
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Other Other |
Sex | Asexual |
Race | Pack |
Class | Mule |
Level / Exp | 1 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 10 (base 10) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 300/300 |
Mana | 300/300 |
Stamina | 300/300 |
Healing Factor | 1 |
Regeneration | 10 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Offense: Barehand
Damage | 4 |
Accuracy | 6 |
Crit Chance | 4% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 7 |
Spell Save | 7 |
Mental Save | 7 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
Generic Talents
Effects
Quests
Equipment
Inventory
![]() 4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit: * Slows global speed by 40% * 41% chance to cause random gloom While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +6% nature Res.pen +25% mind Acc +14 (+14 eff.) ----- def ----- Resists +15% mind ---------- misc Infravis +3 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Disrupt/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: * Slows global speed by 40% * 20% chance to inflict 15% damage reduction While equipped: Stats +9 Cun +8 Wil dps ---------- Phys.crit +21.0% Mind.pwr +21 (+15 eff.) Dmg.mod +24% physical Res.pen +15% darkness +33% physical Acc +20 (+17 eff.) On Hit (Ranged): * 27 arcane resource burn ----- def ----- Resists +12% lightning +3% fire ---------- misc Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: 20% Arcane Vortex 6 On Hit: * 41% chance to inflict 15% damage reduction While equipped: Stats +1 Str +12 Dex +22 Mag dps ---------- Crit.mult +5.00% Spell.pwr +44 (+27 eff.) Dmg.mod +39% arcane Res.pen +33% physical ----- def ----- Heal.mod +5% ---------- misc Max.enc +10 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Unique] Arcane/Nature Acc+ +0.2% crit / acc Atk.spd 125% Range +7 While equipped: dps ---------- Ranged+ 20 blight Dmg.mod +40% blight On Hit (Ranged): * 40% chance to disease ----- def ----- Disease- +50% Cyst Burst: Level 5.0 Pwr.cost 10 out of 20/20. Range 8 Travel.spd instantaneous Is a spell Description: Make your target's diseases burst, doing 20.76 blight damage for each disease it is infected with. This will also spread any diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
![]() 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +8 Cun dps ---------- Crit.mult +15.00% Phys.pwr +4 (+4 eff.) Dmg.mod +33% physical Res.pen +23% physical Apr +2 ----- def ----- Resists +15% lightning +6% fire HP.reg +0.40 Heal.mod +20% Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +29 cold On Hit.r1 +4 arcane On Hit: 10% Shoot 1 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +9 Str dps ---------- Phys.pwr +20 (+15 eff.) Dmg.mod +9% temporal +27% cold Res.pen +5% temporal ----- def ----- Resists +5% arcane Longbows are used to shoot arrows at your foes. |
![]() 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Unique] Arcane Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit.r1 +4 nature On Hit: * Slows global speed by 40% While equipped: dps ---------- Dmg.mod +6% acid +20% physical +9% nature Res.pen +10% acid +29% physical +10% nature ----- def ----- Resists +12% nature Longbows are used to shoot arrows at your foes. |
![]() 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Random Unique] Nature/Master Acc+ +0.2% crit / acc Atk.spd 143% Range +8 Proj.spd +200% On Hit: * 17% chance to corrode armour by 30% * 40% chance to blind While equipped: Stats +6 Str dps ---------- Phys.pwr +12 (+11 eff.) Dmg.mod +6% light Res.pen +12% acid +10% lightning ----- def ----- Resists +6% light +6% lightning HP.reg +2.00 ---------- misc Light +1 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit: * 20 arcane resource burn * Slows global speed by 40% * 40% chance to blind While equipped: Stats +9 Str dps ---------- Phys.pwr +20 (+15 eff.) ----- def ----- Resists +6% blight +21% cold +15% darkness Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon Reqs Mag 30,Dex 30 Shoot [Unique] Arcane Acc+ +0.2% crit / acc Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+15 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+15 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
![]() 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Nature/Disrupt Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +25 nature On Crit.r2 +2 lightning On Hit: * 40% chance to corrode armour by 30% * 40% chance to daze at end of turn On Crit: * silences the target While equipped: Stats +5 Str +3 Dex +5 Mag +5 Wil +5 Cun +3 Con dps ---------- Res.pen +36% nature +17% lightning ----- def ----- Resists +3% lightning +8% all Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
![]() 4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Acc+ +0.2% crit / acc Atk.spd 133% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+12 eff.) Steady Shot: Level 2.0 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. This item has been sent to the Item's Vault. |
![]() 4.0 T5 longbow 2H weapon Reqs Dex 36 Shoot [Unique] Nature Acc+ +0.2% crit / acc Apr +12 Atk.spd 143% Range +10 While equipped: Stats +10 Dex +10 Wil dps ---------- Ranged+ 30 light Dmg.mod +30% physical ---------- misc Light +1 In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
![]() 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +8 On Hit.r1 +12 acid On Crit.r2 +8 acid While equipped: dps ---------- Dmg.mod +3% arcane +24% physical Res.pen +10% acid +24% physical +10% arcane ----- def ----- Resists +5% arcane Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Random Unique] Disrupt/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit.r1 +4 light +4 nature While equipped: Stats +9 Dex +8 Wil +8 Cun dps ---------- Mind.pwr +18 (+13 eff.) Dmg.mod +24% physical Res.pen +27% physical +5% nature +10% light On Hit (Ranged): * 27 arcane resource burn ---------- misc Light +3 Cooldown Fragmentation Shot -2 Pin Down -1 Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
