Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Anorithil |
| Level / Exp | 28 / 92% |
| Size | small |
| Lifes / Deaths | Killed by Ivedarin the blade horror at level 16 on the 76th Dusk 122nd year of Ascendancy at 07:33 0 / 7Killed by Nerchio at level 22 on the 27th Regrowth 123rd year of Ascendancy at 07:27 Killed by worm that walks at level 24 on the 66th Regrowth 123rd year of Ascendancy at 10:09 Killed by Glorimiwyn the elven cultist at level 27 on the 80th Regrowth 123rd year of Ascendancy at 01:29 Killed by Polavena the dreaming horror at level 28 on the 7th Pyre 123rd year of Ascendancy at 03:29 Killed by Polavena the dreaming horror at level 28 on the 7th Pyre 123rd year of Ascendancy at 08:42 Killed by Polavena the dreaming horror at level 28 on the 7th Pyre 123rd year of Ascendancy at 22:01 |
Primary Stats
| Strength | 16 (base 11) |
| Dexterity | 13 (base 10) |
| Constitution | 33 (base 32) |
| Magic | 62 (base 55) |
| Willpower | 15 (base 10) |
| Cunning | 42 (base 38) |
Resources
| Life | -72/745 |
| Positive | 94/101 |
| Negative | 36/81 |
| Healing Factor | 1.41 |
| Regeneration | 4.0185 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 16 |
| Crit Chance | 15% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50.666666666667 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.65 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +23% |
| Light | +25% |
| Temporal | +23% |
| Blight | +4% |
| Physical | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 15.05 |
| Ranged Defense | 15.05 |
| Fatigue | 10 |
| Physical Save | 42.974633193617 |
| Spell Save | 46.241299860283 |
| Mental Save | 25.9125 |
Defense: Resistances
| Darkness | + 8%( 70%) |
| Light | + 27%( 70%) |
| Temporal | + 8%( 70%) |
| Blight | + 20%( 70%) |
| All | 0%( 70%) |
| Cold | + 30%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 28% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 193 damage for 5 turns. The effect will scale with your magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 369 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 227 life. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 613% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Celestial / Sun | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Celestial / Star fury | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Celestial / Light | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Effects
| talent | Hymn of Moonlight |
| talent | Jumpgate |
| talent | Corona |
| talent | Chant of Fortitude |
| detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has it's physical resistance decreased by 0%. Distortion |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is being ravaged by distortion, taking 51.93 physical damage and is losing one physical effect turn. Ravage |
| beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
| beneficial effect | The target has 55% chance to evade melee attacks. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 50. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed electric eel tail. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eilinumira (0 def, 3 armour) Eilinumira (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +2 Str Critical mult.: +5.00% Life regen: +0.40 A pair of boots made of leather. |
| Light source | scorching alchemist's lamp of corpselight scorching alchemist's lamp of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 13 fire Spellpower: +4 Spell crit. chance: +4% Light radius: +3 See invisible: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | aegis cashmere wizard hat of light (+15%) (2 def, 0 armour) aegis cashmere wizard hat of light (+15%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +15% light Changes damage: +10% light Talent mastery: +0.22 Spell / Aegis Life regen: +1.10 Maximum life: +35.00 A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | warrior's copper ring of arcana(+0.10/turn) warrior's copper ring of arcana(+0.10/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Silence immunity: +20% Mana each turn: +0.10 Rings can have magical properties. |
| On fingers | savior's copper ring of perseverance savior's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 Spell save: +6 Mental save: +6 Stun/Freeze immunity: +21% Life regen: +0.50 Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Eclipse (18-21.6 power, 4 apr, darkness damage) Eclipse (18-21.6 power, 4 apr, darkness damage)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% physical / +15% temporal / +15% darkness / +15% light Talents cooldown: Twilight (-1 turn) Firebeam (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | cured leather armour of Eyal (2 def, 4 armour) cured leather armour of Eyal (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Life regen: +0.60 Maximum life: +50.00 Healing mod.: +11% A suit of armour made of leather. |
| Cloak | regal cashmere cloak of backstabbing (2 def, 0 armour) regal cashmere cloak of backstabbing (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +7 Defense: +2 Changes stats: +2 Wil Critical mult.: +21.00% Stealth bonus: +7 Mental save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | shielding steel amulet of the fish shielding steel amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% light / +10% cold Allows you to breathe in: water Blindness immunity: +28% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. hateful steel dagger of massacre (16.5-21.45 power, 6 apr)hateful steel dagger of massacre (16.5-21.45 power, 6 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 16.5 - 21.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +7 darkness Damage against: +8% Humanoid Sharp, short and deadly. |
