Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 47 / 43% |
| Size | huge |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 02:12 / 137Killed by skeleton master archer at level 7 on the 79th Pyre 122nd year of Ascendancy at 23:05 Killed by skeleton master archer at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:24 Killed by skeleton archer at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:55 Killed by skeleton master archer at level 7 on the 1st Mirth 122nd year of Ascendancy at 03:16 Killed by skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 04:10 Killed by skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 04:51 Killed by Velana the bandit at level 9 on the 10th Mirth 122nd year of Ascendancy at 05:15 Killed by Velana the bandit at level 9 on the 10th Mirth 122nd year of Ascendancy at 14:48 Killed by Assassin Lord at level 9 on the 1st Summertide 122nd year of Ascendancy at 05:55 Killed by Lost the halfling at level 10 on the 7th Flare 122nd year of Ascendancy at 18:09 Killed by Unvon the human at level 10 on the 7th Flare 122nd year of Ascendancy at 18:42 Killed by Xata the Guardian at level 10 on the 7th Dusk 122nd year of Ascendancy at 16:49 Killed by Xata the Guardian at level 10 on the 7th Dusk 122nd year of Ascendancy at 19:15 Killed by Xeromira the vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 12:46 Killed by Xeromira the vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 13:23 Killed by Xeromira the vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 13:59 Killed by Xeromira the vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 14:41 Killed by Xeromira the vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 14:54 Killed by Xeromira the vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 16:13 Killed by Xeromira the vampire at level 13 on the 20th Dusk 122nd year of Ascendancy at 03:18 Killed by Uran the thalore at level 16 on the 68th Dusk 122nd year of Ascendancy at 21:56 Killed by gigantic corrosive tunneler at level 17 on the 72nd Dusk 122nd year of Ascendancy at 01:31 Killed by Burb the snow giant champion at level 18 on the 9th Haze 122nd year of Ascendancy at 12:27 Killed by snow giant boulder thrower at level 18 on the 9th Haze 122nd year of Ascendancy at 15:29 Killed by war hound at level 20 on the 33rd Haze 122nd year of Ascendancy at 13:46 Killed by stone golem at level 20 on the 33rd Haze 122nd year of Ascendancy at 14:14 Killed by war hound at level 20 on the 33rd Haze 122nd year of Ascendancy at 14:25 Killed by war hound at level 20 on the 33rd Haze 122nd year of Ascendancy at 14:51 Killed by Aranasilir the shalore at level 20 on the 33rd Haze 122nd year of Ascendancy at 15:17 Killed by Isema the ghoul at level 21 on the 6th Regrowth 123rd year of Ascendancy at 04:55 Killed by Isema the ghoul at level 21 on the 6th Regrowth 123rd year of Ascendancy at 05:39 Killed by Emogatha the elder vampire at level 21 on the 6th Regrowth 123rd year of Ascendancy at 06:33 Killed by Celia at level 21 on the 6th Regrowth 123rd year of Ascendancy at 09:05 Killed by Glorylebeth the bone giant at level 21 on the 6th Regrowth 123rd year of Ascendancy at 09:17 Killed by Ce'Nasetira the skeleton mage at level 21 on the 6th Regrowth 123rd year of Ascendancy at 09:41 Killed by Layylrawen the ghoul at level 21 on the 6th Regrowth 123rd year of Ascendancy at 09:49 Killed by Poruta the eternal bone giant at level 21 on the 6th Regrowth 123rd year of Ascendancy at 09:58 Killed by Celia at level 21 on the 6th Regrowth 123rd year of Ascendancy at 10:15 Killed by Glorylebeth the bone giant at level 21 on the 6th Regrowth 123rd year of Ascendancy at 10:36 Killed by Poruta the eternal bone giant's temporal clone at level 21 on the 6th Regrowth 123rd year of Ascendancy at 11:22 Killed by greater multi-hued wyrm at level 23 on the 51st Regrowth 123rd year of Ascendancy at 20:02 Killed by greater multi-hued wyrm at level 23 on