![]() 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +7 On Hit.r1 +6 fire On Crit.r2 +8 lightning On Hit: * 41% chance to cause random gloom * 40% chance to daze at end of turn While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +12% mind +9% fire Acc +14 (+14 eff.) ----- def ----- Resists +9% lightning +6% fire Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Nature/Master Acc+ +0.2% crit / acc Atk.spd 143% Range +10 Proj.spd +200% Ranged+ +53 fire On Hit.r1 +4 blight While equipped: dps ---------- Phys.crit +11.0% All.spd +8% Dmg.mod +6% blight +6% light +9% darkness Res.pen +20% fire Acc +23 (+18 eff.) ----- def ----- Resists +6% blight +3% darkness ---------- misc Light +3 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Rare] Nature Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +42 fire On Crit.r2 +4 lightning +4 darkness On Hit: * 48% chance to daze at end of turn While equipped: Stats +8 Str +4 Mag dps ---------- All.spd +8% Dmg.mod +12% lightning Res.pen +20% fire Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego++] Arcane Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit: 10% Shoot 1 While equipped: Stats +8 Mag dps ---------- Dmg.mod +12% temporal +20% physical Res.pen +14% temporal +15% physical ---------- misc Reload +5 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
![]() 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Rare] Nature Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Ranged+ +35 nature While equipped: Stats +4 Dex +3 Con dps ---------- Phys.crit +3.0% Res.pen +17% nature Acc +6 (+6 eff.) Apr +6 ----- def ----- Fatigue -10% Resists +11% all ---------- misc Stam/turn +0.60 Max.stam +25.00 Longbows are used to shoot arrows at your foes. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 28 [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 45% Wil, 22% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+11 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+19 eff.) ---------- misc Max.psi +20.00 Masteries +0.10 Psionic/Focus +0.20 Psionic/Absorption Resonance Field: Level 3.0 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (143 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic This natural sand should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +8 arcane While equipped: Stats +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+9 eff.) Dmg.mod +5% acid +20% physical +16% mind Res.pen +16% physical +8% mind +5% arcane Melee Ret 15 physical ----- def ----- Fatigue -2% Resists +4% mind +20% physical Dmg.Resnn +25% ---------- misc Equi/ret +2.30 Psi/ret +2.40 Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 14 of target armor and 7% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +16 darkness On Hit.r1 +20 light While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+9 eff.) Dmg.mod +7% acid +15% darkness +12% light Res.pen +31% darkness Acc +12 (+12 eff.) ----- def ----- Armour +7 ---------- misc Stam/turn +1.20 Equi/ret +2.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. This psionic mindstar has an epiphany about dreams. Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 41% chance to blind While equipped: Stats +2 Mag +2 Cun +5 Con dps ---------- Mind.crit +10% Mind.pwr +14 (+11 eff.) Dmg.mod +25% lightning +10% nature +23% fire +24% mind +21% cold Res.pen +10% light Melee Ret 8 darkness ----- def ----- Resists +8% blight Disease- +25% ---------- misc Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 100% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Lightning Mastery Psiblades Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+10 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+9 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. This item has been sent to the Item's Vault. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 100% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Lightning Mastery Psiblades Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+10 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+9 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. This item has been sent to the Item's Vault. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to inflict 15% damage reduction While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+9 eff.) Dmg.mod +9% darkness Res.pen +13% darkness Melee Ret 8 fire ----- def ----- Resists +15% darkness Phys.save +3 (+3 eff.) Spell.save +3 (+3 eff.) Mind.save +2 (+2 eff.) Blind- +10% ---------- misc Equi/ret +0.80 Hate/kill +2.00 Psi/kill +2.00 Masteries +0.10 Cursed/Darkness +0.10 Cursed/Dark sustenance +0.10 Psionic/Voracity Inflict 29.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 40 [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Dreamforge Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+10 eff.) Mind.pwr +16 (+12 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+10 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 8.49 mind damage, 8.49 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 0.44 mind and 0.44 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 40 [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Dreamforge Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+10 eff.) Mind.pwr +16 (+12 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+10 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 8.49 mind damage, 8.49 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 0.44 mind and 0.44 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic This psionic mindstar is wrathful to the hated. This mindstar absorbs psionic energy that needs to be projected. Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 blight On Hit.r1 +4 acid On Hit: * 20% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +14% Mind.pwr +20 (+14 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +19% lightning +21% fire +24% cold +6% acid ---------- misc Hate/m.crit +6.00 Psi/m.crit +3.00 Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+13 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 6, doing 12.03 slime damage for 10 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
![]() 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Fire Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Fire Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Cold Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
![]() 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Cold Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
