Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
| Addons | Glutton 1.2.3Gluttons are cursed with insatiable Hunger, which they use as a resource. It increases over time, and gives benefits and penalties depending on the current amount they have. They can Devour creatures, which they can then Digest to gain bonuses, sometimes permanent, including stat points and even talents. Since Gluttons can gain stat points from Devouring creatures, they gain no stat points per level. Since they can gain talents as well, they start with few categories. This is the basic class concept, and I hope you have fun with it. Disclaimer: the Glutton is very unbalanced right now (hence the alpha status). I welcome and encourage any feedback. Thanks to all of #tome for their help. Special thanks to FlarePusher and Draknodred for helping me flesh out the class concept and for developing talent ideas, and to natev for a lot of help but especially for letting me build off his resource code. Tourist Class (Example Addon for ToME) 1.0.5Example addon, adds Tourist class.
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Doctornull's Class Pack 1.2.3This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Doombringer |
| Level / Exp | 27 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by mutilator at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:39 / 164Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:23 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:14 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:48 Killed by demonic clerk at level 2 on the 75th Pyre 122nd year of Ascendancy at 15:48 Killed by demonic clerk at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:36 Killed by demonic clerk at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:29 Killed by mean looking elven guard at level 5 on the 76th Pyre 122nd year of Ascendancy at 13:19 Killed by mean looking elven guard at level 5 on the 76th Pyre 122nd year of Ascendancy at 13:39 Killed by elven mage at level 5 on the 76th Pyre 122nd year of Ascendancy at 19:43 Killed by Adoldatira the elven mage at level 5 on the 76th Pyre 122nd year of Ascendancy at 22:23 Killed by mean looking elven guard at level 5 on the 77th Pyre 122nd year of Ascendancy at 01:24 Killed by elven tempest at level 5 on the 77th Pyre 122nd year of Ascendancy at 02:31 Killed by red crystal at level 6 on the 79th Pyre 122nd year of Ascendancy at 03:01 Killed by red crystal at level 7 on the 79th Pyre 122nd year of Ascendancy at 10:38 Killed by crimson crystal at level 7 on the 79th Pyre 122nd year of Ascendancy at 13:25 Killed by white crystal at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:11 Killed by skeleton warrior at level 10 on the 5th Flare 122nd year of Ascendancy at 18:20 Killed by Veletta the skeleton warrior at level 11 on the 7th Flare 122nd year of Ascendancy at 07:17 Killed by Elema the Guardian at level 11 on the 21st Dusk 122nd year of Ascendancy at 11:02 Killed by Velarianor the Guardian at level 11 on the 21st Dusk 122nd year of Ascendancy at 15:30 Killed by Aerydawe the bone giant at level 11 on the 21st Dusk 122nd year of Ascendancy at 21:55 Killed by Salessra the Guardian at level 11 on the 21st Dusk 122nd year of Ascendancy at 23:18 Killed by chitinous spider at level 11 on the 22nd Dusk 122nd year of Ascendancy at 01:37 Killed by Silewen the Guardian at level 11 on the 22nd Dusk 122nd year of Ascendancy at 01:52 Killed by wretchling at level 11 on the 22nd Dusk 122nd year of Ascendancy at 10:55 Killed by Emoyarin the Guardian at level 11 on the 22nd Dusk 122nd year of Ascendancy at 11:10 Killed by Emoyarin the Guardian at level 11 on the 22nd Dusk 122nd year of Ascendancy at 12:25 Killed by Auomki the thalore at level 12 on the 29th Dusk 122nd year of Ascendancy at 12:32 Killed by Silebrenn the gigantic corrosive tunneler at level 12 on the 70th Dusk 122nd year of Ascendancy at 16:27 Killed by sand-drake at level 12 on the 71st Dusk 122nd year of Ascendancy at 00:06 Killed by Forebear at level 12 on the 71st Dusk 122nd year of Ascendancy at 11:27 Killed by Forebear at level 13 on the 71st Dusk 122nd year of Ascendancy at 22:53 Killed by Adumildatha the gelatinous cube at level 13 on the 72nd Dusk 122nd year of Ascendancy at 07:16 Killed by Forebear at level 13 on the 72nd Dusk 122nd year of Ascendancy at 12:24 Killed by Forebear at level 13 on the 72nd Dusk 122nd year of Ascendancy at 15:39 Killed by Forebear at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:04 Killed by bloated horror at level 15 on the 1st Haze 122nd year of Ascendancy at 00:44 Killed by Weirdling Beast at level 15 on the 1st Haze 122nd year of Ascendancy at 13:50 