Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 11 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Xeroth the large brown snake at level 7 on the 3rd Summertide 122nd year of Ascendancy at 08:14 0 / 5Killed by arcane blade at level 8 on the 7th Flare 122nd year of Ascendancy at 17:26 Killed by Wrathroot at level 9 on the 11st Dusk 122nd year of Ascendancy at 20:27 Killed by bone giant at level 11 on the 69th Dusk 122nd year of Ascendancy at 11:34 Killed by Bohsmho the dwarf at level 11 on the 15th Haze 122nd year of Ascendancy at 22:06 |
Primary Stats
| Strength | 36 (base 34) |
| Dexterity | 13 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 44 (base 28) |
| Cunning | 20 (base 10) |
Resources
| Life | -4/348 |
| Hate | 12/100 |
| Healing Factor | 0.17485366750646 |
| Regeneration | 0.14862561738049 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 16 |
| See Invisible | 23 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 18 |
| Crit Chance | 2% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37.9 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +28% |
| Light | +25% |
| Temporal | +28% |
| Blight | +18% |
| Nature | +25% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 15.64 (43%) |
| Defense | 7.05 |
| Ranged Defense | 9.05 |
| Fatigue | 15 |
| Physical Save | 24.1625 |
| Spell Save | 22.1875 |
| Mental Save | 26.2625 |
Defense: Resistances
| Blight | + 36%( 70%) |
| Physical | + 31%( 74%) |
| Mind | + 26%( 70%) |
| All | + 28%( 70%) |
| Darkness | + 51%( 82%) |
| Light | + 44%( 70%) |
| Temporal | + 38%( 70%) |
| Cold | + 37%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 11% |
| Fear Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 119 life. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 113 life. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Level 1 Curse of Madness 1Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Level 1: Unleashed: +3% critical damage, +4% off-hand weapon damage Level 2: -1 Luck, +3 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 16% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Horrible visions fill your mind. Level 3, Cursed Aura Curse of Nightmares 3Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 17% when tested. Level 1: Removed from Reality: +4 Physical Resistance, +4 Maximum Physical Resistance Level 2: -2 Luck, +5 Willpower Level 3: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 10 air and an additional 3 air for each level below that. Level 4: Nightmare: Each time you are damaged by a foe there is 0% chance of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck. |
| beneficial effect | The target calls upon its inner resources, improving all damage by 14% and reducing all damage taken by 14%. Wrath of the Eternals |
| detrimental effect | The target's has a cursed wound, reducing healing by 21%. Cursed Wound |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| beneficial effect | A shroud of darkness seems to fall across your path. Level 3 Curse of Shrouds 3Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Level 1: Nightwalker: +12 Darkness Resistance, +12% Max Darkness Resistance, +8 See Invisible Level 2: -2 Luck, +5 Constitution Level 3: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Level 4: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | Mayhem and destruction seem to follow you. Level 2 Curse of Misfortune 2Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +4 Defense, +2 Ranged Defense Level 2: -1 Luck, +3 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by copperhead snake. Escort: injured seer (level 3 of Norgos Lair) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You abandoned repented thief to death. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Darktreason (0 def, 1 armour) (Misfortune) Darktreason (0 def, 1 armour) (Misfortune)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when the wearer hits(melee): 2 darkness Changes resistances: +6% temporal Changes damage: +6% darkness / +6% temporal Curse of Misfortune A pair of boots made of leather. |
| Light source | brass lantern of revealing brass lantern of revealingCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat (1 def, 0 armour) (Misfortune) linen wizard hat (1 def, 0 armour) (Misfortune)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Curse of Misfortune A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | savior's steel ring of light (+22%) savior's steel ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% light Changes damage: +11% light Physical save: +5 Spell save: +6 Mental save: +7 Rings can have magical properties. |
| On fingers | psionicist's copper ring of nature (+22%) psionicist's copper ring of nature (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% nature Changes damage: +11% nature Mental save: +4 Rings can have magical properties. |
| Around waist | Rope Belt of the Thaloren (Shrouds) Rope Belt of the Thaloren (Shrouds)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 Curse of Shrouds The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | flaming steel greatmaul of massacre (36.5-54.75 power, 2 apr) (Madness) flaming steel greatmaul of massacre (36.5-54.75 power, 2 apr) (Madness)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 36.5 - 54.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +9 fire Curse of Madness Massive two-handed maul. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) (Shrouds) Crystle's Astral Bindings (0 def, 0 armour) (Shrouds)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Curse of Shrouds Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | radiant steel mail armour of Eyal (2 def, 6 armour) (Nightmares) radiant steel mail armour of Eyal (2 def, 6 armour) (Nightmares)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes stats: +2 Wil Damage when the wearer is hit: 6 light Changes resistances: +11% darkness / +11% blight Life regen: +0.60 Maximum life: +50.00 Light radius: +1 Healing mod.: +12% Curse of Nightmares A suit of armour made of mail. |
| Cloak | thick linen cloak of stability (1 def, 5 armour) (Shrouds) thick linen cloak of stability (1 def, 5 armour) (Shrouds)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes resistances: +12% cold Physical save: +6 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