![]() 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Cold Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 45 [Unique] Nature The natural wyrm seeks an element. Power 113% Range: 1.1x Uses 40% Wil, 10% Cun, 20% Str Dmg Physical Mastery Psiblades Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 18% acid 18% cold 18% lightning 18% fire While equipped: dps ---------- Phys.crit +4.0% Mind.crit +4% Phys.pwr +8 (+8 eff.) Mind.pwr +8 (+8 eff.) Dmg.mod +8% lightning +8% physical +8% fire +8% acid +8% cold ----- def ----- Resists +8% acid +8% physical +8% fire +8% lightning +8% cold ---------- misc Masteries +0.10 Wild-gift/Venom drake aspect +0.10 Wild-gift/Cold drake aspect +0.10 Wild-gift/Fire drake aspect +0.10 Wild-gift/Storm drake aspect +0.10 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Corrosive Breath: Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe acid in a frontal cone of radius 8. Any target caught in the area will take 93.88 acid damage. Enemies caught in the acid have a 26% chance of their weapons becoming useless for three turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. The Disarm chance is based on your Mindpower. Each point in acid drake talents also increases your acid resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 45 [Unique] Nature The natural wyrm seeks an element. Power 113% Range: 1.1x Uses 40% Wil, 10% Cun, 20% Str Dmg Physical Mastery Psiblades Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 18% acid 18% cold 18% lightning 18% fire While equipped: dps ---------- Phys.crit +4.0% Mind.crit +4% Phys.pwr +8 (+8 eff.) Mind.pwr +8 (+8 eff.) Dmg.mod +8% lightning +8% physical +8% fire +8% acid +8% cold ----- def ----- Resists +8% acid +8% physical +8% fire +8% lightning +8% cold ---------- misc Masteries +0.10 Wild-gift/Venom drake aspect +0.10 Wild-gift/Cold drake aspect +0.10 Wild-gift/Fire drake aspect +0.10 Wild-gift/Storm drake aspect +0.10 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Sand Breath: Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe sand in a frontal cone of radius 8. Any target caught in the area will take 87.32 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 45 [Unique] Nature The natural wyrm seeks an element. Power 113% Range: 1.1x Uses 40% Wil, 20% Str, 10% Cun Dmg Physical Mastery Psiblades Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 18% acid 18% cold 18% fire 18% lightning While equipped: dps ---------- Phys.crit +4.0% Mind.crit +4% Phys.pwr +8 (+8 eff.) Mind.pwr +8 (+8 eff.) Dmg.mod +8% lightning +8% physical +8% fire +8% cold +8% acid ----- def ----- Resists +8% acid +8% physical +8% fire +8% cold +8% lightning ---------- misc Masteries +0.10 Wild-gift/Venom drake aspect +0.10 Wild-gift/Cold drake aspect +0.10 Wild-gift/Fire drake aspect +0.10 Wild-gift/Storm drake aspect +0.10 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Sand Breath: Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe sand in a frontal cone of radius 8. Any target caught in the area will take 87.32 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. This item has been sent to the Item's Vault. |
![]() 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. This parasitic mindstar will draw strength from other psionic mindstars. Power 87% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +8 mind +4 fire On Crit.r2 +4 mind While equipped: Stats +4 Wil dps ---------- Mind.crit +5% Mind.pwr +4 (+4 eff.) Dmg.mod +13% lightning +9% fire +10% cold ----- def ----- Phys.save +3 (+3 eff.) Mind.save +10 (+10 eff.) HP.leech%% +11% HP.leech +7% ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 Max.hate +7.00 Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 34 [Unique] Nature Power 100% Range: 1.1x Uses 35% Wil, 50% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+10 eff.) Dmg.mod +8% fire +8% physical +8% cold ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Rage: Level 4.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 5 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 34 [Unique] Nature Power 100% Range: 1.1x Uses 35% Wil, 50% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+10 eff.) Dmg.mod +8% cold +8% fire +8% physical ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Rage: Level 4.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 5 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature This natural mindstar summons a caller. Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 temporal On Hit: * 41% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Mind.crit +15% Mind.pwr +33 (+21 eff.) ----- def ----- Phys.save +9 (+9 eff.) Spell.save +9 (+9 eff.) Mind.save +11 (+11 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Equi/ret +1.80 Max.hate +2.00 See.Invis +6 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +8 lightning On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+9 eff.) Dmg.mod +10% nature +15% lightning Res.pen +15% lightning +25% mind ----- def ----- Resists +10% blight +15% mind Disease- +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 89% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Physical Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+6 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+13 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+13 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 36 [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 50% Wil, 20% Cun Dmg Nature slow Mastery Psiblades Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+10 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+14 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 42.01 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 36 [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 50% Wil, 20% Cun Dmg Nature slow Mastery Psiblades Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+10 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+14 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 42.01 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic This psionic mindstar hates not to be wrathful. Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +20 (+14 eff.) Dmg.mod +25% mind +34% darkness Res.pen +14% mind +14% darkness Melee Ret 9 mind 10 darkness ----- def ----- Resists +1% physical +12% fire Mind.save +9 (+9 eff.) ---------- misc Equi/ret +0.12 Max.hate +8.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Unique] Nature/Psionic Power 105% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+9 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 68.00 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic This psionic mindstar hates not to be wrathful. Power 92% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +16 acid +20 nature On Hit.r1 +8 acid While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+6 eff.) Dmg.mod +17% darkness +15% nature +13% mind Res.pen +11% mind +11% darkness Melee Ret 8 acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% acid Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 95% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * 40% chance to disease While equipped: dps ---------- Mind.crit +3% Mind.pwr +13 (+11 eff.) On Hit (Melee): * 20% chance to disease ----- def ----- Armour +6 Mind.save +18 (+15 eff.) Die.at -80.00 life Cut- +20% Silence- +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature Power 82% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +8 nature On Hit.r1 +12 acid On Crit.r2 +8 nature While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) Dmg.mod +4% nature +15% acid Res.pen +20% nature On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +5% blight Disease- +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 92% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 100.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. This item has been sent to the Item's Vault. |