Killed by Weirdling Beast at level 15 on the 1st Haze 122nd year of Ascendancy at 15:08 Killed by Weirdling Beast at level 15 on the 1st Haze 122nd year of Ascendancy at 16:03 Killed by Weirdling Beast at level 15 on the 1st Haze 122nd year of Ascendancy at 17:22 Killed by Weirdling Beast at level 15 on the 1st Haze 122nd year of Ascendancy at 19:44 Killed by Weirdling Beast at level 15 on the 1st Haze 122nd year of Ascendancy at 20:08 Killed by Weirdling Beast at level 15 on the 1st Haze 122nd year of Ascendancy at 20:39 Killed by Weirdling Beast at level 15 on the 1st Haze 122nd year of Ascendancy at 23:40 Killed by Weirdling Beast at level 15 on the 2nd Haze 122nd year of Ascendancy at 00:50 Killed by Weirdling Beast at level 15 on the 2nd Haze 122nd year of Ascendancy at 04:10 Killed by Weirdling Beast at level 15 on the 2nd Haze 122nd year of Ascendancy at 06:10 Killed by Weirdling Beast at level 15 on the 2nd Haze 122nd year of Ascendancy at 18:03 Killed by Weirdling Beast at level 15 on the 2nd Haze 122nd year of Ascendancy at 21:29 Killed by Weirdling Beast at level 15 on the 2nd Haze 122nd year of Ascendancy at 22:01 Killed by Forebear at level 15 on the 3rd Haze 122nd year of Ascendancy at 03:03 Killed by assassin at level 15 on the 5th Haze 122nd year of Ascendancy at 15:34 Killed by Yvura the thief at level 15 on the 5th Haze 122nd year of Ascendancy at 20:15 Killed by Yvura the thief at level 15 on the 5th Haze 122nd year of Ascendancy at 20:52 Killed by Aerida the cutpurse at level 15 on the 6th Haze 122nd year of Ascendancy at 08:33 Killed by Horned Horror at level 15 on the 6th Haze 122nd year of Ascendancy at 09:22 Killed by Akonnd the thalore at level 16 on the 18th Haze 122nd year of Ascendancy at 15:09 Killed by snow giant chieftain at level 16 on the 50th Haze 122nd year of Ascendancy at 19:27 Killed by Layusewe the snow giant chieftain at level 16 on the 50th Haze 122nd year of Ascendancy at 19:37 Killed by snow giant boulder thrower at level 16 on the 50th Haze 122nd year of Ascendancy at 22:09 Killed by Layusewe the snow giant chieftain at level 16 on the 50th Haze 122nd year of Ascendancy at 22:25 Killed by snow giant thunderer at level 16 on the 50th Haze 122nd year of Ascendancy at 22:38 Killed by Layusewe the snow giant chieftain at level 16 on the 50th Haze 122nd year of Ascendancy at 23:04 Killed by Layusewe the snow giant chieftain at level 16 on the 50th Haze 122nd year of Ascendancy at 23:28 Killed by cold drake hatchling at level 17 on the 51st Haze 122nd year of Ascendancy at 05:22 Killed by telugoroth at level 17 on the 51st Haze 122nd year of Ascendancy at 20:23 Killed by Betabeth the ultimate teluvorta at level 17 on the 51st Haze 122nd year of Ascendancy at 23:21 Killed by teluvorta at level 17 on the 52nd Haze 122nd year of Ascendancy at 02:00 Killed by temporal stalker at level 17 on the 52nd Haze 122nd year of Ascendancy at 09:57 Killed by temporal stalker at level 17 on the 52nd Haze 122nd year of Ascendancy at 10:41 Killed by Rantha the Abomination at level 17 on the 52nd Haze 122nd year of Ascendancy at 11:35 Killed by Chronolith Twin at level 17 on the 52nd Haze 122nd year of Ascendancy at 14:25 Killed by Chronolith Clone at level 17 on the 52nd Haze 122nd year of Ascendancy at 14:50 Killed by Forebear at level 18 on the 52nd Haze 122nd year of Ascendancy at 16:42 Killed by dredgling at level 19 on the 53rd Haze 122nd year of Ascendancy at 04:09 Killed by Yvumina the snow giant chieftain at level 19 on the 53rd Haze 122nd year of Ascendancy at 05:21 Killed by Yvyrann the skeleton warrior at level 19 on the 78th Haze 122nd year of Ascendancy at 23:48 Killed by Urkis, the High Tempest at level 19 on the 79th Haze 122nd year of Ascendancy at 08:13 Killed by Garcamen the shalore at level 19 on the 10th Decay 122nd year of Ascendancy at 15:07 Killed by Inol the halfling at level 19 on the 10th Decay 122nd year of Ascendancy at 15:18 Killed by Mayyra the vampire at level 19 on the 2nd Wintertide 123rd year of Ascendancy at 22:38 Killed by Celia at level 20 on the 1st Allure 123rd year of Ascendancy at 04:22 Killed by fire imp at level 20 on the 1st Allure 123rd year of Ascendancy at 11:51 Killed by fire imp at level 20 on the 1st Allure 123rd year of Ascendancy at 15:17 Killed by Dorne the quasit squad leader at level 20 on the 1st Allure 123rd year of Ascendancy at 16:25 Killed by Dorne the quasit squad leader at level 20 on the 1st Allure 123rd year of Ascendancy at 16:43 Killed by Dorne the quasit squad leader at level 20 on the 1st Allure 123rd year of Ascendancy at 16:58 Killed by fire imp at level 20 on the 1st Allure 123rd year of Ascendancy at 19:16 Killed by