -87/270 |
| Hate | 100/100 |
| Equilibrium | 0 |
| Healing Factor | 1.0571428571429 |
| Regeneration | 6.1842857142857 |
Speed
| Mental | +43.305501259786% |
| Attack | +43.305501259786% |
| Movement | +297.96577293471% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 24 |
| Crit Chance | 9% |
| APR | 4 |
| Speed | 0.70 |
Offense: Offhand
| Damage | 13 |
| Accuracy | 40 |
| Crit Chance | 8% |
| APR | 14 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 6% |
| Speed | 0.69780991742054 |
Offense: Damage Bonus
| Nature | +11% |
| Cold | +6% |
| Mind | +18% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Fire | +5% |
| Light | +40% |
Defense: Base
| Armour (hardiness) | 18.471082286552 (48.103448275862%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 14 |
| Physical Save | 24 |
| Spell Save | 18 |
| Mental Save | 24 |
Defense: Resistances
| Nature | + 41%( 70%) |
| Acid | + 18%( 70%) |
| Light | + 3%( 70%) |
| Darkness | + 3%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 7%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 17% |
| Knockback Resistance | 50% |
| Confusion Resistance | 100% |
| Fear Resistance | 50% |
| Stun Resistance | 71% |
| Poison Resistance | 20% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Surge |
| talent | Stalk |
| detrimental effect | The target is on fire, taking 21.71 fire damage per turn. Burning |
| beneficial effect | You gain 14% resistance against nature. Resolve |
| detrimental effect | Huge cut that bleeds, doing 29.82 physical damage per turn. Bleeding |
| beneficial effect | Stalking Yviyalaith the great wolf. Bonus level 3: +11 accuracy, +17% melee damage, +1.50 hate/turn prey was hit. Stalking 222/396 +3 |
| detrimental effect | The target has been splashed with acid, reducing armour by 5% (1). Armor Corroded |
| detrimental effect | Damage reduced by 23%. To The Arms |
| beneficial effect | The target is rampaging! (+271% movement speed, +43% attack speed, +43% mind speed) Rampaging |
Quests
You failed to protect the temporal explorer from death by war hound. Escort: temporal explorer (level 2 of Trollmire) | failed |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Zuboldanor the Blindtide (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% nature Changes resistances penetration: +20% light Changes damage: +6% cold Life regen: +2.00 Healing mod.: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Mucusstake the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +1 Cun / +2 Wil Changes resistances penetration: +5% fire Hate when firing a critical mind attack: +3.00 Mindpower: +5 (+2 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Xanomivena' (Corpses) (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Mag / +1 Wil Changes resistances: +3% acid / +7% cold Allows you to breathe in: water Infravision radius: +3 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Belyra the Blindvile (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 2 arcane / 2 mind Changes stats: +1 Str Changes resistances: +11% nature / +5% arcane Changes resistances penetration: +20% light / +5% arcane Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +21% Life regen: +1.00 Rings can have magical properties. |
| Around neck | Silabrethra the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun / +1 Wil Equilibrium when hit: +0.16 Maximum psi: +10.00 Amulets can have magical properties. |
| In main hand | iron waraxe 'Hathakor' (Shrouds) (19-26.6 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +12 mind When wielded/worn: Armour penetration: +2 Physical crit. chance: +1.0% Maximum stamina: +30.00 Curse of Shrouds One-handed war axes. |
| Around waist | GrinyrachInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 56% Changes resistances: +6% blight / +5% arcane Changes damage: +12% mind Physical save: +6 (+3 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
| In off hand | gifted mossy mindstar of life (Nightmares) (2-2.2 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +0.60 Maximum life: +10.00 Mindpower: +5 (+2 eff.) Mental crit. chance: +1% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Isluba (Corpses) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Physical save: +6 (+3 eff.) Blindness immunity: +10% Only die when reaching: -60.00 life Maximum life: +31.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Lisomina' (Misfortune) (2 def, 11 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+2 eff.) Fatigue: +7% Changes resistances: +15% acid / +6% blight / +3% darkness / +3% light Changes damage: +6% mind Physical save: +5 (+2 eff.) Life regen: +2.00 Stamina each turn: +0.50 Curse of Misfortune A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level.Tarruregodar the iron mace (Madness) (21-29.4 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 29 Changes resistances: +9% fire Changes resistances penetration: +10% acid Changes damage: +15% acid Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.elm vilestaff (Shrouds) (10-12 power, 2 apr, blight element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Balorin the Radiancebrand (Nightmares) (0 def, 13 armour) Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Fatigue: +22% Effects on melee hit: * 10% chance to reduce damage dealt by 24% Damage when hit (Melee): 2 mind Changes resistances: +12% light / +3% mind Changes damage: +9% mind Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.quiver of elm arrows of accuracy (22/22, 12.5-17.5 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Accuracy: +8 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 22 Arrows are used with bows to pierce your foes to death. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Daranghul the Yeek Cursed level 12
8th Flare 122nd year of Ascendancy at 10:36 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Daranghul the Yeek Cursed level 10
10th Mirth 122nd year of Ascendancy at 03:00 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Daranghul the Yeek Cursed level 10
1st Summertide 122nd year of Ascendancy at 04:39 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Daranghul the Yeek Cursed level 9
8th Mirth 122nd year of Ascendancy at 04:02 see stats
Log
Daranghul is on fire!
Daranghul's armor corrodes!
Daranghul is suffering and fails to concentrate on dealing damage.
Yviyalaith the great wolf hits Daranghul for 90 physical, 15 fire (105 total damage).
Melee retaliation hits Yviyalaith the great wolf for 4 nature, 2 arcane, 2 mind (9 total damage).
Bleeding from Yviyalaith the great wolf hits Daranghul for 9 physical damage.
Burning from Yviyalaith the great wolf hits Daranghul for 5 fire damage.
Poison from King cobra hits Daranghul for 5 nature damage.
Mindrot hits Yviyalaith the great wolf for 4 mind, 3 darkness (7 total damage).
Daranghul hits Yviyalaith the great wolf for 22 physical, 10 nature (32 total damage).
Yviyalaith the great wolf uses Knockback.
Your hatred grows even as your life fades! (+13 hate)
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Daranghul resists the knockback!
Yviyalaith the great wolf hits Daranghul for 79 physical, 15 fire, 30 physical, 15 fire (139 total damage).
Melee retaliation hits Yviyalaith the great wolf for 3 nature, 1 arcane, 2 mind, 3 nature, 1 arcane, 2 mind (12 total damage).
Your hatred grows even as your life fades! (+4 hate)
Daranghul stops being poisoned.
Yviyalaith the great wolf is weakened by the gloom.
Bleeding from Yviyalaith the great wolf hits Daranghul for 18 physical damage.
Burning from Yviyalaith the great wolf hits Daranghul for 13 fire damage.
Mindrot hits Yviyalaith the great wolf for 4 mind, 3 darkness (7 total damage).
Daranghul hits Yviyalaith the great wolf for 25 physical, 11 nature (36 total damage).
Yviyalaith the great wolf performs a melee critical strike against Daranghul!
Your hatred grows even as your life fades! (+4 hate)
Saving game...






































