the 51st Regrowth 123rd year of Ascendancy at 21:21 Killed by greater multi-hued wyrm at level 23 on the 51st Regrowth 123rd year of Ascendancy at 22:32 Killed by greater multi-hued wyrm at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 02:04 Killed by greater multi-hued wyrm at level 23 on the 54th Regrowth 123rd year of Ascendancy at 07:12 Killed by greater multi-hued wyrm at level 23 on the 54th Regrowth 123rd year of Ascendancy at 07:27 Killed by greater multi-hued wyrm at level 23 on the 54th Regrowth 123rd year of Ascendancy at 07:42 Killed by greater multi-hued wyrm at level 23 on the 54th Regrowth 123rd year of Ascendancy at 08:17 Killed by greater multi-hued wyrm at level 23 on the 54th Regrowth 123rd year of Ascendancy at 08:53 Killed by greater multi-hued wyrm at level 23 on the 54th Regrowth 123rd year of Ascendancy at 11:38 Killed by fiery orc wyrmic at level 24 on the 56th Regrowth 123rd year of Ascendancy at 02:59 Killed by bandit at level 25 on the 57th Regrowth 123rd year of Ascendancy at 03:24 Killed by forest wight at level 25 on the 57th Regrowth 123rd year of Ascendancy at 04:03 Killed by forest wight at level 25 on the 57th Regrowth 123rd year of Ascendancy at 04:46 Killed by skeleton master archer at level 25 on the 57th Regrowth 123rd year of Ascendancy at 06:16 Killed by orc necromancer at level 25 on the 57th Regrowth 123rd year of Ascendancy at 08:18 Killed by ghoul at level 25 on the 57th Regrowth 123rd year of Ascendancy at 08:35 Killed by skeleton master archer at level 25 on the 57th Regrowth 123rd year of Ascendancy at 09:13 Killed by dread at level 25 on the 57th Regrowth 123rd year of Ascendancy at 12:38 Killed by dread at level 25 on the 57th Regrowth 123rd year of Ascendancy at 12:47 Killed by skeleton warrior at level 25 on the 57th Regrowth 123rd year of Ascendancy at 13:22 Killed by skeleton warrior at level 25 on the 57th Regrowth 123rd year of Ascendancy at 13:49 Killed by barrow wight at level 25 on the 57th Regrowth 123rd year of Ascendancy at 16:03 Killed by barrow wight at level 26 on the 60th Regrowth 123rd year of Ascendancy at 11:37 Killed by barrow wight at level 27 on the 61st Regrowth 123rd year of Ascendancy at 09:41 Killed by wretchling at level 28 on the 63rd Regrowth 123rd year of Ascendancy at 05:01 Killed by worm that walks at level 28 on the 63rd Regrowth 123rd year of Ascendancy at 07:14 Killed by venom wyrm at level 28 on the 63rd Regrowth 123rd year of Ascendancy at 09:56 Killed by elven tempest at level 29 on the 3rd Pyre 123rd year of Ascendancy at 15:12 Killed by elven tempest at level 29 on the 3rd Pyre 123rd year of Ascendancy at 19:01 Killed by elven blood mage at level 29 on the 4th Pyre 123rd year of Ascendancy at 04:11 Killed by elven tempest at level 29 on the 4th Pyre 123rd year of Ascendancy at 19:16 Killed by Layylrawen the ghoul at level 31 on the 50th Pyre 123rd year of Ascendancy at 02:49 Killed by shadow at level 33 on the 4th Mirth 123rd year of Ascendancy at 11:17 Killed by shadow at level 33 on the 4th Mirth 123rd year of Ascendancy at 13:10 Killed by Xanotha the poison ooze at level 33 on the 4th Mirth 123rd year of Ascendancy at 15:11 Killed by Velomirin the poison ooze at level 33 on the 4th Mirth 123rd year of Ascendancy at 18:02 Killed by mucus ooze at level 33 on the 4th Mirth 123rd year of Ascendancy at 18:57 Killed by slimy ooze at level 33 on the 4th Mirth 123rd year of Ascendancy at 19:35 Killed by Velomirin the poison ooze at level 33 on the 4th Mirth 123rd year of Ascendancy at 21:03 Killed by Velomirin the poison ooze at level 33 on the 4th Mirth 123rd year of Ascendancy at 22:48 Killed by Rissusum the shalore at level 33 on the 6th Dusk 123rd year of Ascendancy at 00:08 Killed by Grand Corruptor at level 33 on the 16th Dusk 123rd year of Ascendancy at 02:54 Killed by orc corruptor at level 34 on the 53rd Dusk 123rd year of Ascendancy at 13:37 Killed by orc necromancer at level 