Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 8 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by giant brown mouse at level 8 on the 75th Pyre 122nd year of Ascendancy at 00:17 / 1 |
Primary Stats
| Strength | 21 (base 19) |
| Dexterity | 36 (base 31) |
| Constitution | 12 (base 11) |
| Magic | 8 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 12 (base 12) |
Resources
| Life | -1/212 |
| Stamina | 3/124 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 46 |
| Crit Chance | 2% |
| APR | 5 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +15% |
| All | +11% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 11.1 |
| Ranged Defense | 11.1 |
| Fatigue | 6 |
| Physical Save | 18.55 |
| Spell Save | 16.65 |
| Mental Save | 13.05 |
Defense: Resistances
| Blight | + 16%( 70%) |
| Cold | + 21%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | The target is on fire, taking 16.37 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target calls upon its inner resources, improving all damage by 11% and reducing all damage taken by 11%. Wrath of the Eternals |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On fingers | savior's steel ring savior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +7 Spell save: +5 Mental save: +5 Rings can have magical properties. |
| Quiver | quiver of elm arrows (2/10, 9.5-13.3 power, 5 apr) quiver of elm arrows (2/10, 9.5-13.3 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 9.5 - 13.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 10 Arrows are used with bows to pierce your foes to death. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| On hands | blighted rough leather gloves of dexterity (+2) (0 def, 1 armour) blighted rough leather gloves of dexterity (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 5 blight Changes resistances: +5% blight Changes damage: +4% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | thick linen cloak of protection (1 def, 5 armour) thick linen cloak of protection (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes resistances: +11% cold Spell save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +6 Longbows are used to shoot arrows at your foes. |
Inventory
cashmere cloak of Iron Throne (2 def, 0 armour) cashmere cloak of Iron Throne (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Log
Abdalarie stops regenerating health quickly.
Red crystal hits Abdalarie for 17 fire damage.
Abdalarie uses Wrath of the Woods.
Abdalarie radiates power.
Abdalarie uses Piercing Arrow.
Talent Steady Shot is ready to use.
Abdalarie stops burning.
Your score multiplier increases by 0.5!
You collect a new ingredient: red crystal shard.
Abdalarie hits red crystal for 78 physical damage.
Abdalarie killed red crystal!
Giant white mouse uses Hide in Plain Sight.
Giant brown mouse deactivates Stealth.
Giant brown mouse misses Abdalarie.
Giant brown mouse uses Hide in Plain Sight.
Giant brown mouse misses Abdalarie.
Red crystal casts Flame.
Abdalarie is on fire!
Red crystal hits Abdalarie for 44 fire damage.
The gates close!
Red crystal hits Abdalarie for 15 fire damage.
Giant white mouse uses Hide in Plain Sight.
Giant white mouse performs a critical strike!
Giant white mouse deactivates Stealth.
Giant white mouse hits Abdalarie for 8 physical damage.
Giant brown mouse hits Abdalarie for 5 physical damage.
Giant brown mouse killed Abdalarie!
Abdalarie the level 8 thalore archer was minced to death by a giant brown mouse on level 7 of The Arena.