![]() 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 92% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 100.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic This natural lightning should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 acid On Hit.r1 +8 nature On Crit.r2 +12 nature While equipped: Stats +4 Str +4 Dex +3 Mag +8 Wil +6 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+9 eff.) Dmg.mod +12% lightning +8% physical +15% darkness Res.pen +17% lightning +10% physical +16% darkness +5% nature Melee Ret 20 lightning 8 acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +20% lightning +9% physical +13% darkness +3% acid Blind- +20% ---------- misc Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 95% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +24 nature On Crit.r2 +4 fire While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+6 eff.) Dmg.mod +6% nature Melee Ret 16 nature 12 fire ----- def ----- Phys.save +5 (+5 eff.) Spell.save +5 (+5 eff.) Mind.save +7 (+7 eff.) ---------- misc Equi/ret +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 109% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Fire Mastery Psiblades Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+12 eff.) Dmg.mod +20% cold +20% fire Res.pen +12% cold +12% fire ----- def ----- Resists +20% cold +20% fire Spell.save +12 (+12 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
![]() 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature/Psionic This mindstar absorbs psionic energy that needs to be projected. Power 89% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +24 mind On Crit.r2 +8 mind While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) Dmg.mod +9% mind +6% arcane ----- def ----- Resists +8% lightning +6% mind +5% cold +5% arcane +9% fire ---------- misc Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature Power 108% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +24 light On Hit.r1 +12 light +20 fire While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) Dmg.mod +6% light +18% fire Res.pen +20% fire On Hit (Melee): * 30% chance to blind ----- def ----- Phys.save +7 (+7 eff.) Spell.save +8 (+8 eff.) Mind.save +9 (+9 eff.) ---------- misc Equi/ret +2.10 Light +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature This natural mindstar calls for a summoner. This natural sand should be returned to the wyrm. Power 106% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) Dmg.mod +9% acid +9% fire +12% cold +20% physical Res.pen +4% acid +6% fire +4% cold +12% physical Melee Ret 11 physical ----- def ----- Resists +9% physical Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 14 of target armor and 7% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Power 107% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) ---------- misc Hate/kill +3.00 Psi/kill +2.00 Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 26.80 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic This natural lightning should be returned to the wyrm. Power 108% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Str +2 Dex +3 Mag +2 Wil +4 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) Dmg.mod +11% lightning Res.pen +8% lightning Melee Ret 12 lightning ----- def ----- Resists +9% lightning ---------- misc Hate/kill +2.00 Psi/kill +2.00 Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 28.80 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic This mindstar absorbs psionic energy that needs to be projected. Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +1 Dex dps ---------- Mind.crit +5% Mind.pwr +10 (+9 eff.) Dmg.mod +10% nature Res.pen +15% arcane ----- def ----- Resists +50% lightning +3% temporal +6% blight +44% fire +40% cold Disease- +17% ---------- misc Infravis +3 Telepathy Demon/Minor Demon/Major Masteries +0.40 Psionic/Voracity +0.40 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +16 light While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+9 eff.) Dmg.mod +8% darkness +6% light +7% mind Res.pen +10% acid Melee Ret 9 mind 5 darkness ----- def ----- Resists +15% light Phys.save +7 (+7 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+8 eff.) HP.leech%% +17% HP.leech +21% ---------- misc Equi/ret +2.50 Hate/m.crit +5.00 Max.hate +15.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +8 arcane While equipped: Stats +1 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+9 eff.) Dmg.mod +9% acid +23% lightning +21% cold +9% mind +21% fire On Hit (Melee): * 30% chance to corrode armour by 30% ---------- misc Equi/ret +2.50 Hate/kill +4.00 Psi/kill +4.00 Max.psi +20.00 Telepathy Dragon Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 35.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Disrupt/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +21% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+9 eff.) ----- def ----- HP.leech%% +17% HP.leech +17% ---------- misc Hate/m.crit +4.00 Max.hate +14.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 108% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) ----- def ----- Phys.save +6 (+6 eff.) HP.leech%% +19% HP.leech +13% ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. This natural lightning should be returned to the wyrm. Power 105% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +1 Mag +2 Wil +2 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) Dmg.mod +9% lightning Res.pen +15% lightning Melee Ret 14 lightning ----- def ----- Resists +12% lightning HP.leech%% +7% HP.leech +9% ---------- misc Psi/turn +0.00 Hate/m.crit +2.00 Max.hate +10.