34 on the 78th Dusk 123rd year of Ascendancy at 22:57 Killed by orc corruptor at level 34 on the 17th Haze 123rd year of Ascendancy at 15:00 Killed by Doomed Shade of Deadman at level 34 on the 22nd Haze 123rd year of Ascendancy at 11:35 Killed by overpowered greater multi-hued wyrm at level 37 on the 46th Haze 123rd year of Ascendancy at 09:50 Killed by overpowered greater multi-hued wyrm at level 37 on the 46th Haze 123rd year of Ascendancy at 14:47 Killed by overpowered greater multi-hued wyrm at level 37 on the 46th Haze 123rd year of Ascendancy at 15:18 Killed by Xanuna the orc high cryomancer at level 37 on the 49th Haze 123rd year of Ascendancy at 13:20 Killed by skeleton mage at level 37 on the 49th Haze 123rd year of Ascendancy at 15:09 Killed by overpowered greater multi-hued wyrm at level 38 on the 52nd Haze 123rd year of Ascendancy at 13:49 Killed by overpowered greater multi-hued wyrm at level 38 on the 52nd Haze 123rd year of Ascendancy at 14:55 Killed by overpowered greater multi-hued wyrm at level 38 on the 52nd Haze 123rd year of Ascendancy at 15:34 Killed by overpowered greater multi-hued wyrm at level 38 on the 52nd Haze 123rd year of Ascendancy at 16:40 Killed by overpowered greater multi-hued wyrm at level 38 on the 52nd Haze 123rd year of Ascendancy at 17:45 Killed by overpowered greater multi-hued wyrm at level 38 on the 52nd Haze 123rd year of Ascendancy at 19:55 Killed by overpowered greater multi-hued wyrm at level 38 on the 52nd Haze 123rd year of Ascendancy at 21:26 Killed by overpowered greater multi-hued wyrm at level 39 on the 52nd Haze 123rd year of Ascendancy at 22:12 Killed by overpowered greater multi-hued wyrm at level 39 on the 53rd Haze 123rd year of Ascendancy at 01:45 Killed by orc cryomancer at level 40 on the 63rd Haze 123rd year of Ascendancy at 00:31 Killed by Aeralle the orc berserker at level 40 on the 1st Wintertide 124th year of Ascendancy at 08:46 Killed by Lisann the orc elite berserker at level 40 on the 1st Wintertide 124th year of Ascendancy at 10:03 Killed by orc fighter at level 40 on the 1st Wintertide 124th year of Ascendancy at 10:46 Killed by Elerin the orc berserker at level 41 on the 2nd Wintertide 124th year of Ascendancy at 22:27 Killed by thought-forged bowman at level 41 on the 2nd Wintertide 124th year of Ascendancy at 23:24 Killed by worm that walks at level 42 on the 7th Regrowth 124th year of Ascendancy at 17:39 Killed by orc blood mage at level 43 on the 21st Regrowth 124th year of Ascendancy at 10:20 Killed by orc blood mage at level 43 on the 21st Regrowth 124th year of Ascendancy at 11:05 Killed by orc corruptor at level 43 on the 21st Regrowth 124th year of Ascendancy at 11:46 Killed by Polyta the orc blood mage at level 43 on the 21st Regrowth 124th year of Ascendancy at 13:05 Killed by armoured skeleton warrior at level 43 on the 22nd Regrowth 124th year of Ascendancy at 06:03 Killed by shadow at level 43 on the 22nd Regrowth 124th year of Ascendancy at 09:06 Killed by shadow at level 43 on the 22nd Regrowth 124th year of Ascendancy at 09:33 Killed by worm that walks at level 43 on the 22nd Regrowth 124th year of Ascendancy at 13:09 Killed by orc blood mage at level 44 on the 23rd Regrowth 124th year of Ascendancy at 18:09 Killed by orc blood mage at level 44 on the 23rd Regrowth 124th year of Ascendancy at 18:49 Killed by wretchling at level 44 on the 24th Regrowth 124th year of Ascendancy at 15:18 Killed by Khma the Invader at level 44 on the 24th Regrowth 124th year of Ascendancy at 16:37 Killed by orc corruptor at level 44 on the 24th Regrowth 124th year of Ascendancy at 23:03 Killed by orc pyromancer at level 44 on the 26th Regrowth 124th year of Ascendancy at 13:51 Killed by orc corruptor at level 44 on the 30th Regrowth 124th year of Ascendancy at 13:16 Killed by minotaur at level 44 on the 31st Regrowth 124th year of Ascendancy at 13:54 Killed by stone golem at level 44 on the 31st Regrowth 