Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Halfling |
Class | Shadowblade |
Level / Exp | 3 / 29% |
Size | small |
Lifes / Deaths | Killed by stone troll at level 3 on the 75th Pyre 122nd year of Ascendancy at 15:04 / 1 |
Primary Stats
Strength | 10 (base 13) |
Dexterity | 18 (base 15) |
Constitution | 13 (base 12) |
Magic | 14 (base 14) |
Willpower | 10 (base 10) |
Cunning | 17 (base 14) |
Resources
Life | -4/140 |
Mana | 1/112 |
Stamina | 14/86 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 6 |
Offense: Mainhand
Damage | 13 |
Accuracy | 23 |
Crit Chance | 10% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 7 |
Accuracy | 23 |
Crit Chance | 10% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 13.8 |
Crit Chance | 5% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 5.8 |
Ranged Defense | 5.8 |
Fatigue | 6 |
Physical Save | 8.925 |
Spell Save | 9.275 |
Mental Save | 10.325 |
Defense: Resistances
Arcane | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Effects
talent | Shadow Combat |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is poisoned, taking 4.17 nature damage per turn. Poisoned |
Quests
You failed to protect the lost sun paladin from death by stone troll. Escort: lost sun paladin (level 2 of Trollmire) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Main armor | Issefang (1 def, 2 armour) Issefang (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer hits(melee): 2 arcane Changes resistances: +5% arcane A suit of armour made of leather. |
In off hand | iron dagger (5-6.5 power, 5 apr) iron dagger (5-6.5 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In main hand | iron dagger (5.5-7.15 power, 5 apr) iron dagger (5.5-7.15 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Inventory
flaming iron mace of erosion (8-11.2 power, 2 apr) flaming iron mace of erosion (8-11.2 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 8.0 - 11.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +5 nature / +5 temporal Burst (radius 1) on hit: +6 fire Blunt and deadly. |
Newly picked up spellwoven linen robe (0 def, 0 armour)spellwoven linen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Spellpower: +3 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Newly picked up forceful elm totem of thorny skin [power 15] (20 cooldown)forceful elm totem of thorny skin [power 15] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to hardens the skin for 6 turns increasing armour by 15 and armour hardiness by 30%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
Newly picked up elm wand of detection [power 6] (15 cooldown)elm wand of detection [power 6] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to detect the presence of creatures around you (rad 6), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Divayth Fyr uses Dual Strike.
Divayth Fyr misses hornet swarm.
Hornet swarm bites poison into Divayth Fyr.
Divayth Fyr is poisoned!
Hornet swarm hits Divayth Fyr for 5 nature damage.
Hornet swarm hits Divayth Fyr for 5 physical, 5 nature damage (total 9.17).
Dual Strike is still on cooldown for 11 turns.
Divayth Fyr hits hornet swarm for 15 physical, 2 arcane, 7 darkness, 8 physical, 2 arcane, 7 darkness damage (total 39.53).
Divayth Fyr killed hornet swarm!
Hornet swarm hits Divayth Fyr for 5 nature damage.
Divayth Fyr hits stone troll for 11 physical, 2 arcane, 7 darkness, 7 physical, 2 arcane, 7 darkness damage (total 34.42).
Stone troll uses Stun.
Stone troll misses Divayth Fyr.
Talent Infusion: Regeneration is ready to use.
Hornet swarm hits Divayth Fyr for 5 nature damage.
Dire wolf hits Divayth Fyr for 10 physical damage.
Divayth Fyr hits stone troll for 13 physical, 2 arcane, 7 darkness, 7 physical, 2 arcane, 7 darkness damage (total 35.87).
Dire wolf hits Divayth Fyr for 11 physical damage.
Hornet swarm hits Divayth Fyr for 5 nature damage.
Divayth Fyr performs a critical strike!
Divayth Fyr hits stone troll for 12 physical, 2 arcane, 7 darkness, 11 physical, 2 arcane, 7 darkness damage (total 39.09).
Dire wolf hits Divayth Fyr for 12 physical damage.
Stone troll misses Divayth Fyr.
Saving done.
Saving done.
Saving game...