quasit squad leader (demonic husk) at level 20 on the 1st Allure 123rd year of Ascendancy at 22:58 Killed by quasit squad leader (demonic husk) at level 20 on the 2nd Allure 123rd year of Ascendancy at 01:40 Killed by venom drake at level 21 on the 10th Allure 123rd year of Ascendancy at 19:38 Killed by Ce'Natha the thief at level 21 on the 13rd Regrowth 123rd year of Ascendancy at 15:26 Killed by ritch flamespitter at level 21 on the 13rd Regrowth 123rd year of Ascendancy at 18:28 Killed by Glorewe the slaver at level 21 on the 15th Regrowth 123rd year of Ascendancy at 17:22 Killed by Poluwyn the slaver at level 21 on the 15th Regrowth 123rd year of Ascendancy at 20:57 Killed by armoured skeleton warrior at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 15:34 Killed by Forebear at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 16:15 Killed by fire drake at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 17:48 Killed by Xavena the skeleton archer at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 19:27 Killed by Xavena the skeleton archer at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 20:16 Killed by cold drake at level 22 on the 54th Regrowth 123rd year of Ascendancy at 11:00 Killed by Xynne the skeleton warrior at level 22 on the 54th Regrowth 123rd year of Ascendancy at 16:14 Killed by Xynne the skeleton warrior at level 22 on the 54th Regrowth 123rd year of Ascendancy at 16:35 Killed by animated mummy wrappings at level 22 on the 55th Regrowth 123rd year of Ascendancy at 04:35 Killed by nightmare horror at level 22 on the 55th Regrowth 123rd year of Ascendancy at 22:33 Killed by nightmare horror at level 22 on the 56th Regrowth 123rd year of Ascendancy at 01:43 Killed by Forebear's Inner Demon at level 22 on the 56th Regrowth 123rd year of Ascendancy at 02:34 Killed by nightmare horror at level 22 on the 56th Regrowth 123rd year of Ascendancy at 02:55 Killed by luminous horror at level 22 on the 57th Regrowth 123rd year of Ascendancy at 10:29 Killed by Greater Mummy Lord at level 22 on the 57th Regrowth 123rd year of Ascendancy at 11:13 Killed by Greater Mummy Lord at level 22 on the 57th Regrowth 123rd year of Ascendancy at 11:35 Killed by Greater Mummy Lord at level 22 on the 57th Regrowth 123rd year of Ascendancy at 13:37 Killed by Greater Mummy Lord at level 22 on the 57th Regrowth 123rd year of Ascendancy at 14:26 Killed by Greater Mummy Lord at level 22 on the 57th Regrowth 123rd year of Ascendancy at 14:41 Killed by Salawe the luminous horror at level 23 on the 77th Regrowth 123rd year of Ascendancy at 14:49 Killed by Velybrenor the skeleton mage at level 23 on the 78th Regrowth 123rd year of Ascendancy at 00:56 Killed by skeleton warrior at level 23 on the 78th Regrowth 123rd year of Ascendancy at 15:18 Killed by Forebear at level 23 on the 78th Regrowth 123rd year of Ascendancy at 19:45 Killed by Forebear at level 23 on the 79th Regrowth 123rd year of Ascendancy at 05:45 Killed by Aryta the elder vampire at level 23 on the 79th Regrowth 123rd year of Ascendancy at 06:39 Killed by ruin banshee at level 23 on the 79th Regrowth 123rd year of Ascendancy at 18:41 Killed by ruin banshee at level 23 on the 79th Regrowth 123rd year of Ascendancy at 19:19 Killed by skeleton master archer at level 24 on the 80th Regrowth 123rd year of Ascendancy at 07:53 Killed by skeleton master archer at level 24 on the 80th Regrowth 123rd year of Ascendancy at 10:06 Killed by Aletta Soultorn at level 24 on the 80th Regrowth 123rd year of Ascendancy at 10:28 Killed by skeleton master archer at level 24 on the 80th Regrowth 123rd year of Ascendancy at 12:16 Killed by Layolrawe the bandit at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 06:46 Killed by Cyrimira the forest wight at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 19:13 Killed by Cyrimira the forest wight at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 19:30 Killed by ruin banshee at level 25 on the 1st Pyre 123rd year of Ascendancy at 09:40 Killed by ruin banshee at level 25 on the 1st Pyre 123rd year of Ascendancy at 09:59 Killed by The Master at level 25 on the 1st Pyre 123rd year of Ascendancy at 12:25 Killed by The Master at level 25 on the 1st Pyre 123rd year of Ascendancy at 12:40 Killed by grave wight at level 25 on the 1st Pyre 123rd year of Ascendancy at 13:01 Killed by grave wight at level 25 on the 1st Pyre 123rd year of Ascendancy at 15:30 Killed by grave wight at level 25 on the 1st Pyre 123rd year of Ascendancy at 15:40 Killed by The Master at level 25 on the 1st Pyre 123rd year of Ascendancy at 18:09 Killed by The Master at level 25 on the 1st Pyre 123rd year of Ascendancy at 18:26 Killed by Forebear at level 26 on the 1st Pyre 123rd year of Ascendancy at 18:42 Killed by elven blood mage at level 26 on the 3rd Pyre 123rd year of Ascendancy at 11:53 Killed by elven cultist at level 26 on the 3rd Pyre 123rd year of Ascendancy at 12:16 Killed by elven blood mage at level 26 on the 3rd Pyre 123rd year of Ascendancy at 12:30 Killed by elven cultist at level 26 on the 3rd Pyre 123rd year of Ascendancy at 23:31 Killed by elven tempest at level 26 on the 3rd Pyre 123rd year of Ascendancy at 23:44 Killed by elven cultist at level 26 on the 4th Pyre 123rd year of Ascendancy at 00:00 Killed by Forebear at level 26 on the 4th Pyre 123rd year of Ascendancy at 00:51 Killed by elven corruptor at level 26 on the 4th Pyre 123rd year of Ascendancy at 01:54 Killed by elven cultist at level 26 on the 4th Pyre 123rd year of Ascendancy at 03:30 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 4th Pyre 123rd year of Ascendancy at 03:51 Killed by Forebear at level 26 on the 4th Pyre 123rd year of Ascendancy at 04:34 Killed by Kryl-Feijan at level 26 on the 4th Pyre 123rd year of Ascendancy at 05:50 Killed by elven mage at level 26 on the 4th Pyre 123rd year of Ascendancy at 07:58 Killed by elven cultist at level 26 on the 4th Pyre 123rd year of Ascendancy at 10:28 Killed by elven blood mage at level 27 on the 4th Pyre 123rd year of Ascendancy at 11:04 Killed by elven corruptor at level 27 on the 4th Pyre 123rd year of Ascendancy at 13:23 Killed by elven mage at level 27 on the 4th Pyre 123rd year of Ascendancy at 13:33 Killed by Allgus the human at level 27 on the 17th Pyre 123rd year of Ascendancy at 11:22 Killed by Forebear at level 27 on the 20th Pyre 123rd year of Ascendancy at 01:31 Killed by Risas the Invoker at level 27 on the 20th Pyre 123rd year of Ascendancy at 16:15 Killed by blade horror at level 27 on the 21st Pyre 123rd year of Ascendancy at 11:05 Killed by venom drake at level 27 on the 22nd Pyre 123rd year of Ascendancy at 01:48 Killed by venom wyrm at level 27 on the 22nd Pyre 123rd year of Ascendancy at 02:00 |
Primary Stats
| Strength | 52 (base 48) |
| Dexterity | 18 (base 10) |
| Constitution | 42 (base 36) |
| Magic | 50 (base 35) |
| Willpower | 16 (base 12) |
| Cunning | 30 (base 12) |
Resources
| Life | 144/780 |
| Stamina | 193/193 |
| Vim | 244/244 |
| Healing Factor | 1 |
| Regeneration | 52.218505640183 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 17 |
| See Invisible | 31 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 27 |
| Crit Chance | 131% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.6 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 43.898366354914 (93.924050632911%) |
| Defense | 15.498366354914 |
| Ranged Defense | 15.498366354914 |
| Fatigue | 27 |
| Physical Save | 37.636375872534 |
| Spell Save | 27.4 |
| Mental Save | 31.236375872534 |
Defense: Resistances
| All | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 47% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 228 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 225 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Next 4 melee attacks are certain to critically strike, and this unit has 35% more critical power. Voracious Blade |
| detrimental effect | The target is corroded, reducing their accuracy by 10, their armor by 10, and their defense by 10. Corrode |
| beneficial effect | A flow of life spins around the target, regenerating 45.56 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 26%. Pain Suppression |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by Bethywen the hornet swarm. Escort: lost anorithil (level 2 of Scintillating Caves) | failed |
You failed to protect the lost anorithil from death by ghoul. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Forebear. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by Salawe the luminous horror. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by Forebear. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the worried loremaster from death by Gleta the red ooze. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed vampire lord fang. * You've found the needed snow giant kidney. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of iron boots of rushing (0 def, 3 armour) traveler's pair of iron boots of rushing (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +2 Str / +3 Con Maximum encumbrance: +22 Physical save: +6 (+3 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.1 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Quiver of the Sun (25/25, 34-47.6 power, 15 apr) Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