124th year of Ascendancy at 15:03 Killed by giant spider at level 44 on the 31st Regrowth 124th year of Ascendancy at 16:07 Killed by ritch flamespitter at level 44 on the 31st Regrowth 124th year of Ascendancy at 17:03 Killed by ritch flamespitter at level 44 on the 31st Regrowth 124th year of Ascendancy at 18:59 Killed by minotaur at level 45 on the 32nd Regrowth 124th year of Ascendancy at 12:07 Killed by orc high cryomancer at level 46 on the 36th Regrowth 124th year of Ascendancy at 06:04 Killed by orc blood mage at level 46 on the 36th Regrowth 124th year of Ascendancy at 06:36 Killed by skeleton mage at level 47 on the 47th Regrowth 124th year of Ascendancy at 00:40 Killed by armoured skeleton warrior at level 47 on the 47th Regrowth 124th year of Ascendancy at 01:13 Killed by orc necromancer at level 47 on the 47th Regrowth 124th year of Ascendancy at 01:54 Killed by skeleton master archer at level 47 on the 47th Regrowth 124th year of Ascendancy at 07:21 Killed by orc berserker at level 47 on the 47th Regrowth 124th year of Ascendancy at 08:00 |
Primary Stats
| Strength | 86 (base 51) |
| Dexterity | 104 (base 60) |
| Constitution | 85 (base 49) |
| Magic | 29 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 88 (base 30) |
Resources
| Life | 1591/1591 |
| Stamina | 223/223 |
| Healing Factor | 1.24 |
| Regeneration | 29.341143323802 |
Speed
| Mental | -7.547169811321% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 16 |
| See Stealth | 52 |
| See Invisible | 84 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 189 |
| Accuracy | 92 |
| Crit Chance | 98% |
| APR | 59 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 35.5 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 74.92 (81.030927835052%) |
| Defense | 54.633333333333 |
| Ranged Defense | 54.633333333333 |
| Fatigue | 35 |
| Physical Save | 88.669454173278 |
| Spell Save | 70.386817716598 |
| Mental Save | 81.59 |
Defense: Resistances
| All | + 22%( 77%) |
Defense: Immunities
| Pinning Resistance | 47% |
| Disarm Resistance | 50% |
| Bleed Resistance | 40% |
| Confusion Resistance | 50% |
| Knockback Resistance | 50% |
| Stun Resistance | 75% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 486 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 46 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 245 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 7. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Archery excellence | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost sun paladin from death by wretchling. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by gigantic gravity worm. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the temporal explorer from death by venom wyrm. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 349. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | 11 (0 def, 5 armour) 11 (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Str / +2 Dex / +3 Mag / +6 Cun / +10 Con Changes resistances: +9% acid / +3% lightning Physical save: +39 (+8 eff.) Spell save: +15 (+4 eff.) Mental save: +32 (+6 eff.) Cut immunity: +40% Stun/Freeze immunity: +10% Movement speed: +20% It can be used to activate talent Rush, placing all other charms into a 15 cooldown : Effective talent level: 2.7 Power cost: 15 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | 11 (20/20, 54-75.6 power, 18 apr) 11 (20/20, 54-75.6 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +18.0% Capacity: 20 On weapon hit: * 47% chance to corrode armour * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid * cripple the target Damage (Ranged): +20 acid / +20 temporal / +12 arcane / +20 nature Burst (radius 1) on hit: +12 acid Arrows are used with bows to pierce your foes to death. |
