Grrrrr the level 2 Ghoul Necromancer by cittidude2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassNecromancer
Level / Exp2 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 10)
Dexterity11 (base 10)
Constitution21 (base 10)
Magic21 (base 21)
Willpower11 (base 13)
Cunning9 (base 11)

Resources

Life-53/139
Mana72/72
Souls7/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower24.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.3
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save14
Spell Save11.2
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
3/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Grrrrr the Ghoul Necromancer level 2
76th Pyre 122nd year of Ascendancy at 16:00
see stats

Log

Grrrrr picks up (a.): wild infusion of the sneak (resist 15%; cure mental).

Grrrrr picks up (a.):
regeneration infusion (heal 60 over 5 turns).

Grrrrr picks up (c.):
wild infusion of the wizard (resist 12%; cure mental).

Grrrrr picks up (b.):
sun infusion of the psychic (rad 6; power 33; turns 3; dispells darkness).

Grrrrr picks up (e.):
phase door rune (range 6; power 15; dur 4).

Resting starts...

Rested for 51 turns (stop reason: all resources and life at maximum).


Ran for 14 turns (stop reason: taken damage).

Skeleton mage hits Grrrrr for 75 arcane damage.
Grrrrr is on fire!

Skeleton mage hits Grrrrr for 42 fire damage.

Skeleton mage hits Grrrrr for 14 fire damage.

Skeleton mage hits Grrrrr for 14 fire damage.
Skeleton mage hits Grrrrr for 14 fire damage.

Grrrrr stops burning.


Grrrrr hits skeleton mage for 14 darkness damage.
Skeleton mage hits Grrrrr for 18 darkness damage.
Saving done.

Saving done.

Saving game...