arcing stralite greatmaul of shearing (59-88.5 power, 3 apr) arcing stralite greatmaul of shearing (59-88.5 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +16 lightning When wielded/worn: Armour penetration: +14 Changes resistances penetration: +10% physical Changes damage: +8% physical Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace of corruption (24-33.6 power, 4 apr)dwarven-steel mace of corruption (24-33.6 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +8 darkness / +9 blight Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Aerelekath (20-24 power, 4 apr, fire damage)Aerelekath (20-24 power, 4 apr, fire damage) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage against: +10% Vermin When wielded/worn: Armour penetration: +2 Physical power: +4 Damage when the wearer hits(melee): 4 physical Changes damage: +9% physical / +20% fire Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Healing mod.: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Naturehash (20-24 power, 4 apr, physical damage)Naturehash (20-24 power, 4 apr, physical damage) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +4 slime When wielded/worn: Damage when the wearer hits(melee): 6 nature Damage when the wearer is hit: 4 nature Changes resistances: +3% lightning Changes resistances penetration: +20% nature Changes damage: +20% physical Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Voruriba (2 def, 0 armour) Voruriba (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +5% arcane / +3% fire Mental save: +6 Pinning immunity: +5% Stun/Freeze immunity: +5% A pointy cloth hat, very wizardly... |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. dream-smith's dwarven-steel pickaxe (dig speed 11 turns)dream-smith's dwarven-steel pickaxe (dig speed 11 turns) Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 8 dreamforge Mental save: +7 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Nerchio the Halfling Anorithil level 27
74th Regrowth 123rd year of Ascendancy at 13:13 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Nerchio the Halfling Anorithil level 22
41st Regrowth 123rd year of Ascendancy at 09:20 see stats
Exterminator
Killed 1000 creatures.By Nerchio the Halfling Anorithil level 17
31st Haze 122nd year of Ascendancy at 15:57 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nerchio the Halfling Anorithil level 22
42nd Regrowth 123rd year of Ascendancy at 04:54 see stats
Fool of a Took!
Killed oneself as a halfling.By Nerchio the Halfling Anorithil level 22
27th Regrowth 123rd year of Ascendancy at 07:27 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nerchio the Halfling Anorithil level 20
80th Haze 122nd year of Ascendancy at 02:36 see stats
Level 10
Got a character to level 10.By Nerchio the Halfling Anorithil level 10
5th Flare 122nd year of Ascendancy at 11:41 see stats
Level 20
Got a character to level 20.By Nerchio the Halfling Anorithil level 20
71st Haze 122nd year of Ascendancy at 12:30 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Nerchio the Halfling Anorithil level 13
50th Dusk 122nd year of Ascendancy at 20:56 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Nerchio the Halfling Anorithil level 27
1st Time of Balance 123rd year of Ascendancy at 23:57 see stats
The Arena
Unlocked Arena mode.By Nerchio the Halfling Anorithil level 11
5th Dusk 122nd year of Ascendancy at 23:25 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Nerchio the Halfling Anorithil level 18
45th Haze 122nd year of Ascendancy at 07:58 see stats
The secret city
Discovered the truth about mages.By Nerchio the Halfling Anorithil level 22
40th Regrowth 123rd year of Ascendancy at 18:22 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Nerchio the Halfling Anorithil level 18
44th Haze 122nd year of Ascendancy at 15:45 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Nerchio the Halfling Anorithil level 17
34th Haze 122nd year of Ascendancy at 09:05 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Nerchio the Halfling Anorithil level 26
71st Regrowth 123rd year of Ascendancy at 21:30 see stats
Log
Polavena the dreaming horror casts Rune: Phase Door.
Nerchio is no longer suffering from insomnia.
Polavena the dreaming horror hits Nerchio for 60 physical damage.
Talent Searing Light is ready to use.
Ran for 2 turns (stop reason: detrimental status effect).
Polavena the dreaming horror hits Nerchio for 52 physical damage.
Talent Firebeam is ready to use.
Talent Mind Blast is ready to use.
Ran for 2 turns (stop reason: detrimental status effect).
Polavena the dreaming horror hits Nerchio for 52 physical damage.
Polavena the dreaming horror uses Distortion Wave.
Ran for 2 turns (stop reason: detrimental status effect).
Nerchio tries to evade attacks.
Nerchio is knocked back!
Nerchio shrugs off the effect 'Stunned'!
Polavena the dreaming horror hits Nerchio for 109 physical damage.
Nerchio is no longer evading attacks.
Nerchio's spell attains critical power!
Polavena the dreaming horror dismisses Nerchio's damage!
Polavena the dreaming horror's mind suffers 4 psi damage from the attack.
Nerchio hits Polavena the dreaming horror for 2 darkness damage.
Polavena the dreaming horror hits Nerchio for 52 physical, 5 mind damage (total 56.51).
Polavena the dreaming horror uses Distortion Bolt.
Nerchio tries to evade attacks.
Saving done.
Saving done.
Saving game...