| Light source | dwarven lantern 'Elenoyon' dwarven lantern 'Elenoyon'Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour: +6 Changes stats: +7 Mag Changes resistances: +13% blight / +15% darkness Changes resistances penetration: +5% physical Physical save: +29 (+6 eff.) Spell save: +10 (+2 eff.) Mental save: +40 (+8 eff.) Maximum life: +30.00 Spellpower: +22 (+9 eff.) Spell crit. chance: +6% Light radius: +6 Infravision radius: +6 See stealth: +40 See invisible: +57 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 36 blight damage or heals 53 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Siluwyn the voratun helm (7 def, 13 armour) Siluwyn the voratun helm (7 def, 13 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +5% Changes stats: +5 Str / +5 Dex / +5 Cun / +5 Con Changes resistances: +15% lightning / +15% temporal / -32% light / +15% fire / +13% cold / +7% all Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Physical save: +15 (+3 eff.) Blindness immunity: +10% Stun/Freeze immunity: +15% Life regen: +8.00 Only die when reaching: -60.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 11 power out of 35/35) : Effective talent level: 2.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Leliblek the voratun ring Leliblek the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 16 arcane / 8 temporal Changes resistances: +34% fire / +40% nature / +5% arcane Changes damage: +20% nature / +17% fire Physical save: +18 (+4 eff.) Spell save: +18 (+4 eff.) Mental save: +14 (+3 eff.) Disarm immunity: +50% Pinning immunity: +47% Knockback immunity: +50% Maximum life: +50.00 Rings can have magical properties. |
| On fingers | voratun ring 'Shadowbone' voratun ring 'Shadowbone'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Changes stats: +10 Dex / +2 Mag / +11 Wil / +18 Cun / +2 Con Changes resistances: +36% lightning / +3% darkness Changes damage: +18% lightning Grants telepathy: Humanoid/Orc Stun/Freeze immunity: +50% Life regen: +4.80 Mindpower: +15 (+5 eff.) Rings can have magical properties. |
| Around waist | Zubylralle the drakeskin leather belt Zubylralle the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +27 (+5 eff.) Damage when hit (Melee): 12 mind Changes stats: +6 Str / +12 Con Changes resistances penetration: +20% arcane Physical save: +15 (+3 eff.) Spell save: +18 (+4 eff.) Mental save: +34 (+7 eff.) Maximum life: +70.00 Maximum mana: +40.00 Mindpower: +7 (+2 eff.) Size category: +2 A belt that goes around your waist. |
| In main hand | 111 111Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +2.0% Changes resistances: +3% physical Changes resistances penetration: +5% temporal / +72% physical Changes damage: +22% physical Talent cooldown: Steady Shot (-1 turn) Critical mult.: +5.00% Maximum encumbrance: +20 Life regen: +0.60 Maximum life: +30.00 Damage Shield penetration: +99% Longbows are used to shoot arrows at your foes. |
| On hands | voratun gauntlets 'Bleakknave' (0 def, 3 armour) voratun gauntlets 'Bleakknave' (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +19.0% Armour: +3 Damage (Melee): 20 darkness Damage when hit (Melee): 16 blight Changes stats: +5 Str / +11 Dex / +4 Cun Changes resistances: +15% darkness Changes damage: +11% darkness / +9% fire Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +15 (+3 eff.) Spell save: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +20% Mental crit. chance: +20% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Ivuda (19 def, 30 armour) Ivuda (19 def, 30 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +30 Defense: +19 (+6 eff.) Fatigue: +26% Changes stats: +7 Str / +7 Cun / +7 Con Changes resistances: +30% lightning / +15% cold / +9% mind / +14% acid Changes damage: +6% acid Grants telepathy: Humanoid/Orc Allows you to breathe in: water Mental save: +37 (+7 eff.) Maximum life: +100.00 Mindpower: +4 (+1 eff.) A suit of armour made of metal plates. |
