TimA the level 8 Higher Archmage by tyjyk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp8 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic33 (base 32)
Willpower25 (base 20)
Cunning12 (base 11)

Resources

Life180/180
Mana224/224
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision1

Offense: Mainhand

Damage12
Accuracy8
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance17%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+6%
Mind+3%
Cold+16%
Blight+3%
Arcane+6%
Fire+6%
Acid+12%

Defense: Base

Armour (hardiness)0 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save13
Spell Save28
Mental Save13

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
4/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Matrix style! Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By TimA the Higher Archmage level 5
74th Pyre 122nd year of Ascendancy at 21:24
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By TimA the Higher Archmage level 3
74th Pyre 122nd year of Ascendancy at 19:58
see stats

Log


There is a ladder to the previous level here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.10 gold from the transmogrification of
pouch of iron shots (18/18, 104% power, 1 apr).
You gain 2.21 gold from the transmogrification of
tundral quiver of elm arrows of accuracy (22/22, 104% power, 5 apr).
You gain 1.11 gold from the transmogrification of
iron mail armour of lightning resistance (2 def, 4 armour).
You gain 2.30 gold from the transmogrification of
naturalist's iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, darkness element).
You gain 5.55 gold from the transmogrification of
Tulutar the Ebonystriker (75% power, 12 apr, mind damage).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
You gain 2.39 gold from the transmogrification of
balanced iron dagger (100% power, 5 apr).
You gain 0.68 gold from the transmogrification of
titan's copper ring.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.03 gold from the transmogrification of
teleportation rune of the duelist (range 32; cd 13).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 3; cd 10).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.