| Light source | watchleader's alchemist's lamp of corpselight watchleader's alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% blight / +7% darkness Blindness immunity: +29% Confusion immunity: +17% Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +8 Infravision radius: +5 See stealth: +7 See invisible: +21 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 43.52 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 146.76 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | pixie's stralite ring of misery pixie's stralite ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +13 Cun / +3 Mag Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Spellpower: +10 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| On fingers | marksman's steel ring of misery marksman's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +3 Cun / +3 Dex Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| Around waist | Jaw of Rogroth Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+5 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
| On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 50.59 to 151.77 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | searing stralite plate armour of command (15 def, 18 armour) searing stralite plate armour of command (15 def, 18 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +18 Defense: +15 (+10 eff.) Fatigue: +26% Damage (Melee): 10 acid / 8 fire Damage when hit (Melee): 10 acid / 9 fire Changes stats: +2 Cun Changes resistances: +10% acid / +11% fire Mental save: +10 (+5 eff.) A suit of armour made of metal plates. |
| Cloak | cashmere cloak of the voidstalker (2 def, 0 armour) cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +13% darkness / +19% temporal Defense after a teleport: +14 Resist all after a teleport: +11% New effects duration reduction after a teleport: +14% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+15 eff.) Confusion immunity: -100% Mindpower: +8 (+4 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 11% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +0 (+0 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Rings can have magical properties. |
Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+10 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+6 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Tempestworm (56-84 power, 3 apr) Tempestworm (56-84 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +16 lightning When wielded/worn: Changes stats: +1 Wil Changes resistances: +3% lightning Grants telepathy: Demon/Minor Demon/Major Infravision radius: +3 Massive two-handed mauls. |
insidious dwarven-steel greatmaul of amnesia (40-60 power, 2 apr) insidious dwarven-steel greatmaul of amnesia (40-60 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +34 insidious poison When wielded/worn: Massive two-handed mauls. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
dwarven-steel greatsword 'Coalwarden' (39-62.4 power, 2 apr) dwarven-steel greatsword 'Coalwarden' (39-62.4 power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +5.5% Attack speed: 100% Damage (Melee): +14 insidious poison When wielded/worn: Changes resistances: +6% darkness Changes damage: +3% physical Massive two-handed swords. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+5 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+2 eff.) It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Starwire (15 def, 3 armour) Starwire (15 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +3 Defense: +15 (+10 eff.) Fatigue: +3% Changes stats: +1 Dex Changes resistances: +2% physical Changes resistances penetration: +10% light Critical mult.: +3.00% Healing mod.: +15% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 22% chance to completely evade them and granting you 10 defense for 6 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Maximum encumbrance: +23 Physical save: +8 (+3 eff.) Stamina each turn: +0.60 Maximum stamina: +21.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+6 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+8 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 9%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
bladed iron helm of trickery (0 def, 3 armour) bladed iron helm of trickery (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +3 Fatigue: +5% Damage when hit (Melee): 6 physical Changes stats: +3 Str / +2 Dex / +2 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 186.6 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows 'Aeralena' (20/20, 41.5-58.1 power, 15 apr)quiver of elven-wood arrows 'Aeralena' (20/20, 41.5-58.1 power, 15 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.5 - 58.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +16.5% Capacity: 20 On weapon crit: * cripple the target Travel speed: +200% Burst (radius 2) on crit: +8 physical When wielded/worn: Ammo reloads per turn: +1 Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
