Chris the level 6 Halfling Summoner by darkdespair5

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassSummoner
Level / Exp6 / 40%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity16 (base 11)
Constitution11 (base 10)
Magic10 (base 10)
Willpower34 (base 23)
Cunning27 (base 20)

Resources

Life-4/166
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage6
Accuracy25
Crit Chance9%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy25
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance10%
Speed1

Offense: Mind

Mindpower29.3
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense7.1
Ranged Defense9.1
Fatigue0
Physical Save16.225
Spell Save26.6375
Mental Save22.6125

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
3/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
active
active
active
done

Equipment

Tool
On feet
Around neck
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Chris the Halfling Summoner level 5
78th Pyre 122nd year of Ascendancy at 08:55
see stats

Log

Ran for 4 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
journal page (kor'pul)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Chris picks up (b.):
marksman's copper ring.
Ran for 2 turns (stop reason: hostile spotted to the southwest (copperhead snake)).


Chris summons a War Hound!

Copperhead snake misses War hound.
War hound hits Copperhead snake for 57 physical damage.

Copperhead snake misses War hound.
War hound hits Copperhead snake for 60 physical damage.
War hound killed Copperhead snake!

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Your summoned war hound disappears.
Chris picks up (e.):
pair of iron boots of uncanny dodging (2 def, 3 armour).
Talent War Hound is ready to use.
Ran for 3 turns (stop reason: taken damage).

Chris is recovering from the damage!

Saving game...