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Psionic This natural lightning should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Power 99% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +3 Wil +2 Cun +1 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+6 eff.) Dmg.mod +7% lightning Res.pen +6% lightning Melee Ret 7 lightning ----- def ----- Resists +8% lightning HP.leech%% +14% HP.leech +6% ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature Power 107% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +9.5% Atk.spd 100% On Hit.r1 +16 mind On Crit.r2 +8 mind On Hit: * Slows global speed by 13% * 17% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +4% Mind.pwr +22 (+15 eff.) Dmg.mod +15% mind Melee Ret 12 darkness ----- def ----- Mind.save +9 (+9 eff.) ---------- misc Hate/m.crit +5.00 Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Disrupt This natural sand should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Power 107% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) Dmg.mod +5% arcane +11% physical Res.pen +5% arcane +5% physical Melee Ret 7 physical On Melee Ret: * 15 arcane resource burn ----- def ----- Resists +4% arcane +9% physical Destroy Magic: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Disrupt This natural venom should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Power 105% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) Dmg.mod +6% arcane +8% acid Res.pen +5% arcane +8% acid Melee Ret 9 acid On Melee Ret: * 9 arcane resource burn ----- def ----- Resists +5% arcane +12% acid HP.reg +0.60 Destroy Magic: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: The target has a 8% chance (stacking to a maximum of 66%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Power 93% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +8 nature While equipped: Stats +7 Str +5 Mag +4 Wil +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+6 eff.) Dmg.mod +9% nature On Hit (Melee): * Slows global speed by 30% ---------- misc Hate/kill +4.00 Psi/kill +4.00 See.Invis +18 Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 28.60 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature This natural sand should be returned to the wyrm. Power 97% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+6 eff.) Dmg.mod +9% physical Res.pen +10% physical Melee Ret 8 physical ----- def ----- Resists +9% physical Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 14 of target armor and 7% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 89% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) Dmg.mod +12% darkness Res.pen +20% temporal Melee Ret 16 darkness On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal HP.leech%% +11% HP.leech +13% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
![]() 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Random Unique] Nature/Disrupt Acc+ +0.1% dam / acc Atk.spd 125% Range +7 Ranged+ +21 nature On Crit: * silences the target While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +2% Crit.mult +25.00% Mind.pwr +7 (+7 eff.) Dmg.mod +6% fire Res.pen +13% nature On Hit (Ranged): * 9 arcane resource burn ----- def ----- Resists +5% all ---------- misc Max.hate +4.00 Masteries +0.10 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
![]() 4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +9 On Hit: * 40% chance to cause random gloom While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% mind +20% physical Res.pen +20% physical ----- def ----- Defense +10 (+10 eff.) Resists +9% acid +6% arcane +6% lightning Stun/Frz- +10% Knockbk- +15% Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +7 On Hit: * Slows global speed by 41% While equipped: dps ---------- Dmg.mod +11% physical Res.pen +14% physical ----- def ----- Resists +15% acid +9% fire +6% cold +12% lightning Mind.save +6 (+6 eff.) Poison- +10% Knockbk- +15% Dur/telep +30% Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +8 On Hit: * 41% chance to inflict 15% damage reduction While equipped: Stats +4 Dex +5 Con dps ---------- Crit.mult +10.00% Dmg.mod +6% darkness Apr +4 ----- def ----- Fatigue -6% Max.HP +30.00 ---------- misc Max.enc +50 Stam/turn +0.60 Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T3 sling 1H weapon Reqs Dex 26 Shoot [Unique] Master Acc+ +0.1% dam / acc Atk.spd 143% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Steady Shot -1 Scatter Shot -2 A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
![]() 4.0 T3 sling 1H weapon Reqs Dex 26 Shoot [Unique] Master Acc+ +0.1% dam / acc Atk.spd 143% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Steady Shot -1 Scatter Shot -2 A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. This item has been sent to the Item's Vault. |
![]() 4.0 T3 sling 1H weapon Reqs Dex 35 Shoot [Unique] Nature Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+10 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. This item has been sent to the Item's Vault. |
![]() 4.0 T3 sling 1H weapon Reqs Dex 35 Shoot [Unique] Nature Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+10 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
![]() 4.0 T5 sling 1H weapon Reqs Dex 32 Shoot [Unique] Master Acc+ +0.1% dam / acc Atk.spd 143% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 16 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 236% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
![]() 4.0 T5 sling 1H weapon Reqs Dex 32 Shoot [Unique] Master Acc+ +0.1% dam / acc Atk.spd 143% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 16 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 236% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
