Dave the level 5 Halfling Skirmisher by daev

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp5 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity29 (base 26)
Constitution11 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning17 (base 14)

Resources

Life161/161
Stamina114/114
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage30
Accuracy36
Crit Chance8%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower14.5
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense14.65
Ranged Defense18.65
Fatigue12
Physical Save8.225
Spell Save14.225
Mental Save10.675

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5
Technique / Acrobatics1.30
4/5
0/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

Quiver
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


You gain 1.11 gold from the transmogrification of
iron mail armour of fire resistance (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 1.55 gold from the transmogrification of
balanced iron waraxe (10.5-14.7 power, 2 apr).
You gain 2.54 gold from the transmogrification of
surging elm vilestaff of might (10-12 power, 2 apr, fire element).
You gain 0.90 gold from the transmogrification of
fungal elm longbow.
You gain 1.00 gold from the transmogrification of
Surefire.
You gain 0.25 gold from the transmogrification of
iron greatsword (17.5-28 power, 1 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 6; power 33; turns 4; dispells darkness).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.