Malik the level 6 Yeek Necromancer by Avloren

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceYeek
ClassNecromancer
Level / Exp6 / 15%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic27 (base 24)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life2/2
Mana180/180
Soul10/11
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10
See Invisible10

Offense: Mainhand

Damage9
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance6%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%
Cold+10%
Arcane+3%
Fire-10%
Lightning+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save26
Mental Save11

Defense: Resistances

Darkness+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
0/5
0/5
0/5
Race / Yeek1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

done
active
active

Equipment

Tool
Around neck
Main armor
Light source
On hands
In main hand

Inventory

Achievements

That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Malik the Yeek Necromancer level 2
75th Pyre 122nd year of Ascendancy at 04:18
see stats

Log

Hiemal Shield hits Malik for (2 absorbed) damage.
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.75 gold from the transmogrification of
coral trident of phasing (109% power, 13 apr).
You gain 1.15 gold from the transmogrification of
rough leather sling of cold.
You gain 1.36 gold from the transmogrification of
gifted mossy mindstar of resolve (72% power, 12 apr, mind damage).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (126% power, 1 apr).
You gain 3.08 gold from the transmogrification of
balanced iron greatmaul (115% power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 19%; magical; dur 4; cd 13).
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.

Malik can breathe again.


Saving done.


There is a Way into the lair of Murgol here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Saving game...


Saving done.


There is an exit to the worldmap here (press '' or right click to use).