![]() 4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Nature/Disrupt/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +26 fire While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +14 (+11 eff.) All.spd +6% Dmg.mod +21% physical Res.pen +15% fire On Hit (Ranged): * 25 arcane resource burn ----- def ----- Resists +5% arcane +18% lightning Spell.save +3 (+3 eff.) Disarm- +25% Stun/Frz- +5% Knockbk- +5% ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Rare] Nature Acc+ +0.1% dam / acc Atk.spd 125% Range +9 On Hit.r1 +8 acid While equipped: Stats +6 Con dps ---------- Dmg.mod +27% nature Res.pen +10% nature ----- def ----- Resists +9% blight +12% lightning +12% darkness +5% arcane ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 216 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +9 On Hit.r1 +10 fire On Crit.r2 +6 acid While equipped: Stats +7 Cun dps ---------- Dmg.mod +30% acid +15% fire Res.pen +20% fire +19% physical ----- def ----- Resists +6% fire Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Disrupt/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +19 nature On Hit.r1 +2 light On Hit: * 41% chance to cause random gloom On Crit: * silences the target While equipped: Stats +7 Str +9 Wil +6 Cun dps ---------- Phys.pwr +13 (+11 eff.) Mind.pwr +15 (+12 eff.) Dmg.mod +6% mind Res.pen +10% nature On Hit (Ranged): * 25 arcane resource burn ----- def ----- Resists +3% light ---------- misc Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +17 cold On Crit.r2 +2 darkness On Hit: * 20% chance to inflict 15% damage reduction * 40% chance to daze at end of turn While equipped: Stats +3 Mag dps ---------- Dmg.mod +9% temporal +31% physical +3% darkness +22% cold Res.pen +7% temporal +33% physical ----- def ----- Resists +9% temporal Phys.save +6 (+6 eff.) Blind- +5% ---------- misc Reload +4 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Nature/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +34 nature On Hit: * 10 arcane resource burn While equipped: Stats +2 Wil +2 Cun +5 Con dps ---------- Dmg.mod +19% physical Res.pen +15% nature ----- def ----- Resists +3% darkness +6% nature +6% all ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Masteries +0.20 Wild-gift/Fungus Regenerate 260 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T5 arrow ammo Reqs Dex 20,Str 30 [Unique] Master Power 180% Range: 1.4x Uses 50% Dex, 70% Str Dmg Physical Acc+ +0.2% crit / acc Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
![]() 3.0 T4 arrow ammo Reqs Dex 35 [Rare] Arcane Power 157% Range: 1.4x Uses 50% Str, 70% Dex Dmg Lightning Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 22 Ranged+ +23 blight +23 darkness +24 lightning On Hit.r1 +16 lightning On Crit.r2 +16 lightning On Hit: * 40% chance to daze at end of turn * 20% chance to curse the target Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 arrow ammo Reqs Dex 24 [Rare] Master Power 143% Range: 1.4x Uses 50% Str, 70% Dex Dmg Nature Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 21 Ranged+ +21 bleed +16 nature On Hit.r1 +4 nature On Crit.r2 +8 nature On Hit: * Slows global speed by 40% On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T1 arrow ammo Reqs Dex 11 [Rare] Nature Power 109% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 16 Ranged+ +12 nature +12 temporal +12 mind +41 fire On Hit.r1 +24 mind +8 fire On Crit.r2 +20 fire Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo Reqs Dex 35 [Rare] Arcane Power 152% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 18 Ranged+ +26 blight +48 mind +24 fire On Hit.r1 +24 mind +8 fire On Crit.r2 +16 mind On Hit: * 20% chance to disease Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Arcane/Master Power 201% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +53 Crit +18.0% Capacity 47 Rld cld 1 Proj.spd +200% Ranged+ +16 nature +21 cold On Hit.r1 +16 nature +4 acid On Crit.r2 +8 acid On Hit: * 20% chance to corrode armour by 30% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo Reqs Dex 16 [Rare] Master Power 137% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 16 Ranged+ +4 light On Crit.r2 +12 blight +16 light On Hit: * 40% chance to disease * 40% chance to cause random gloom * 20% chance to blind Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
![]() 3.0 T2 arrow ammo Reqs Dex 16 [Rare] Nature Power 122% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 19 Ranged+ +45 insidious poison +8 darkness On Crit.r2 +8 light On Hit: * 41% chance to blind * 41 arcane resource burn * Slows global speed by 41% * 41% chance to inflict 15% damage reduction Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Rare] Psionic Power 171% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +20 Crit +11.0% Capacity 20 Ranged+ +103 physical On Crit.r2 +20 physical On Hit: * 10% chance to knock the target back Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo Reqs Dex 16 [Rare] Psionic Power 133% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +12 Crit +1.5% Capacity 24 Proj.spd +200% Ranged+ +41 light +44 physical On Crit.r2 +8 light On Hit: * 10% chance to knock the target back While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Rare] Master Power 182% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +35 Crit +17.0% Capacity 23 Proj.spd +200% Ranged+ +16 mind On Hit.r1 +32 mind On Crit.r2 +28 mind Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo Reqs Dex 35 [Rare] Psionic Power 157% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 19 Ranged+ +65 physical +16 blight +16 fire +36 mind +12 arcane On Hit.r1 +12 mind On Crit.r2 +16 mind +8 fire On Hit: * 10% chance to knock the target back Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo Reqs Dex 18 [Unique] Nature Power 117% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() 3.0 T2 arrow ammo Reqs Dex 18 [Unique] Nature Power 117% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() 3.0 T1 arrow ammo Reqs Dex 11 [Rare] Nature Power 105% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 16 Ranged+ +30 insidious poison +40 fire +40 nature On Crit.r2 +8 nature Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo Reqs Dex 35 [Rare] Psionic Power 157% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 22 Ranged+ +65 physical +16 fire On Hit.r1 +32 fire On Crit.r2 +36 fire On Hit: * 10% chance to knock the target back Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Nature/Disrupt/Master Power 186% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 22 Ranged+ +27 gravity +16 darkness On Hit.r1 +4 darkness On Crit.r2 +16 darkness On Hit: * 41% chance to inflict 15% damage reduction * Slows global speed by 30% * 10% chance to crush the target * leeches stamina from the target Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo Reqs Dex 35 [Rare] Master Power 154% Range: 1.4x Uses 50% Str, 70% Dex Dmg Fire Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 20 Ranged+ +20 nature +16 blight +23 bleed +32 arcane On Crit.r2 +20 nature On Hit: * Slows global speed by 48% On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo Reqs Dex 24 [Unique] Psionic Power 127% Range: 1.4x Uses 20% Wil, 50% Str, 60% Dex Dmg Mind Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
