Idgenti the level 9 Cornac Mindslayer by aystome

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassMindslayer
Level / Exp9 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14.254859871121 (base 11)
Dexterity13.808255483956 (base 10)
Constitution12 (base 10)
Magic10 (base 10)
Willpower38 (base 32)
Cunning20 (base 20)

Resources

Life177/177
Psi88/88
Healing Factor1
Regeneration1.15

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy42
Crit Chance10%
APR20
Speed1.00

Offense: Offhand

Damage7
Accuracy42
Crit Chance6%
APR17
Speed1.00

Offense: Spell

Spellpower5
Crit Chance4%
Speed1

Offense: Mind

Mindpower31.3
Crit Chance12%
Speed1

Offense: Damage Bonus

Blight+10%
Acid+10%
Physical+10%
Nature+13%

Defense: Base

Armour (hardiness)2 (30%)
Defense7.3328894193847
Ranged Defense7.3328894193847
Fatigue2
Physical Save14.189200954892
Spell Save16.8
Mental Save33.15

Defense: Resistances

Acid+ 20%( 70%)
Nature+ 16%( 70%)
Blight+ 9%( 70%)
Physical+ 10%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance45%
Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Focus1.30
0/5
0/5
0/5
0/5
Psionic / Projection1.30
3/5
0/5
0/5
0/5
Psionic / Absorption1.30
5/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
1/5
1/5
0/5

Generic Talents

Psionic / Mental discipline1.30
1/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
3/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
active
active

Equipment

Psionic focus
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On feet
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Rested for 4 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
natural elm totem of cure poisons [power 1] (20 cooldown).
You gain 0.05 gold from the transmogrification of
elm totem of cure poisons [power 1] (20 cooldown).
You gain 2.05 gold from the transmogrification of
Demoncut (8/8, 14.5-20.3 power, 5 apr).
You gain 1.36 gold from the transmogrification of
flaming iron shield (4 def, 2 armour, 22 block).
You gain 0.42 gold from the transmogrification of
stabilizing rough leather cap (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 2.47 gold from the transmogrification of
Boretir the woollen robe (0 def, 0 armour).
You gain 3.05 gold from the transmogrification of
Xerythra (1 def, 0 armour).
You gain 2.17 gold from the transmogrification of
mighty rough leather sling of acid.
Saving done.

There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

There is a Shatur (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).