cleansing steel amulet of strength (+3) cleansing steel amulet of strength (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% blight Disease immunity: +20% Amulets can have magical properties. |
copper ring of physical power copper ring of physical power Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 Rings can have magical properties. |
Beychik (13-19.5 power, 1 apr) (Nightmares) Beychik (13-19.5 power, 1 apr) (Nightmares)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil New effects duration reduction after a teleport: +10% Curse of Nightmares Massive two-handed maul. |
elemental iron longsword of evisceration (5.5-7.7 power, 2 apr) (Shrouds) elemental iron longsword of evisceration (5.5-7.7 power, 2 apr) (Shrouds)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 5.5 - 7.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: wounds the target Damage conversion: 11% fire / 10% cold / 10% lightning / 11% acid When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 Curse of Shrouds Sharp, long, and deadly. |
Elylratira (9-12.6 power, 2 apr) (Madness) Elylratira (9-12.6 power, 2 apr) (Madness)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 9.0 - 12.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 8 arcane Light radius: +2 See invisible: +6 Curse of Madness Blunt and deadly. |
stabilizing rough leather belt of the mystic (Nightmares) stabilizing rough leather belt of the mystic (Nightmares)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +6 Spellpower: +3 Curse of Nightmares A belt that goes around your waist. |
Olysus (0 def, 0 armour) (Shrouds) Olysus (0 def, 0 armour) (Shrouds)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Allows you to breathe in: water See invisible: +9 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven linen robe of retribution (0 def, 0 armour) (Nightmares) fearwoven linen robe of retribution (0 def, 0 armour) (Nightmares)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when the wearer is hit: 6 fire / 6 cold / 6 lightning / 6 acid Changes damage: +5% darkness Maximum hate: +5.00 Mindpower: +6 Mental crit. chance: +2% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of blight (+11%) (0 def, 0 armour) (Madness) woollen robe of blight (+11%) (0 def, 0 armour) (Madness)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +11% blight Changes damage: +11% blight Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots of uncanny dodging (3 def, 3 armour) (Misfortune) pair of iron boots of uncanny dodging (3 def, 3 armour) (Misfortune)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +3 Fatigue: +2% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
naturalist's rough leather gloves (0 def, 1 armour) (Madness) naturalist's rough leather gloves (0 def, 1 armour) (Madness)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 5 nature Changes resistances: +6% nature Changes damage: +4% nature Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand iron gauntlets of dexterity (+2) (0 def, 6 armour) (Nightmares) sand iron gauntlets of dexterity (+2) (0 def, 6 armour) (Nightmares)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +6 Changes stats: +2 Dex Damage when the wearer hits(melee): 5 physical Changes damage: +4% physical Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
sand rough leather gloves (0 def, 7 armour) (Nightmares) sand rough leather gloves (0 def, 7 armour) (Nightmares)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage when the wearer hits(melee): 5 physical Changes damage: +3% physical Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
insulating rough leather cap (0 def, 1 armour) (Misfortune) insulating rough leather cap (0 def, 1 armour) (Misfortune)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% cold / +5% fire Curse of Misfortune A cap made of leather. |
Gylahor (2 def, 6 armour) (Shrouds) Gylahor (2 def, 6 armour) (Shrouds)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances penetration: +10% mind Changes damage: +6% arcane Curse of Shrouds A suit of armour made of mail. |
Lustreradiance (3 def, 7 armour) (Misfortune) Lustreradiance (3 def, 7 armour) (Misfortune)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer hits(melee): 2 light Damage when the wearer is hit: 12 light Changes resistances: +6% light Light radius: +1 Curse of Misfortune A suit of armour made of metal plates. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By Yami the Thalore Cursed level 10
32nd Dusk 122nd year of Ascendancy at 19:55 see stats
The Arena
Unlocked Arena mode.By Yami the Thalore Cursed level 8
7th Flare 122nd year of Ascendancy at 17:52 see stats
The secret city
Discovered the truth about mages.By Yami the Thalore Cursed level 9
16th Dusk 122nd year of Ascendancy at 07:33 see stats
Log
You feel your rampage slowing down. (-1 duration)
Yami uses Wrath of the Woods.
Yami radiates power.
You feel your rampage slowing down. (-1 duration)
You are unable to move!
Yami uses Frenzy.
Yami hits Bohsmho the dwarf for 11 fire, 11 fire, 11 fire, 16 physical, 3 darkness, 6 mind, 11 fire damage (total 64.83).
Yami hits Thidi the shalore for 23 physical, 3 darkness, 6 mind, 10 fire, 19 physical, 3 darkness, 6 mind, 10 fire, 19 physical, 3 darkness, 6 mind, 10 fire, 10 fire damage (total 119.72).
Bohsmho the dwarf hits Yami for 7 acid, 6 fire damage (total 12.17).
Thidi the shalore hits Yami for 8 acid, 6 fire, 8 acid, 6 fire, 8 acid, 6 fire damage (total 38.66).
Yami is no longer rampaging.
Bohsmho the dwarf uses Death Dance.
Yami resists the mind attack!
Your hatred grows even as your life fades! (+4 hate)
Yami resists the mind attack!
Yami hits Bohsmho the dwarf for 8 light, 18 blight damage (total 25.28).
Bohsmho the dwarf hits Yami for 5 mind, 22 physical, 3 mind, 4 light, 7 acid, 7 fire damage (total 45.46).
Yami uses Slash.
Bohsmho the dwarf has a cursed wound!
Yami hits Bohsmho the dwarf for 88 physical, 3 darkness, 6 mind, 11 fire damage (total 106.38).
Bohsmho the dwarf hits Yami for 7 acid, 6 fire damage (total 12.17).
Bohsmho the dwarf is dismayed!
Thidi the shalore is dismayed!
Bohsmho the dwarf uses Dirty Fighting.
Yami resists the mind attack!
Yami resists the mind attack!
Saving done.
Saving done.
Saving game...