![]() 3.0 T4 arrow ammo Reqs Dex 24 [Unique] Psionic Power 127% Range: 1.4x Uses 20% Wil, 50% Str, 60% Dex Dmg Mind Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
![]() 3.0 T4 arrow ammo Reqs Dex 24 [Unique] Arcane Power 142% Range: 1.4x Uses 70% Dex, 50% Str Dmg Bright light Acc+ +0.2% crit / acc Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
![]() 3.0 T4 arrow ammo Reqs Dex 24 [Unique] Arcane Power 142% Range: 1.4x Uses 70% Dex, 50% Str Dmg Bright light Acc+ +0.2% crit / acc Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
![]() 3.0 T5 arrow ammo Reqs Dex 20,Str 30 [Unique] Master Power 174% Range: 1.4x Uses 50% Dex, 70% Str Dmg Physical Acc+ +0.2% crit / acc Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
![]() 3.0 T5 arrow ammo Reqs Dex 20,Str 30 [Unique] Master Power 174% Range: 1.4x Uses 50% Dex, 70% Str Dmg Physical Acc+ +0.2% crit / acc Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
![]() 3.0 T5 arrow ammo Reqs Dex 32 [Unique] Arcane Power 156% Range: 1.4x Uses 50% Str, 10% Mag, 70% Dex Dmg Void Acc+ +0.2% crit / acc Apr +30 Crit +6.0% Capacity 0 On Hit: 10% Spatial Tether 1 On Hit: 5% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
![]() 3.0 T3 arrow ammo Reqs Dex 24 [Rare] Arcane Power 140% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 17 Ranged+ +12 temporal On Hit.r1 +24 blight On Hit: * 40% chance to disease * 40% chance to cause random gloom * 15% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 arrow ammo Reqs Dex 24 [Ego+] Master Power 137% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 47 Ranged+ +15 physical +14 temporal On Hit: * 10% chance to stun, blind, pin, or confuse the target While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo Reqs Dex 35 [Ego++] Disrupt Power 152% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 17 Ranged+ +27 manaburn arcane Against +27% Unnatural On Hit: * disrupts spell-casting On Crit: * burns latent spell energy Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Nature/Master Power 176% Range: 1.4x Uses 50% Str, 70% Dex Dmg Lightning Acc+ +0.2% crit / acc Apr +30 Crit +21.0% Capacity 21 Proj.spd +200% Ranged+ +20 gravity +20 bleed +8 lightning On Hit.r1 +12 lightning On Crit.r2 +12 lightning On Hit: * 10% chance to crush the target On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Disrupt/Master Power 163% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Acc +20 Apr +18 Crit +3.0% Capacity 19 Ranged+ +26 manaburn arcane +15 nature +12 physical On Hit.r1 +24 acid On Crit.r2 +4 acid On Hit: * 25% chance to remove a magical effect On Crit: * burns latent spell energy Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo Reqs Dex 35 [Rare] Nature Power 153% Range: 1.4x Uses 50% Str, 70% Dex Dmg Light Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 19 Ranged+ +42 lightning +12 light +4 nature On Hit.r1 +12 nature +8 light On Crit.r2 +18 lightning +20 nature On Hit: * 40 arcane resource burn Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo Reqs Dex 35 [Rare] Master Power 152% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +29 Apr +14 Crit +2.5% Capacity 20 Ranged+ +28 mind +32 arcane +8 nature On Hit.r1 +16 arcane On Crit.r2 +8 nature Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
![]() 3.0 T4 arrow ammo Reqs Dex 35 [Random Unique] Master Power 156% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Acc +9 Apr +14 Crit +2.5% Capacity 18 Ranged+ +15 temporal +8 arcane +8 bleed +16 nature +12 physical On Crit.r2 +8 nature On Hit: * 10% chance to stun, blind, pin, or confuse the target On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 arrow ammo Reqs Dex 24 [Rare] Master Power 142% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +14.0% Capacity 23 Ranged+ +20 fire +28 light On Crit.r2 +28 fire On Hit: * 41% chance to blind On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
![]() 0.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Rare] Master Power 166% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +12 Crit +15.5% Capacity 22 Proj.spd +200% Ranged+ +8 fire +24 darkness +12 light On Hit.r1 +8 fire +20 darkness +12 light On Crit.r2 +16 light Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Disrupt/Master/Psionic Power 167% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 21 Ranged+ +39 mind +16 bleed +16 darkness Against +23% Unnatural On Hit.r1 +8 mind On Hit: * 40% chance to inflict 15% damage reduction * 20% chance to torment the target * disrupts spell-casting On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing Shots are used with slings to pummel your foes to death. |
![]() 3.0 T3 shot ammo Reqs Dex 24 [Rare] Nature Power 137% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Nature Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 14 Ranged+ +23 lightning +32 nature +12 mind On Crit.r2 +11 lightning On Hit: * Slows global speed by 40% Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Nature/Master/Psionic Power 166% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 56 Ranged+ +15 gravity +39 darkness +44 mind On Hit.r1 +8 darkness On Hit: * 40% chance to inflict 15% damage reduction * 10% chance to crush the target * 20% chance to torment the target While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Random Unique] Nature/Master Power 160% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +12 Crit +15.5% Capacity 22 Proj.spd +400% Ranged+ +8 lightning +16 bleed On Hit.r1 +8 lightning On Crit.r2 +12 lightning On Hit: * Slows global speed by 40% * 10% chance to create an air burst On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing Shots are used with slings to pummel your foes to death. |
![]() 3.0 T2 shot ammo Reqs Dex 16 [Rare] Nature Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 16 Ranged+ +27 insidious poison +8 light +12 fire +24 nature On Hit.r1 +12 light +8 nature On Crit.r2 +16 nature On Hit: * Slows global speed by 40% Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Nature/Master/Psionic Power 167% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +18 Apr +6 Crit +7.0% Capacity 22 Ranged+ +20 blight +42 physical +33 fire On Crit.r2 +14 fire On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo Reqs Dex 48 [Rare] Master Power 167% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +18 Apr +6 Crit +7.0% Capacity 21 Ranged+ +36 blight On Hit.r1 +20 mind +40 blight On Crit.r2 +12 mind On Hit: * 40% chance to disease Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 28 [Unique] Arcane Power 139% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Ice Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
