Sane Sklet calling the level 2 Skeleton Necromancer by sassmo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp2 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity19 (base 10)
Constitution14 (base 14)
Magic17 (base 17)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life-57/116
Mana40/82
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy13
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower18.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense3.15
Ranged Defense3.15
Fatigue1
Physical Save11.2
Spell Save10.5
Mental Save8.4

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Rune: Shielding is ready to use.

Resting starts...

Sane Sklet calling is affected by the glimmerstone!

Sane Sklet calling is affected by the glimmerstone!

Rested for 6 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: taken damage).

Skeleton archer's Shoot hits
Sane Sklet calling for 26 physical damage.

Sane Sklet calling casts Rune: Shielding.

A shield forms around Sane Sklet calling.


The shield around Sane Sklet calling crumbles.


Sane Sklet calling casts Invoke Darkness.

Sane Sklet calling's Invoke Darkness hits Skeleton archer for
92 darkness damage.
Skeleton archer's Shoot hits
Sane Sklet calling for 23 physical damage.
Skeleton archer hits Sane Sklet calling for 6 physical damage.

Sane Sklet calling casts Chill of the Tomb.

Skeleton archer's Shoot hits
Sane Sklet calling for 23 physical damage.
Sane Sklet calling's Chill of the Tomb hits
Sane Sklet calling for 75 cold damage.
Sane Sklet calling's Chill of the Tomb hits Skeleton archer for
75 cold damage.
Sane Sklet calling's Chill of the Tomb killed Skeleton archer!
Saving game...