| Cloak | elven-silk cloak 'Eremuromirion' (11 def, 0 armour) elven-silk cloak 'Eremuromirion' (11 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +11 (+4 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +4 Dex / +1 Mag / +2 Wil / +4 Cun Changes resistances: +20% blight / +25% fire / +20% nature / +25% light Stealth bonus: +15 Spell save: +10 (+2 eff.) Life regen: +3.00 Mana each turn: +0.08 Vim when firing critical spell: +4.00 Maximum life: +51.00 Maximum vim: +40.00 Healing mod.: +24% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Flamepiercer the voratun amulet Flamepiercer the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Damage when hit (Melee): 8 fire Changes resistances: +5% arcane / +30% cold / +30% mind / +22% fire Changes resistances cap: +7% all Changes resistances penetration: +20% fire Physical save: +27 (+5 eff.) Blindness immunity: +30% Confusion immunity: +50% Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
Inventory
heroism infusion of the sneak (+17 for 8 turns, die at -593) heroism infusion of the sneak (+17 for 8 turns, die at -593)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 8 turns. While Heroism is active, you will only die when reaching -593 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (677% speed; 7 turns) movement infusion (677% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 677% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 632 over 5 turns) regeneration infusion of the titan (heal 632 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 632 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 12; power 50; dur 4) phase door rune of the duelist (range 12; power 50; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 50%, your defense is increased by 50 and all your resistances by 50%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 128) teleportation rune of the sneak (range 128)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 128 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
bloodlich's dragonbone starstaff of blasting (30-36 power, 6 apr, darkness element) bloodlich's dragonbone starstaff of blasting (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +6 Cun / +6 Con Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +10.00% Vim when firing critical spell: +5.00 Maximum vim: +35.00 Maximum neg.energy: +35.00 Spellpower: +23 (+9 eff.) Spell crit. chance: +13% It can be used to unleash an elemental blastwave, dealing 42.09 - 50.51 darkness damage in a radius 6 around the user, putting all charms on cooldown for 6 turns. Staves designed for wielders of magic, by the greats of the art. |
drakeskin leather belt 'Flashqueen' drakeskin leather belt 'Flashqueen'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +9 Dex / +12 Mag / +6 Wil / +8 Cun / +9 Lck Changes resistances: +15% fire / +14% cold Changes damage: +3% lightning Grants telepathy: Demon/Minor Demon/Major Trap disarming bonus: +26 Stealth bonus: +15 Mana each turn: +0.59 Maximum mana: +55.00 Spell crit. chance: +6% Light radius: +1 Infravision radius: +6 See invisible: +3 A belt that goes around your waist. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
179 alchemist agate 179 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire 11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 48 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise 12 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 bloodstone 8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby 12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
There is a previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 39 turns (stop reason: interesting terrain).
There is no way out of this level here.
There is a next level here (press '' or right click to use).
There is a previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 57 turns (stop reason: at portal).
There is no way out of this level here.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at portal).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at portal).
Deadman deactivates Intuitive Shots.
Deadman deactivates Chant of Fortitude.
Deadman deactivates Aim.
