Lockmage the level 1 Higher Sun Paladin by strego

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassSun Paladin
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 17)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic16 (base 15)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life-19/110
Positive0/20
Stamina102/102
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy5
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower11.7
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.62 (59.10447761194%)
Defense6.35
Ranged Defense10.35
Fatigue18
Physical Save18.300256457763
Spell Save17.950256457763
Mental Save7.35

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
2/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
0/5

Effects

talent
talent
detrimental effect
detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Saving done.
Saving game...

Lockmage activates Chant of Fortitude.

Lockmage activates Weapon of Light.


Resting starts...

Talent Block is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Lockmage picks up (a.):
iron mail armour of acid resistance (2 def, 4 armour).
Lockmage picks up (a.):
elm longbow of fire.
Lockmage picks up (a.):
regeneration infusion (heal 67 over 5 turns).
Naga tidecaller casts Rune: Manasurge.

Naga tidecaller starts to surge mana.

Ran for 3 turns (stop reason: hostile spotted to the east (naga tidecaller)).


Naga tidecaller uses Spit Poison.

Lockmage is poisoned!


Poison from Naga tidecaller hits
Lockmage for 20 nature damage.
Naga tidecaller hits Lockmage for 20 nature damage.
Naga tidecaller casts Water Jet.

Lockmage is stunned!


Poison from Naga tidecaller hits
Lockmage for 20 nature damage.
Naga tidecaller hits Lockmage for 27 cold damage.
Poison from Naga tidecaller hits
Lockmage for 20 nature damage.
Saving done.

Saving done.

Saving game...