147 alchemist agate 147 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+6 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+6 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Airstun (22/22, 21.5-25.8 power, 2 apr) Airstun (22/22, 21.5-25.8 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.5 - 25.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 22 On weapon hit: * Slows global speed by 20% * 20% chance to daze On weapon crit: * wounds the target Damage (Ranged): +7 bleed Shots are used with slings to pummel your foes to death. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Forebear the Thalore Doombringer level 27
14th Pyre 123rd year of Ascendancy at 23:01 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Forebear the Thalore Doombringer level 27
20th Pyre 123rd year of Ascendancy at 20:31 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Forebear the Thalore Doombringer level 12
41st Dusk 122nd year of Ascendancy at 06:54 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Forebear the Thalore Doombringer level 16
6th Haze 122nd year of Ascendancy at 14:47 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Forebear the Thalore Doombringer level 19
79th Haze 122nd year of Ascendancy at 08:11 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Forebear the Thalore Doombringer level 27
17th Pyre 123rd year of Ascendancy at 10:58 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Forebear the Thalore Doombringer level 5
76th Pyre 122nd year of Ascendancy at 11:58 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Forebear the Thalore Doombringer level 10
4th Flare 122nd year of Ascendancy at 20:32 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Forebear the Thalore Doombringer level 20
1st Allure 123rd year of Ascendancy at 02:01 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Forebear the Thalore Doombringer level 21
2nd Allure 123rd year of Ascendancy at 05:45 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Forebear the Thalore Doombringer level 20
1st Allure 123rd year of Ascendancy at 16:21 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Forebear the Thalore Doombringer level 22
54th Regrowth 123rd year of Ascendancy at 14:29 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Forebear the Thalore Doombringer level 10
4th Flare 122nd year of Ascendancy at 20:46 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Forebear the Thalore Doombringer level 21
15th Regrowth 123rd year of Ascendancy at 23:31 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Forebear the Thalore Doombringer level 19
78th Haze 122nd year of Ascendancy at 06:30 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Forebear the Thalore Doombringer level 23
79th Regrowth 123rd year of Ascendancy at 17:11 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Forebear the Thalore Doombringer level 25
1st Pyre 123rd year of Ascendancy at 18:32 see stats
Log
Forebear hits Venom drake for 202 fire, 202 darkness (405 total damage).
Forebear hits Venom drake hatchling for 0 acid, 11 fire, 200 fire (212 total damage).
Forebear hits Venom drake hatchling for 0 acid, 11 fire, 202 fire (213 total damage).
Venom drake hatchling hits Forebear for 7 physical damage.
Venom drake hatchling hits Forebear for 5 physical damage.
Forebear's weapon glows with critical power!
Forebear killed Venom drake hatchling!
Forebear killed Venom drake hatchling!
Orc archer's Shoot hits Forebear for 22 physical, 7 nature (28 total damage).
Orc archer shoots!
Venom drake shrugs off the effect 'Corrode'!
Forebear is corroded.
Venom wyrm's corrosive acid area effect hits Venom drake for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Venom drake for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Venom drake hatchling for 0 acid damage.
Venom wyrm's corrosive acid area effect hits Forebear for 27 acid damage.
Venom drake spits acid!
Forebear shrugs off the effect 'Disarmed'!
Venom drake is disarmed!
Venom drake hits Venom drake for 0 acid damage.
Venom drake hits Forebear for 95 acid damage.
Venom drake hits Forebear for 35 physical damage.
Venom drake hatchling hits Forebear for 12 physical damage.
Forebear hits Venom drake hatchling for 0 acid, 11 fire (11 total damage).
Forebear hits Venom drake for 0 acid, 10 fire (10 total damage).
Forebear's weapon stops glowing.
Forebear stops regenerating health quickly.
Forebear feels pain again.
Forebear has shook off the effects of their corrosion.
