Garash the level 8 Drem Stone Warden by czesio

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDrem
ClassStone Warden
Level / Exp8 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 24)
Dexterity20 (base 10)
Constitution14 (base 10)
Magic25 (base 15)
Willpower27 (base 24)
Cunning10 (base 10)

Resources

Life286/286
Mana177/177
Equilibrium30
Healing Factor1.1326086956522
Regeneration0.28315217391304

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage43
Accuracy41
Crit Chance2%
APR0
Speed1.00

Offense: Offhand

Damage22
Accuracy41
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower22
Crit Chance1%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+10%
Physical+9%
Light+10%

Defense: Base

Armour (hardiness)43.551211628464 (74.117647058824%)
Defense14
Ranged Defense14
Fatigue35
Physical Save20
Spell Save21
Mental Save20

Defense: Resistances

Lightning+ 26%( 70%)
Light+ 30%( 70%)
Blight+ 9%( 70%)
Physical+ 2%( 70%)
Fire+ 21%( 70%)
Cold+ 20%( 70%)

Defense: Immunities

Stun Resistance23%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Dwarven nature1.30
0/5
0/5
0/5
0/5
Spell / Eldritch shield1.30
3/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
5/5
0/5
0/5
0/5
Wild-gift / Earthen vines1.30
2/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Drem1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Garash the Drem Stone Warden level 5
19th Voratun 122nd year of Ascendancy at 06:27
see stats

Log

Garash picks up (l.): spinel.
Garash picks up (t.):
zircon.
Garash picks up (j.):
agate.
Garash picks up (r.):
ametrine.
Garash picks up (g.):
impenetrable iron mail armour (2 def, 9 armour).
Talent Frenzy is ready to use.
There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.77 gold from the transmogrification of
quiver of elm arrows of daylight (20/20, 15.5-21.7 power, 5 apr).
You gain 0.45 gold from the transmogrification of
reinforced iron shield (0 def, 4 armour, 9-10.8 power, 35.5 block).
You gain 1.30 gold from the transmogrification of
impenetrable iron mail armour (2 def, 9 armour).
You gain 1.63 gold from the transmogrification of
spellwoven linen wizard hat of the mind (+11%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (10.5-14.7 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (23-34.5 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Garash deactivates
Stone Vines.
Garash deactivates
Eldritch Infusion.