![]() 3.0 T2 shot ammo Reqs Dex 16 [Rare] Master Power 137% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Light Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 20 Ranged+ +4 acid +16 light On Hit.r1 +12 acid On Crit.r2 +12 acid On Hit: * 40% chance to blind Shots are used with slings to pummel your foes to death. |
![]() 3.0 T3 shot ammo Reqs Dex 24 [Rare] Arcane Power 143% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 19 Rld cld 3 Ranged+ +16 fire +40 light On Hit.r1 +8 light +16 fire On Hit: * 40% chance to blind Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
![]() 3.0 T2 shot ammo Reqs Dex 16 [Rare] Master Power 125% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +9 Apr +2 Crit +4.5% Capacity 22 Ranged+ +4 mind +24 nature On Hit.r1 +4 mind On Hit: * Slows global speed by 40% Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
![]() 3.0 T3 shot ammo Reqs Dex 24 [Rare] Nature Power 134% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 16 Ranged+ +21 lightning +32 darkness On Hit.r1 +8 darkness On Crit.r2 +8 lightning On Hit: * 40 arcane resource burn * Slows global speed by 40% Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 28 [Unique] Psionic Power 147% Range: 1.2x Uses 10% Wil, 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
![]() 3.0 T4 shot ammo Reqs Dex 28 [Unique] Psionic Power 147% Range: 1.2x Uses 10% Wil, 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
![]() 3.0 T3 shot ammo Reqs Dex 24 [Random Unique] Nature/Psionic Power 137% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 18 Proj.spd +200% Ranged+ +25 physical +5 darkness +8 nature +5 mind On Hit.r1 +4 nature On Hit: * Slows global speed by 40% * 20% chance to torment the target * 10% chance to knock the target back * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
![]() 3.0 T1 shot ammo Reqs Dex 11 [Rare] Arcane Power 111% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Arcane Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 17 Ranged+ +6 light +4 arcane Against +5% Undead On Hit.r1 +8 arcane On Crit.r2 +4 arcane Shots are used with slings to pummel your foes to death. |
![]() 3.0 T2 shot ammo Reqs Dex 16 [Rare] Master Power 115% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 18 Ranged+ +11 bleed +16 arcane On Hit.r1 +12 lightning On Crit.r2 +4 nature +4 lightning On Hit: * Slows global speed by 40% On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 28 [Unique] Arcane Power 139% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Fire Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Random Unique] Arcane/Psionic Power 154% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 20 Ranged+ +16 acid +8 cold +24 darkness +4 lightning Against +29% Living On Hit.r1 +28 lightning Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
![]() 3.0 T2 shot ammo Reqs Dex 16 [Random Unique] Nature/Psionic Power 127% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 17 Ranged+ +28 insidious poison +20 physical +7 darkness +8 lightning Against +5% Living On Crit.r2 +8 lightning On Hit: * 40% chance to daze at end of turn * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
![]() 3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Disrupt/Master/Psionic Power 167% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +22 Apr +6 Crit +7.0% Capacity 20 Rld cld 6 Ranged+ +28 lightning +24 mind On Hit.r1 +8 lightning On Hit: * 40% chance to daze at end of turn * Slows global speed by 14% * 30% chance to cause random gloom * leeches stamina from the target Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 28 [Unique] Nature Power 149% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
![]() 3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Master Power 164% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +15.0% Capacity 23 Ranged+ +34 blight +44 darkness On Hit.r1 +8 darkness On Crit.r2 +4 mind On Hit: * 40% chance to inflict 15% damage reduction * 16% chance to disease * 20% chance to curse the target On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Nature/Disrupt Power 165% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 23 Proj.spd +200% Ranged+ +17 temporal +16 light +16 mind +17 nature +21 manaburn arcane On Hit.r1 +8 mind +8 light On Hit: * 10% chance to create an air burst On Crit: * burns latent spell energy Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane Power 166% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 19 Ranged+ +12 blight +20 cold +12 mind On Hit.r1 +12 mind +23 fire On Crit.r2 +8 mind On Hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. |
![]() 3.0 T3 shot ammo Reqs Dex 24 [Rare] Psionic Power 157% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +7.0% Capacity 20 Ranged+ +39 physical On Hit.r1 +12 physical On Hit: * 10% chance to knock the target back While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T3 shot ammo Reqs Dex 24 [Rare] Master Power 138% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 18 Ranged+ +43 mind +14 bleed On Hit.r1 +4 mind On Crit.r2 +32 mind On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
![]() 3.0 T2 shot ammo Reqs Dex 16 [Rare] Arcane Power 122% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 20 Ranged+ +8 lightning +8 mind On Hit.r1 +32 lightning +16 fire On Crit.r2 +4 lightning On Hit: * 40% chance to daze at end of turn Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Random Unique] Disrupt/Master/Psionic Power 154% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +17.5% Capacity 24 On Hit.r1 +15 nature slow On Crit.r2 +25 nature slow On Hit: * 41 arcane resource burn * Slows global speed by 41% * 25% chance to put talents on cooldown On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Rare] Disrupt Power 151% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Mind Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 23 Ranged+ +16 darkness +48 mind On Hit: * Slows global speed by 17% * 48 arcane resource burn * 48% chance to inflict 15% damage reduction Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Rare] Nature Power 154% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 20 Proj.spd +200% Ranged+ +32 mind On Hit.r1 +20 mind +20 fire On Crit.r2 +12 mind +24 fire On Hit: * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |