Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Solipsist |
| Level / Exp | 41 / 16% |
| Size | small |
| Lifes / Deaths | Killed by worm that walks at level 23 on the 59th Dusk 122nd year of Ascendancy at 08:01 0 / 9Killed by armoured skeleton warrior at level 29 on the 30th Haze 122nd year of Ascendancy at 18:26 Killed by overpowered greater multi-hued wyrm at level 35 on the 52nd Regrowth 123rd year of Ascendancy at 13:26 Killed by orc high cryomancer at level 35 on the 52nd Regrowth 123rd year of Ascendancy at 15:07 Killed by overpowered greater multi-hued wyrm at level 37 on the 52nd Regrowth 123rd year of Ascendancy at 23:58 Killed by Harhech the Crusher at level 40 on the 74th Regrowth 123rd year of Ascendancy at 04:09 Killed by Harhech the Crusher at level 40 on the 74th Regrowth 123rd year of Ascendancy at 11:19 Killed by Layutha the ungolmor at level 41 on the 78th Regrowth 123rd year of Ascendancy at 03:54 Killed by Layutha the ungolmor at level 41 on the 78th Regrowth 123rd year of Ascendancy at 04:40 |
Primary Stats
| Strength | 21 (base 11) |
| Dexterity | 16 (base 10) |
| Constitution | 68 (base 46) |
| Magic | 22 (base 10) |
| Willpower | 107.344 (base 59) |
| Cunning | 102.172 (base 59) |
Resources
| Life | -67/594 |
| Equilibrium | 18 |
| Psi | 0/577 |
| Psi_feedback | 140/140 |
| Healing Factor | 1.5 |
| Regeneration | 2.025 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +63.010539538218% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 54 |
| Crit Chance | 39% |
| APR | 67 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 109 |
| Accuracy | 54 |
| Crit Chance | 39% |
| APR | 67 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11.5 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 86.64912 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +3% |
| Arcane | +11% |
| Cold | +15% |
| All | 0% |
| Darkness | +11% |
| Mind | +54% |
| Lightning | +8% |
| Nature | +25% |
Offense: Damage Penetration
| Lightning | +10% |
| Mind | +20% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 27 (70%) |
| Defense | 23.05 |
| Ranged Defense | 23.05 |
| Fatigue | 5 |
| Physical Save | 48.93514521025 |
| Spell Save | 48.86184521025 |
| Mental Save | 48.70019521025 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 58%( 80%) |
| Arcane | + 24%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 42%( 70%) |
| Light | + 20%( 70%) |
| Mind | + 11%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 30% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 18% for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 42 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 425 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 578 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Psychic Assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Psiblades |
| talent | Lucid Dreamer |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target has 55% chance to evade melee attacks. Evasion |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-46% global speed). Solipsism |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by bloated horror. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 81. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed vial of squid ink. * You've found the needed red crystal shard. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed snow giant kidney. * You've found the needed xorn fragment. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | reinforced pair of drakeskin leather boots of strife (0 def, 10 armour) reinforced pair of drakeskin leather boots of strife (0 def, 10 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Changes stats: +3 Wil Changes resistances: +13% fire / +11% cold / +9% lightning / +10% acid Mindpower: +6 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +6 Spell save: +6 Mental save: +6 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | cashmere wizard hat 'Polirin' (2 def, 0 armour) cashmere wizard hat 'Polirin' (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Cun / +4 Wil Damage when the wearer hits(melee): 6 mind Changes resistances: +22% cold Changes damage: +11% darkness / +15% cold Psi each turn: +0.20 Psi when hit: +0.12 Maximum hate: +9.00 Mindpower: +7 Mental crit. chance: +4% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 395 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Xovena the hardened leather gloves (0 def, 2 armour) Xovena the hardened leather gloves (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +2 Changes stats: +3 Str / +3 Dex / +5 Cun Damage when the wearer hits(melee): 9 nature Changes resistances: +6% nature / +6% light Changes damage: +5% nature Talent cooldown: Double Strike (-1 turn) Critical mult.: +9.00% Physical save: +7 Spell crit. chance: +9% Mental crit. chance: +11% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
| On fingers | solipsist's stralite ring of aether (+11%) solipsist's stralite ring of aether (+11%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +5 Wil Changes resistances: +11% arcane Changes damage: +11% arcane Mindpower: +9 Rings can have magical properties. |
| On fingers | solipsist's stralite ring of warding solipsist's stralite ring of wardingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +6 Wil Changes resistances: +18% fire / +21% cold / +14% lightning / +11% acid Mindpower: +11 Rings can have magical properties. |
| Around neck | vitalizing voratun amulet of seduction vitalizing voratun amulet of seductionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Con Physical save: +8 Life regen: +1.10 Stamina when hit: +1.10 Mana when hit: +3.10 Equilibrium when hit: +2.20 Psi when hit: +1.30 Hate when hit: +0.20 Maximum life: +69.00 It can be used to forces nearby enemies to attack you (rad 8), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
| In main hand | Nexus of the Way (22-24.2 power, 67 apr, mind damage) Nexus of the Way (22-24.2 power, 67 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 103% Wil, 34% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +67 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +10 Wil Changes resistances: -5% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Mental save: -20 Confusion immunity: +30% Mindpower: +34 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 75 power out of 5/75) : Effective talent level: 1.0 Power cost: 75 out of 5/75. Range: 4.00 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Zubibeth (16-17.6 power, 67 apr, mind damage) Zubibeth (16-17.6 power, 67 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 86% Wil, 52% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +67 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Damage when the wearer hits(melee): 8 blight Damage when the wearer is hit: 6 lightning Changes resistances: +9% lightning Changes resistances penetration: +10% lightning Changes damage: +24% mind / +3% blight / +8% lightning Spellpower: +4 Mindpower: +33 Mental crit. chance: +10% Damage Shield penetration: +20% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 7/60) : Effective talent level: 2.0 Power cost: 30 out of 7/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 6 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 5). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +4 Wil / +5 Con Damage when the wearer is hit: 20 slime / 20 poison Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
heroism infusion of the duelist (+8 for 10 turns, die at -548) heroism infusion of the duelist (+8 for 10 turns, die at -548)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 10 turns. Also while Heroism is active, you will only die when reaching -548 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
This item will automatically be transmogrified when you leave the level. mindweaver's voratun amulet of mastery (0.35 Psionic / Solipsism)mindweaver's voratun amulet of mastery (0.35 Psionic / Solipsism) Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Cun Talent mastery: +0.35 Psionic / Solipsism Mental save: +10 Confusion immunity: +24% Mindpower: +5 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword of disruption (60.5-96.8 power, 4 apr)warbringer's voratun greatsword of disruption (60.5-96.8 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +22% Undead / +32% Construct When wielded/worn: Physical power: +8 Changes stats: +8 Con Changes resistances penetration: +14% physical Disarm immunity: +30% Massive two-handed swords. |
Glarebrawn (14-15.4 power, 32 apr, mind damage) Glarebrawn (14-15.4 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 4 mind Damage when the wearer is hit: 6 cold / 12 light Changes resistances: +6% cold / +9% light Changes resistances penetration: +7% physical / +6% fire / +11% cold / +6% acid Changes damage: +9% physical / +7% fire / +15% cold / +11% acid Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +4 Mental crit. chance: +4% Light radius: +2 It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Shinenull (5 def, 8 armour)Shinenull (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Damage when the wearer hits(melee): 8 light Damage when the wearer is hit: 12 nature Changes damage: +6% nature Light radius: +3 A suit of armour made of leather. |
386 alchemist agate 386 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Layyvea the Halfling Solipsist level 32
80th Haze 122nd year of Ascendancy at 01:45 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Layyvea the Halfling Solipsist level 38
55th Regrowth 123rd year of Ascendancy at 22:33 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Layyvea the Halfling Solipsist level 37
53rd Regrowth 123rd year of Ascendancy at 05:30 see stats
Against all odds
Killed Ukruk in the ambush.By Layyvea the Halfling Solipsist level 31
32nd Haze 122nd year of Ascendancy at 23:35 see stats
Arachnophobia
Destroyed the spydric menace.By Layyvea the Halfling Solipsist level 34
8th Decay 122nd year of Ascendancy at 02:56 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Layyvea the Halfling Solipsist level 35
52nd Regrowth 123rd year of Ascendancy at 09:49 see stats
Brave new world
Went to the Far East and took part in the war.By Layyvea the Halfling Solipsist level 34
6th Decay 122nd year of Ascendancy at 17:47 see stats
Bringer of Doom
Killed a Bringer of Doom.By Layyvea the Halfling Solipsist level 11
4th Dusk 122nd year of Ascendancy at 00:26 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Layyvea the Halfling Solipsist level 33
4th Decay 122nd year of Ascendancy at 06:12 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Layyvea the Halfling Solipsist level 19
36th Dusk 122nd year of Ascendancy at 09:15 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Layyvea the Halfling Solipsist level 32
41st Haze 122nd year of Ascendancy at 09:53 see stats
Exterminator
Killed 1000 creatures.By Layyvea the Halfling Solipsist level 20
37th Dusk 122nd year of Ascendancy at 18:50 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Layyvea the Halfling Solipsist level 16
22nd Dusk 122nd year of Ascendancy at 17:17 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Layyvea the Halfling Solipsist level 13
6th Dusk 122nd year of Ascendancy at 20:52 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Layyvea the Halfling Solipsist level 37
53rd Regrowth 123rd year of Ascendancy at 01:55 see stats
Level 10
Got a character to level 10.By Layyvea the Halfling Solipsist level 10
1st Summertide 122nd year of Ascendancy at 10:49 see stats
Level 20
Got a character to level 20.By Layyvea the Halfling Solipsist level 20
36th Dusk 122nd year of Ascendancy at 14:53 see stats
Level 30
Got a character to level 30.By Layyvea the Halfling Solipsist level 30
30th Haze 122nd year of Ascendancy at 23:56 see stats
Level 40
Got a character to level 40.By Layyvea the Halfling Solipsist level 40
73rd Regrowth 123rd year of Ascendancy at 08:10 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Layyvea the Halfling Solipsist level 17
32nd Dusk 122nd year of Ascendancy at 05:22 see stats
Size matters
Did over 600 damage in one attack.By Layyvea the Halfling Solipsist level 25
63rd Dusk 122nd year of Ascendancy at 03:55 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Layyvea the Halfling Solipsist level 33
4th Decay 122nd year of Ascendancy at 07:41 see stats
The Arena
Unlocked Arena mode.By Layyvea the Halfling Solipsist level 9
6th Mirth 122nd year of Ascendancy at 23:10 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Layyvea the Halfling Solipsist level 40
73rd Regrowth 123rd year of Ascendancy at 11:00 see stats
The secret city
Discovered the truth about mages.By Layyvea the Halfling Solipsist level 10
4th Flare 122nd year of Ascendancy at 19:22 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Layyvea the Halfling Solipsist level 13
5th Dusk 122nd year of Ascendancy at 21:03 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Layyvea the Halfling Solipsist level 30
32nd Haze 122nd year of Ascendancy at 00:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Layyvea the Halfling Solipsist level 19
36th Dusk 122nd year of Ascendancy at 13:39 see stats
Unstoppable
Returned from the dead.By Layyvea the Halfling Solipsist level 41
78th Regrowth 123rd year of Ascendancy at 03:54 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Layyvea the Halfling Solipsist level 30
32nd Haze 122nd year of Ascendancy at 12:10 see stats
Log
Layyvea killed slimy ooze!
Layutha the ungolmor uses Web.
You are unable to move!
You are unable to move!
Layutha the ungolmor dashes quickly!
Layutha the ungolmor uses Stun.
Layutha the ungolmor performs a critical strike!
Layyvea is not dazed anymore.
Layyvea's mind suffers 35 psi damage from the attack.
Layyvea dismisses Layutha the ungolmor's damage!
Layyvea dismisses Layutha the ungolmor's damage!
Layyvea's mind surges with critical power!
Layyvea dismisses Layutha the ungolmor's damage!
Layyvea dismisses Layutha the ungolmor's damage!
Layyvea's mind surges with critical power!
Layutha the ungolmor shrugs off the critical damage!
Layyvea evades Layutha the ungolmor.
Layyvea hits Layutha the ungolmor for 1 lightning, 3 nature, 5 nature, 1 nature damage (total 8.06).
Layutha the ungolmor hits Layyvea for 101 physical, 4 fire, 1 cold, 3 lightning, 2 acid damage (total 108.77).
Nexus of the Way (22-24.2 power, 67 apr, mind damage) is still recharging.
vitalizing voratun amulet of seduction is still recharging.
Layutha the ungolmor uses Web.
Layutha the ungolmor rushes out!
Layutha the ungolmor performs a critical strike!
Layyvea's mind suffers 36 psi damage from the attack.
Saving done.
Saving done.
Saving game...
